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0.16 Discussion Thread

Discussion in 'General Discussion' started by Nadeox1, May 3, 2019.

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  1. Alex [ITA]

    Alex [ITA]
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    I don't know if it has already been reported, but there is an annoying camera bug mostly when you replace a small vehicle (eg. Pigeon) with a bigger one (eg. H-Series). The exterior camera seems to forget to update to the new vehicle and keeps the Pigeon settings (this means: camera lower to the ground, way too zoomed in for the H series and too low to actually drive from the exterior camera).
    I also have noticed that if you spawn a semi-truck, spawn a trailer, connect them, drive around, if you press "I" they both spawn back and re-attach; that is great, but when you replace the trailer with another one (eg. Tanker trailer > dry van trailer), you couple the truck, drive around and then press "I", only the truck will spawn back, meaning that you have to switch vehicle and reset the trailer too.
    End of the bug reporting for now, thank you for reading :)
     
    • Agree Agree x 2
  2. kicars7

    kicars7
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    For the camera issue did you reset the camera with pressing the right stick down (on a controller)?
     
  3. Alex [ITA]

    Alex [ITA]
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    ^
    I'm not using a controller. If reset the camera = Numpad 5, then yes and nothing changed.
     
  4. BeamNG.Lover2002

    BeamNG.Lover2002
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    this also happenes with the relative camera

    u drive wentward switch to any car EG legran and ur camera is all the way over the hood
     
  5. Youngtimer

    Youngtimer
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    I have a problem with Italy. Since 0.16 update game is bugging a lot when I open Italy map, and after few moments it crashes saying that there's a GPU error. What should I do?
     
  6. PabloMM

    PabloMM
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    Upgrade your GPU, nah, what GPU are u using?
     
  7. kicars7

    kicars7
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    You can see that the twin pipe exhaust has two holes but only has a single exhaust exit is this just an oversight or just a detail for the ETK K-series Kc6t.
     

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    • Capture666.jpg
    • Agree Agree x 1
  8. Cutlass

    Cutlass
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    the "Guinea Pig Preparations" scenario does not work. Once you set up the trailer, it immediately says that you have failed. please look into this
     
  9. EruptionTyphlosion

    EruptionTyphlosion
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    Have you cleared cache and disabled mods? Works perfectly here.
     
  10. Cutlass

    Cutlass
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    yup
     
  11. btcb48

    btcb48
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    Perhaps relating somewhat to this;
    For the Legrans, the 14x7 Bruckell MeshSport encounters some instability above highway speeds causing wheel speedometers to rapidly fluctuate/flicker in magnitudes of 1 or 2 mph. This is observed without mods

    It can be fixed by using the node/beam data from the unaffected, same size Alder Royale, which also happens to be lighter.

    (With some mods that change shift logic, shift RPM, and make minor adjustments to gearing and engine power, the instability can randomly cause max aggression upshifts to happen at about 3% lower RPM compared to the shift RPM debug app. E.g. 4850 compared to 5000)
     
  12. EruptionTyphlosion

    EruptionTyphlosion
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    upload_2019-6-30_14-24-15.png
    Floating shift light in the Track Moonhawk.
     
    • Informative Informative x 1
  13. Harkin Gaming

    Harkin Gaming
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    I have mentioned this before, and it still applies. Since Italy is the flagship map, I think that a lot of the cars should get Euro spec variants. Currently only the ETKs can be sold in multiple markets, and I think that other cars like the Sunburst and Covet should have EU spec variants because they seem like cars that would fit in with the Italian map. The Bolide especially should have a variant for a metric speedometer.
     
    • Agree Agree x 4
  14. EruptionTyphlosion

    EruptionTyphlosion
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    There should also be a few vehicles with RHD variants, for the Automation Test Track.

    Also, we have a ton of American service vehicles, but only two Italian ones, and not a single one from New Zealand.
     
    • Agree Agree x 2
  15. Deleted member 160369

    Deleted member 160369
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    Guest

    Seconded.

    Most suitable cars in game are fairly close to EU-spec already, so they wouldn't require much work. It's pretty much just metric gauges, side turn signals where missing and rear foglight(s) for them all. Covet would ideally get an auxiliary foglight in the rear bumper and amber rear turn signals, and possibly a wider licence plate holder. Rear side markers should be omitted on the EU-spec Bolide.
     
    • Agree Agree x 2
  16. fivedollarlamp

    fivedollarlamp
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    To keep things fresh, I think a few subtle design changes for an EU-spec car would be cool.
     
  17. EruptionTyphlosion

    EruptionTyphlosion
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    If there are US and EU specs for cars, the US spec Bolide should have giant stupid safety bumpers like the US spec Countach.

     
  18. Harkin Gaming

    Harkin Gaming
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    I have been complaining about the Bolide being a complete mix-match between US and Euro specs. It has Euro bumpers and a US interior. Sure you could argue that a lot of American supercar owners swapped the bumpers to the cleaner Euro spec ones, but BeamNG.drive is supposed to focus on realism. It would be nice if we had the option to choose.

    It would be neat if the devs would make it so when you select a car it would automatically spawn in the variant corresponding to the map (if different specifications are added ofc).
     
  19. EruptionTyphlosion

    EruptionTyphlosion
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    It would be better to just split them up like vehicles with multiple facelifts rather than forcing a version.
     
    • Agree Agree x 1
  20. Harkin Gaming

    Harkin Gaming
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    It could just be a drop down menu that has options for each region and an "automatic" option.
     
    • Like Like x 1
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