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UPDATE: it works in 0.16! .old title: Why isnt PostFx Tonemapping working (works in techdemo) ?

Discussion in 'General Discussion' started by Brother_Dave, Mar 26, 2019.

  1. Brother_Dave

    Brother_Dave
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    About to hit the bed so short answer but the reason ive not released it yet is that i wanted to clear it with the devs first. Havent recieved a response from them yet but unless i hear otherwise ill release it in acouple of days. To install it its as simple as unzipping a file in the My Documents/Beamng.drive-folder.
     
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  2. Kueso

    Kueso
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    my oh my this is starting to look like animated blender renders :p
     
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  3. LuisAntonRebollo

    LuisAntonRebollo
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    Developer
    BeamNG Team

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    Hey :)

    As i wrote before, enable the old HDR never was a problem, the real issue is all our content and mods will looks too different.

    I will try to find some time to check it in the future :)
     
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  4. fivedollarlamp

    fivedollarlamp
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    I'm looking to get results like this for my game, any chance you could pm me a preset that's like this?
     
  5. fufsgfen

    fufsgfen
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    There is a link literally post above:
    upload_2019-6-4_15-42-49.png
     
  6. Brother_Dave

    Brother_Dave
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    In the post above theres files for that :) Or do you mean the Techdemo files?
     
  7. fivedollarlamp

    fivedollarlamp
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    I mean a look like in the video I quoted.
    In the video I quoted, where you demonstrate tonemapping and bloom on the techdemo, I like the look you have there, like the settings you applied.
     
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