I see. I didn't think of checking logs. Thanks for the information. I'll look over it again once I have time in the coming days and look into these options. Hopefully I can get it working. Thank you.
I'm having issues with the T Series not wanting to skin. The skin file and skin part/material both exist. No errors are thrown. The truck stays white.
I replied to the thread you made a week ago, continue there please. https://www.beamng.com/threads/t-series-skinning-problems.62698/
Hello! Im currently trying to make a car (nothing pretty, just something that Works) but i cant get past the texturing progress, i tried to make the textures and everything but the vehicle just appears invisible in game. Would be nice if someone could help me out. (the files i have created are down there so you can check em if you want).
Hi, I've followed all of the things in the thread, up to the point where you first open up BeamNG.Drive, and find your vehicle in the browser. I can't seem to find my mod anywhere, and yet I followed all of the instructions. Just in case, I'm attaching the scripts: Spoiler: javler.jbeam,/ tug.jbeam. Code: {"Javler": { "information":{ "authors":"Fox GAMING", "name":"Metris Javler", } "slotType" : "main", "nodes": [ ["id", "posX", "posY", "posZ"], {"nodeWeight":10}, {"frictionCoef":0.7}, {"nodeMaterial":"|NM_METAL"}, {"collision":true}, {"selfCollision":true}, ["a0",0.5,-3.106,0.1], ["a1",0.5,-3.106,0.6], ["a2",0.0,-3.106,0.1], ["a3",0.0,-3.106,0.6], ["a4",0.5,-3.082,1.1], ["a5",0.0,-3.082,1.1], ["a6",1.0,-3.013,0.1], ["a7",1.0,-3.013,0.6], ["a8",1.0,-3.0,1.1], ["a9",0.5,-2.987,0.6], ["a10",0.0,-2.987,0.6], ["a11",1.0,-2.905,0.6], ["a12",1.0,-2.588,1.19], ["a13",0.0,-2.471,1.196], ["a14",1.0,-2.129,0.1], ["a15",1.0,-2.076,0.682], ["a16",1.053,-2.02,0.1], ["a17",0.5,-2.008,0.1], ["a18",1.049,-2.0,0.6], ["a19",0.5,-2.0,0.1], ["a20",0.5,-2.0,0.6], ["a21",0.5,-1.98,0.6], ["a22",0.5,-1.015,0.6], ["a23",0.999,-1.001,1.199], ["a24",1.049,-1.0,0.6], ["a25",0.5,-1.0,0.1], ["a26",0.5,-1.0,0.1], ["a27",0.5,-1.0,0.6], ["a28",0.0,-1.0,1.2], ["a29",1.053,-0.98,0.1], ["a30",1.001,-0.931,0.694], 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["a12","a11"], ["a51","a36"], ["a36","a39"], ["a39","a51"], ["a43","a40"], ["a40","a53"], ["a53","a43"], ["a40","a34"], ["a34","a56"], ["a56","a40"], ["a56","a34"], ["a34","a36"], ["a36","a56"], ["a14","a16"], ["a16","a18"], ["a18","a14"], ["a35","a37"], ["a37","a39"], ["a39","a35"], ["a18","a24"], ["a24","a30"], ["a30","a18"], ["a46","a50"], ["a50","a52"], ["a52","a46"], ["a17","a21"], ["a21","a18"], ["a18","a17"], ["a24","a18"], ["a18","a20"], ["a20","a24"], ["a26","a22"], ["a22","a21"], ["a21","a26"], ["a46","a39"], ["a39","a42"], ["a42","a46"], ["a44","a38"], ["a38","a48"], ["a48","a44"], ], } } Spoiler: info.json Code: { "Name":"Metris Javler", "Author":"Fox GAMING", "Type":"Car", "default_pc":"default", "colors":{ "Pearl White": "1 1 1 1" } } Please help! Thanks! *EDIT*: Nevermind, I fixed it, I needed to place the folder in Mods, and I zipped it. However, I have another problem... ...when I press K and Ctrl-B, it doesn't show up the green lines/ outlines (I'm guessing those are the beams). *EDIT 2*: Ok, double-nevermind that, I looked more closely at the nodes (blue dots) with Ctrl, and released it's the node layout for the Gavril D-Series. It also says Failed to Load vehicle/object: [the name of my mod]. Here's the Error Log when I run an Verify Integrity check:... Code: 0.00112|L|logging|----------------------------------------------------------------------------- 0.00118|L|logging|-- BeamNG.drive.launcher - new - 2019-8-16 -- 19:45:17 0.00120|L|logging|-- v 0.17.0.0.8941 - x86 - build buildbot build 8941 on winbuildbot3 - 16/08/2019 - 13:05:41 0.00121|L|logging|-- Log Format: Time since startup | Message level: D(ebug), I(nfo), W(arning), E(rror), A(lways) | Message 0.00128|D|baseFS|gameroot = 'D:\Steam\steamapps\common\BeamNG.drive\' 0.00130|D|baseFS|userpath = 'C:\Users\xbox\Documents\BeamNG.drive\' , Reason = Default path 0.00146|I|bng_platform_version|Microsoft Windows 10 (v10.0) (build 18362), 64-bit 0.15100|I|showMainUI|Nvidia Driver v=43160 Branch='r430_00' 3.22039|D|verifyHash|starting integrity checking ... 3.22533|D|verifyHash|Read 2234 hash entries, checking and hashing them now... 100.72323|I|verifyHash|Hashed all 2234 files - 12.095 GB data in 97.50 seconds 100.72325|I|verifyHash| - 22.91 files / second 100.72326|I|verifyHash| - 127.03 MB / second 102.42564|I|verifyHash|=== Differences === 102.42567|I|verifyHash| cefTest\Code Cache\js\index-dir\the-real-index: different 102.42568|I|verifyHash| cefTest\DevToolsActivePort: different 102.42569|I|verifyHash| cefTest\GPUCache\index: different 102.42571|I|verifyHash|=== Differences statistics === 102.42572|I|verifyHash|different : 3 files 102.42573|I|verifyHash|The unknown files have been moved to the following directory: C:\Users\xbox\Documents\BeamNG.drive\\unknown_files_user_backup\0.17.0.0
Now earlier on today I was able to get it to show up, in the selector and in game/spawning, and then just recently it won't show up at all. I've re exported it like a million times and checked everything and yet it won't show up in the selector. I'm not currently on my computer, I'll post some screenshots and files when I'm back on, hopefully later on today. EDIT: Ok, I'm back on. Here's the mod: \Documents\BeamNG.drive\mods\Metris_Javler\javler.jbeam \Documents\BeamNG.drive\mods\Metris_Javler\info.json The Metris_Javler Folder is not a Zip. I also have a zipped, "javler" (javler.zip) folder, with the same exact file contents, which I update. Also, the mod itself shows up in the mods tab: EDIT 2: Ok, I got it to show up, now it gave an error:
Hello, I have a question about the registration of certain parts of the car in the file .jbeam . I want to be able to choose in the" part selector " a normal seat, but with a lot of weight. I copy the part which describes the standard seat and insert after, but change the weight of the seat({"nodeWeight":122}), the name of the seat("name":"Rear Bench Seats 3x80kg"), and the name of the group("roamer_seats_R_1"). But the game writes an error. How to find error? And such a problem is observed only with the registration of the rear seat in the ROAMER.
Hi, I followed your guide to the point where the model should spawn, but the game doesn't find the car in the car explorer. What am I doing wrong?
Hello Jimj, can you write me the path acces of your jbeam and info .json files please? I think it is the access path that is not good because I tried and it works normally, for the start, file your files like this: Documment \ Beamng.drive \ mod \ unpacked \ 2cav \ vehicles \ 2cav \ "your files .jbeam and infos.json" --- Post updated ---
Hello, I have several problems, 1 / After a lot of testing, the texture of the wheels absolutely does not want to load! 2 / the engine and transmission don't turn the wheels and I really don't know how doing! Will anyone be kind enough to help me or refer me to an already existing conversation ?? It's been several messages already, and I have always found by myself, if someone could answer me, that will be nice Thank you
Ok Here it is Hey I know you might not have done anything yet or fixed anything but thanks for helping me
Hi jondfb, great news! There are no worries in your mod! By doing "Crtl + b" the beams of your cube appear well. If that doesn't work for you try clearing the vehicles cache You're welcome for help, that's normal. If no one helps those in difficulty, there is no point in having a forum ... Do not hesitate to keep me informed in your projects by messages, maybe we can help each other for the mods Sorry for the mistakes, I'm French
ok thanks --- Post updated --- How do i clear the vehicle cache --- Post updated --- Ok thanks how do i add collisions to it. IDK why i can just drive through it --- Post updated --- Hey i also need help with the texturing and the flex bodies
Hello jong fb, ---1--- To clear the vehicle cache: 1 / If you use a desktop shortcut to start Beamng, a window will open with three options: -launch game -manage user folder -Support tools Go to "Support tools" and choose "clear cache". 2 / If you don't have this window, you can switch to "manual" mod. Go to: Documents \ BeamNG.drive \ cache.0.20.1.1 \ vehicles and delete your vehicle's file or all files. This will only reset the vehicle settings saved by the games. ---2--- For collisions, Beamng uses collision triangles. I noticed that in your jbeam there was no triangles section. In Blender, when you export your jbeam mesh, you change to "edit mod" and select "Cube.jbeam". And you just have to exprote the mesh. Then you open your "Cube.jbeam" from your mod and the "Cube" in Blender's export folder. You copy paste the new lines: nodes, beams, and triangles from the "Cube" into your "Cube.jbeam" And you recharge your vehicle in Beamng and normally it has a collision box. (--video mp4 = "triangles"--) ---3--- (--videos--step 1 and 2--) The texture cannot be alone. So you have to create a new "material.cs" file and add a "flexbodies" section in the .jbeam file. First of all, open your blender project and rename the material to "Cube.jbeam" and re-export the .dae with this name: "test_cube.DAE.dae" In your mod folder, create a file called: "materials.cs" and paste these lines there: Code: singleton Material(test_cube) { mapTo = "test_cube.DAE"; diffuseMap[0] = "vehicles\test cube\test_cube.png"; specularPower[0] = "15"; useAnisotropic[0] = "1"; castShadows = "0"; translucent = "0"; alphaTest = "0"; alphaRef = "0"; }; Then, add a "flexbodies" to the exsitant .jbeam file Paste these lines below "slotType": "main", : Code: "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["Cube.jbeam", ["test_cube"]], ], And we must add this little line below the options in the nodes section : Code: {"group":"test_cube"}, Then in your blender project, you have to create a texture. Go to "Shading" at the top of the interface, and click on "add" and type "image". Then create a new texture of 1024/1024. Go to the top right of the interface, in "Render Properties" and choose the "Cycles" mod in the "Render Engine" box. dessent in the "Bake", and choose "Ambient Oclusion" in "Bake type" and click on the Bake button Save the image in your folder with this name: "test_cube.png.png" And in theory ... your vehicle appears with an appearance ! I hope this will help you.I hope this will help you.