The node grabber still does not seem to work. I tested it in freeroam and it does work there, just not in the derby mod.
I have no idea what's even happening, but despite using many solutions given online, the GPU not responding error keeps persisting when i try to use a different map than concrete on this mod. Any idea what's happening and how to fix it? It's becoming more of a problem than i'd expected.
bidwars updated Demolition Derby - The Fair Grounds with a new update entry: Alpha Update 10.0.8 - HotFix 2 Read the rest of this update entry...
So myself this mod will work, BUT not able to select different car types, tracks, AI number's pretty much none of the drop down menu's work.
A quick work-around so that you can still play/set up the scenario to your desire. Simply click where the option you want to change is, and use your arrow keys (up/down) to scroll through the options
This i will try! so simple and did not think of it haha! Thanks so much --- Post updated --- Awesome thank you!
Works great! Definitely one of the most fun scenarios in the game! Will the mod cars which are not based on BEAMNG official cars also be a part in the future?
If you just pause the game, you can change your car into different one manually via Car Menu. And if you wanna change AI cars, you can do that as well, by pressing Tab to cycle between them.
The "welding by Bidwars" can cause some vehicles to jerk. This also happen to pro&basic derby config in the scenarios.
They happen with some cars, needs to be updated a bit for sure. I remember that there was similar conflict with those last year.
The scenario with all the settings fails to work due to the depreciation of the drop down menus used, from the first hotfix of 0.16. I hope this issue is fixed soon
bidwars updated Demolition Derby - The Fair Grounds with a new update entry: Alpha Update 10.0.10 - Menu Hotfix Read the rest of this update entry...
I found another bug. I cant see the selections. So i can only click nothingness and select that thing. Fix the bug please.