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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Im just going to say I love this thing!
     

    Attached Files:

    • screenshot_00053.png
  2. Cardinal799

    Cardinal799
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    Joined:
    Oct 15, 2013
    Messages:
    1,068
    Holland, while I may enjoy most of your finished products, you REALLY need to do some research on structural integrity, suspension, and modeling tips. I see nothin wrong usually, but I know as much as you do about it, and until you look over it and visualize the actual vehicle driving, then see how you think the car will move.
     
  3. Holland

    Holland
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    Joined:
    May 23, 2013
    Messages:
    982
    I have visualize this vehicle in motion.
     
  4. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    You didn't do it very well then, did you? If 10 people point out glaring obvious issues with your vehicle that require you to change the whole thing, you might need to realise that you fudged up and should re-think your design. And please, for the sake of yourself, don't just respond to this with "I already rethought my design and it's perfect now" like you did with the previous 10 people that pointed out something...

    That front bumper is going to vibrate like hell and make for a VERY unpleasant ride. It's like putting a weight on the end of a plastic ruler, it's just unsprung weight that you haven't supported enough... If you hit anything with the top of it, it'll just fold over. You should have some structural pieces of metal running from the top of the bumper backwards to the car, maybe even some construction so that if you hit something, you've got a little bit of crumple zone, and it won't immediately at any speed ruin the whole frame...

    Didn't someone point out you stole their seat too?

    Also, measure your polycount in triangles, not vertices... It's industry standard. You can have very little verts but a ton of polys, or the other way around. 14K is way too much though.
     
  5. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    Mercedes: engine, wheels (and hubcaps :p), interior and chassis work. Oh and emblems!
     

    Attached Files:

    • screenshot_00086.jpg
    • screenshot_00088.jpg
  6. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Im going to crash this thing into a tunnel in paris & kill a princess :p (I realize its a different model)
     
  7. Potato

    Potato
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    Joined:
    Feb 19, 2013
    Messages:
    1,160
    uh oh. Shots fired.
     
  8. Jujune

    Jujune
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    Joined:
    Aug 5, 2013
    Messages:
    1,122
    Jalkku is going to fill the lack of quality mods.
    Damn nice Mercedes, good job.
     
  9. Bubbleawsome

    Bubbleawsome
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    Joined:
    Aug 5, 2012
    Messages:
    1,887
    Oooooooooooooooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.......
    Dang.
     
  10. Cardinal799

    Cardinal799
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    Joined:
    Oct 15, 2013
    Messages:
    1,068
    PLEASE MAY SLIDENODES NOT DAMN THIS PROJECT TOO.

    Great work so far.
     
  11. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    You can use placeholders. I'll just put a different suspension on my m3 until slide nodes happen.
     
  12. amon_igre

    amon_igre
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    Joined:
    Jan 24, 2014
    Messages:
    80
    Learning blender... still far from something usefull.

    volvo.jpg
     
  13. Mitki4a

    Mitki4a
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    Joined:
    Jul 29, 2013
    Messages:
    254
    I can't wait for this!!:D
     
  14. IBsenoj

    IBsenoj
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    Joined:
    Sep 28, 2013
    Messages:
    818
    I'm making a Acura NSX, first time ever modeling anything. So yeah.

    earlystageNSX_4-28-14.png
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    Well yeah if you believe the conspiracists.
     
  16. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Is that a Volvo 850 Estate? Nice car.
    I'm gonna post some pics of my M3 soon, I'm working on the bonnet right now (I'm a procrastination expert). I also want to know how to make those fancy renders instead of a crappy viewport screen...
     
  17. IBsenoj

    IBsenoj
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    Joined:
    Sep 28, 2013
    Messages:
    818
    Like mine? lol.
     
  18. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Nice car :)
    I prefer the '91 model though, because pop-up headlights.

    Oh, and if it's your first time modeling remember to keep a gridlike polyflow for better shading and deformation. UVing will be a lot easier as well.

    Edit: Are you using blueprints? You should use them, they help a lot.
     
  19. IBsenoj

    IBsenoj
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    Joined:
    Sep 28, 2013
    Messages:
    818
    the grid is just hidden, :)
     
  20. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Good then.

    No, he meant to keep a vertices and edge distribution that is looking like a grid. Just look at gabester vehicles.
     
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