Holland, while I may enjoy most of your finished products, you REALLY need to do some research on structural integrity, suspension, and modeling tips. I see nothin wrong usually, but I know as much as you do about it, and until you look over it and visualize the actual vehicle driving, then see how you think the car will move.
You didn't do it very well then, did you? If 10 people point out glaring obvious issues with your vehicle that require you to change the whole thing, you might need to realise that you fudged up and should re-think your design. And please, for the sake of yourself, don't just respond to this with "I already rethought my design and it's perfect now" like you did with the previous 10 people that pointed out something... That front bumper is going to vibrate like hell and make for a VERY unpleasant ride. It's like putting a weight on the end of a plastic ruler, it's just unsprung weight that you haven't supported enough... If you hit anything with the top of it, it'll just fold over. You should have some structural pieces of metal running from the top of the bumper backwards to the car, maybe even some construction so that if you hit something, you've got a little bit of crumple zone, and it won't immediately at any speed ruin the whole frame... Didn't someone point out you stole their seat too? Also, measure your polycount in triangles, not vertices... It's industry standard. You can have very little verts but a ton of polys, or the other way around. 14K is way too much though.
Im going to crash this thing into a tunnel in paris & kill a princess (I realize its a different model)
Oooooooooooooooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh....... Dang.
Is that a Volvo 850 Estate? Nice car. I'm gonna post some pics of my M3 soon, I'm working on the bonnet right now (I'm a procrastination expert). I also want to know how to make those fancy renders instead of a crappy viewport screen...
Nice car I prefer the '91 model though, because pop-up headlights. Oh, and if it's your first time modeling remember to keep a gridlike polyflow for better shading and deformation. UVing will be a lot easier as well. Edit: Are you using blueprints? You should use them, they help a lot.
Good then. No, he meant to keep a vertices and edge distribution that is looking like a grid. Just look at gabester vehicles.