Released Corkscrew Mountain

Discussion in 'Terrains, Levels, Maps' started by mike22, Mar 17, 2014.

  1. jakebg19

    jakebg19
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    I too get the same reaction as the above poster.my full directory is C:\Users\tiffany\AppData\Local\BeamNG\BeamNG.drive\levels\CM_M22.I just got this game after playing the techdemo for awhile and this is the first map I have tried to install.I tried another released map with the same results.:(
     
  2. Motovader72

    Motovader72
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    How about putting some rocks around the outside of the death corners?
    Just something to prevent the vehicle from the abyss, just enough to
    get a "Ctrl+R" in there quick.
     
  3. MaRcIu

    MaRcIu
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    this is amazing! thanks! my new favorite map
     
  4. Spartacus

    Spartacus
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    mike22 this map is awesome, speeding downhill and uphill! Very well made! The AI profile by LSDMT420 was really good! Gotta try that! Thank you both! :D
     
  5. mike22

    mike22
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    I appreciate the compliments, guys, thanks ! It took a while to mold that mountain from nothin'. I made the mesh in like 30 minutes.
     
  6. mike22

    mike22
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    I just opened up an online leader board for best completion times for my tracks. It's at http://www.m22tracks.com.

    I know. I'm plugging this where ever I can.
     
  7. logoster

    logoster
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    if you can, maybe find a way to add a lap counter to the timer, then once you complete a lap, have it ask you if you want to submit your time to the website (and then it will take a screenshot for you, and upload it and your times to the website (of course also asking for your forum username))

    just a thought though
     
  8. mike22

    mike22
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    Heh, do you know how to achieve that with Lua code ( automatically take a screenshot and submit that info into a MYSQL database via PHP code ) ? Because I don't right now..
     
  9. logoster

    logoster
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    well, for the screenshot, you'd just have to have it detect when a lap is completed, then you could probably use the game's built in screenshot code to your advantage
     
  10. mike22

    mike22
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    I appreciate your idea. I thought about an automated system for it, but I'm not getting any money for this and it would eat a lot of my time to figure all that out since I don't know shit about Lua. I'm surprised I was able to code the lap timer.
     
  11. nophone

    nophone
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    Developer

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    Driving this track is the most fun I've had in a car game in quite a while. The remarkable thing about it is, either you drive it well and get the satisfaction of a job well done, or you don't, and get rewarded with a hilariously awesome crash down a mountainside. It's win-win!

    Great job Mike! Thanks for making this. :)
     
  12. mike22

    mike22
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    That's what I had in mind when I made it, ha..
     
  13. schumacher

    schumacher
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    Very nice map mike, but have I do sth. wrong because if I start the map there is no timer ... but a nice map anyways
     
  14. Bubbleawsome

    Bubbleawsome
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    All I ever seem to do is throw my cars off the sides. :rolleyes:
     
  15. mike22

    mike22
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    Ha, I know what you mean.


    Thanks, maybe you have some other on screen display that conflicts with it. Do you use a speedometer ?
     
  16. myfabi94

    myfabi94
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    How about some kind of Off-Road Trail or something. The map is definetly good for that kind of stuff? A real Rockcrawling map, or mud. Too few maps that actually have worthwhile, long Rockcrawling sections.
     
  17. mike22

    mike22
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    I attempted that while I was developing the terrain, but I couldn't get the dirt roads how I wanted them. It's such a bitch to smooth them to a point where they don't bounce a vehicle off the trail.
     
  18. myfabi94

    myfabi94
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    I love the map anyways, great job.
     
  19. Sternendrache

    Sternendrache
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    A really nice track, makes fun to drive down and uphill :D
     
  20. Cira

    Cira
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    Also did a round or two or ...nearly 50 on this awesome map :D



    Time is 2:57:63 in the Moonhawk Sport :cool:
     
    #100 Cira, Apr 30, 2014
    Last edited by a moderator: Oct 21, 2015
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