Hi, I created a static object and imported it into BeamNG Drive. I unwrapped the object and created UV Maps for it along with a material. However, when I try applying the material in BeamNG as a color map it shows "No Texture". I've got "Preview in World" checked and I've also tried hitting f11 to see if it will apply when I close the editor. If you have any idea of what to do then let me know! Thanks, Aaron What I see in the editor: Color map: Edit: I think I posted this in the wrong forum category and I can't delete this. Sorry!
This is the correct category, so no issues there. I don't have too much experience with texturing so I can't help too much, but have you tried clearing cache and trying again once you have made any changes?