WIP Beta released A new *CITY* map - LOS INJURUS 2023-12-20

Los Injurus 2023, now featuring 11-foot-8 bridge!

  1. bob.blunderton

    bob.blunderton
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    Got some @davidinark coverage here - thanks Dave! Appreciate it as always. Watched it beginning until end. Sure is easy to get lost though - it's huge. Will have to work on that 'getting lost' part - had that issue with Roane County, too. Seems I get so preoccupied in not making a shoe-box panorama of a map that now everyone just ends up helplessly lost. Still a great video nonetheless!
    Video below is family-friendly, work-safe (aside of your boss seeing you not working AND watching video on the clock). Skip to 28:30 or so if you want to see some of the city.

    Another video (with music), a flyover of the town, also family-friendly and work-safe (again, if your boss doesn't mind you goofing off). This also shows some of the map and gives you some perspective.


    I didn't tell him any prerequisites about how to make, or what to put on/in the videos. Not all the features are shown, but this certainly does more justice than the (now months old) preview pics on the 1st post. Maybe I'll get to updating them when I am not so busy with the map.
    Thanks for the media coverage as-always. If someone else who has a decent youtube channel (who's 18 or older) wants to do a video, please get into contact with me in private and I will hook you up with the map. Please include a link to your youtube channel in the message for verification.
    --Cheers!
     
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  2. bob.blunderton

    bob.blunderton
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    SHOW ME YOUR: AIRPORTS AND INDUSTRIAL BUILDINGS / INDUSTRIAL THING-A-MA-JIG! Even the neighborhoods they're in is fine too!
    The time is now to submit shots to this thread for things to inspire LOS INJURUS!
    Cool stuff you want to see in Los Injurus counts too, because why not, it can't really hurt anything. Only restrictions is that it must be family-friendly shots of things.

    Also noted: We really need directional signage in this map because poor Dave got lost. Oops. To be fair, so did YBR back when this was just So-Cal and the city was but a dream yet. I will do the signage in one of the next versions this summer, surely. It needs signs BAD. They're on the to-do list.

    So totally post shots of any industrial areas or cool airports you wish to see here! Nothing is too crazy for Los Injurus.
     
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  3. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I might get some shots of Ted Stevens Anchorage International tomorrow, but won't be going inside.
     
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  4. 93Volvo240

    93Volvo240
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    This is looking so good! Oh so sorry about the buildings I mentioned a while back. I could not upload them because the "free textures" I used actually were not to be re-uploaded at all. I might be able to make a city in blender for you.
     

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    • NightCity2.png
  5. bob.blunderton

    bob.blunderton
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    THE BOB'S INTERNET WENT KABLOOEY FOR 10 DAYS BUT THE BOB IS BACK (with internet that's over 8x faster - too, old one was 3mbit new one is 25mbit). I didn't have any advance warning which is also why no one else knew what happened. At-least now when I upload my files, it won't take ALL NIGHT, so there will be a strong possibility of getting back to the twice-a-month schedule.

    Oh that's alright, I've got plenty of buildings coming for now & am making my own textures. I do keep tabs on where I get textures (if they're creative commons, free beer, etc).
    You can still feel free to post the models without textures if you've put a lot of work into it so far.

    The airport, oh the airport, for two weeks I've been working on this (well aside of being extremely sick all week anyways), so entirely the main model structure is done on the front (for the most part), but I haven't done the back of the building yet either. The airport (aside of smaller out-buildings) will be comprised of two main buildings.

    Nice, these pictures used to take 5~10 seconds sometimes 30 seconds to upload over DSL now take less than a second (once the satellite delay is over).
    Remember folks, satellite internet is only good if you can not get cable or fibre internet where you're at. It's still way better than DSL though (especially ours which had a short in the line, which caused it to go out 5 minutes after it started raining until it dried out (it also randomly disconnected constantly throughout the day for no reason, too). Even if I hit the data cap - a paltry 20GB during daylight hours (additional 50gb between 2am~8am), it's still only throttled with 5mbit and no overage charges. Did not forget to set the one Windows 10 computer in the house to 'metered' connection so Microsoft doesn't use up our entire internet (setting 'metered' on a connection in Windows 10 keeps it from automatically downloading updated, and booting you off the computer, too).
    In other news...
    My power supply is slowly going to power supply heaven in my PC - 2.928v on the 3.3v line makes the sound card angry and it refuses to work until the machine is restarted. So thankfully even though it's 4.5 years old (likely all the lightning strikes hitting the house did it in), it still has 2.5 years of warranty on it yet. Hats off to Asus for making a motherboard that won't BSOD the computer even when the power supply volts drop out of the 10% specification allowance. I have a known-good spare to use in the mean-time while it's getting sent back.

    I've also been learning Photoshop (which I own here), and it's liquify tool is AWESOME, it's just what you need for fixing perspective issues on photos taken slightly at an angle.

    Screenshots below show the model in Maya of the airport which I am working on. Departure is the higher level, Arrivals on the bottom level. None of the grunge graphics or road striping has been added in yet, but that I'll be doing tonight or tomorrow. I will also do something about the very boring/flat roof. Then I can start work on the concourse building (which will be much, much quicker/easier). It certainly won't have the 17,6xx polygons that the main airport buildings has - sheesh!

    So again sorry about the unplanned hiatus - no one desires to be in a house 10 days with no internet.
     

    Attached Files:

    • airport_1.png
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  6. bob.blunderton

    bob.blunderton
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    Just making this announcement, while I am still very sick - yes but at-least there's internet, right?
    THE NEXT BETA will come out on or about the 14th of July. Was going to push out on the 7th of July for the beta, but I have decided to make the airport a little more complex.
    Worst-Case is it will come out the week following but I should be able to hit within a few days of the 14th without too much trouble.
    In other news, a single paper-clip is keeping my computer running. Yes. My SeaSonic ATX PSU, after 4.5 years (mostly due to the Tennessee power grid and frequent storms) is slowly biting the dust as mentioned in a previous post, so I have a secondary power supply running all the SSD's and other drives. When I go to send this one out for RMA (probably within the next week), I'll just swap a lot of wires and hook another unit up for the power to the motherboard and graphics board in the mean-time. That being said, even if the 'other' unit can't power the graphics board, even the integrated graphics is fine for what I need it to do in the next two weeks. Thank goodness for those years and years of warranty.
    We go through a lot of power supplies around here. This has been slowly dropping the 3.3v for quite some time though, it just took me until recently to catch it. Will still buy another SeaSonic power supply though, aside of that issue, this is the most stable voltage regulation I've ever seen, and the best quality in fit and finish I've ever handled.
    Oh, and the paperclip is just keeping the 'power switch' wires shorted on the 2nd supply - but if it falls out - NO DATA FOR YOU (me actually).
    On the bright side, today was about the 1st day where I wasn't feeling more sick than the last... maybe it'll be over soon - I hope.
     
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  7. 93Volvo240

    93Volvo240
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    Get well soon! Also when are going release a public beta? This map is looking so amazing!
     
  8. 8IGHT.OINT3HREE

    8IGHT.OINT3HREE
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    When It's Readyâ„¢
    lol u get it?
     
  9. bob.blunderton

    bob.blunderton
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    I know about as much as you do on the 'public release date' topic. I never know what comes up in real life (it's been a bit crazy lately, admittedly) and it can wildly differ day to day. That being said, some of these real-life things that cut into mapping time are allowing me to stash some cash for a new computer - as this one's not feeling well (and nearing the end of it's useful life as a primary system at almost 5 years). It's scheduled to be replaced by 11/2019 but might end up being replaced before the summer's out - as it's acting rather goofy & getting temper-mental (again, just to make very clear, computer parts aren't generally as a rule funded by Patreon donations - I do odd jobs here and there as family needs help beyond what 'free' gets, to pay for 'extras', as I am able). Yes, it will be a Ryzen system. I can get more for my dollar there and the upgrade-path is a nice bonus.


    All things considered, the main terminal of the airport is almost complete. The back of the building won't be very detailed, but the road-facing side should be pretty much done. It just needs it's railings collision-meshed and that's about it. The low-detail LOD is done, the high-detail LOD is done (the one you see up close), the collision mesh is mostly all done except the railings. Then I need to make a bit of the approach roads and such, and some signs (one sign texture is done already, even weathered a bit).
    So entirely expect to see pics of the airport in-game before the end of the weekend. I DO NOT HAVE THE CONCOURSES* DONE YET, those will be next week, and should be considerably faster. The airport will extend out into the ocean a bit off the edge of the map, as more space is needed. Chances are the runways will get moved about a bit and turned into mostly mesh stuff so I can move it a little out from the concourse areas. This will also give me room to make some runways ~2 miles long or so (maybe a bit over, like 12,000ft).
    *Yes, Concourses - that's plural, there's to be more than one! If I am spending all this time building this stupid airport, it better be something to write home about. By demand I am taking some pointers from Atlanta Georgia (USA)'s airport. *IF* (and this is a big IF) it gets an underground train, that will come later - not in this coming beta - but it may. I will leave room for it, but I doubt you'll be able to drive through the airport. I don't believe this game engine is going to like all the draw calls that will generate in addition to what's already there (though the main terminal building is only a few dozen, I'd reckon it's below 40~50 if I was to hazard a guess - though for such a huge structure, that's great anywhere under 100).

    I have already spent hours triangulating things, extending curb-faces down a foot or more below the pavement level (so they aren't so narrow and eat tires, did this for many of the road pieces, too), fixing other misc car-munching 'features' on the building - simplification - which is what you do for physics collision models. It has to be simple, but accurate - especially considering I really *stink* at trying to fly a plane - keyboard or not - so the collision model will get well tested before I ever have any hope of getting a plane off the ground.
    *Cue the SNES Pilotwings crash-the-plane ka-boom and fan-fare*

    If God wanted me to fly, he'd have given me wings. Pretty good in a car though. Hopefully someone better than me can do some flyovers of the airport when it's much further along (it should be well-usable in the next beta mid-month but I don't know how far the new runways will be by then, will try to leave current ones until new ones are done).
    TL;DR Airport status:
    Most all the textures are done already
    Signs - need a few, one's done already
    Parking area - terrain set aside to accept it, nothing else done - have general idea, but will do this LAST. A few days will get that licked without issue.
    Taxi-ways - none made yet
    Runways - two 'place-holder' runways are in since the last beta, improved better ones will be added in time. Will use google earth overlay texture (only while building) to keep markings proper and as-expected by pilots.
    Main terminal (where you get dropped off / picked up curbside) is MOSTLY DONE, collision needs a bit of work yet but the building aside of the back entrances is DONE. Approach road and curbside drop-off roadway is done already - it's two level - upper to check-in area for departing flights - lower level for arrivals / rental car pickup area.
    Thought up two rental-car company names such as "HURTZ" and "FUDGE-IT" (possibly more later).
    Concourse(s) building(s) - not started yet, but admittedly these will be much, much faster than the terminal building was.
    Underground 'Plane Train' mock-up - considered for a following beta later. Your opinion counts. Will *NOT* be linked to subway for security reasons... If it is made, you (likely) won't be able to drive to it from the outside, you'll just be able to drive a train around in it, stop at stations etc.

    Suggestions still welcome.
     
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  10. Azoron

    Azoron
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    Hey man, first off I'd like to say I love your maps. Roane County is one of my favorites. One of the biggest things I love about it is the train tracks. Just a little disappointing they dont loop, so if possible it would be awesome if you could make the tracks loop on this map! I'd love to be able to spawn a train and set it to go on the tracks on its own and be able drive a car around without needing to worry about the train reaching the end of the tracks. I'd be awesome to come to a crossing and have to stop for the train (or just plow into it lol) and not worry about having to reset it once it reaches the end of the tracks.
     
  11. Regenworm

    Regenworm
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    Roane County map is based on the real Roane County in Tennesee, USA. Bob is recreating the real-life location in BeamNG. So making the traintrack loop would be unrealistic and doesnt fit a realistic recreation of real life.
     
  12. Azoron

    Azoron
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    Yeah but just because its based off a real world location doesn't mean you can't alter it. I also didn't say he needs to make them loop on that map either, just giving my opinion that it sucks that you need to reset once you get to the end, hence why I said it would be awesome if on this map if they could loop.
     
  13. bob.blunderton

    bob.blunderton
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    They will loop in this map, as this map (while it IS real terrain from somewhere) isn't a recreation of a singular specific town or place, but an amalgamation of many different places. Sometimes they will be underground, sometimes at-grade, maybe a bit above-grade in a few spots.
     
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  14. Azoron

    Azoron
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    Awesome! Glad to hear it!
     
  15. Regenworm

    Regenworm
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    I read your post totally wrong, sorry.
     
  16. Azoron

    Azoron
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    You're good man haha
     
  17. bob.blunderton

    bob.blunderton
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    I'd say there's about an hour or less of collision work to do on this Airport Terminal yet, then it's done (just have to script in 3 more textures into the game, once that is done, then I can try it out!). Just the storm-sewer (two variations) and the terminal automatic door textures are new.
    Railing collision is completed. It's wider than the actual railing, but only to the outside of the driving area (the outside edge is a bit past the outside edge of the railing, so that the top surface is not as narrow, and so you don't get stuck if you impact the outside area of the raised roadway near the sidewalk level). The inside (driving side) of the railing will collide exactly where you expect it to.
    A shot below shows a preview of what the collision mesh looks like - you can see the road cross-slope/taper, the recesses for the storm sewers, ADA ramps (for disabled folks and wheeled luggage), and stairs which have a ramp-like collision to them (this is as GTA 3D games have always done it, so this is best for map-flow and entertainment value, and importantly if anything very expected by players).
    My back condition is improving, too. It's not bothering me half as much as it normally does. I've been babying it quite a bit, and also slept for several days when I was very sick 10~12 days ago - that helped my back exponentially more than it did the cold I was trying to sleep off. Pretty much over the cold now (it was a nasty one), so now I can be more productive again.
    I will be starting the concourses of the airport in the next day or two, or whenever I am sure the terminal's collision is good-to-go for the next beta. These thankfully shouldn't take nearly as long as the terminal itself did (especially now that I feel better). I will have to get some metal sheathing scripted into the map, but Utah has some nice commercial/industrial-grade stuff that'll be just ducky for that. I have a good idea how I am going to plan the runways / taxi-ways in the map now, too.

    *Collision meshes aren't textured, they're flat-grey colored, and normally invisible except to the physics engine. They're how the map geometry interacts efficiently with vehicles/props.
     

    Attached Files:

    • WhatsThatMess.png
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  18. bob.blunderton

    bob.blunderton
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    So, as promised, for quite some time now, the AIRPORT terminal is IN!
    IT'S BEAUTIFUL (if I can say so, and I'm very happy with it!), it's *HUGE* and I will have to reconfigure the highway a bit to run under the airport grounds, but that's just dandy and I don't mind a bit. The concourses will be where the runways are currently, and the runways will be to the sides of the concourses like Atlanta. Yes, the concourses will be pretty much duplicates of one another but that's only expected to be honest. They shouldn't take too long then.

    Look at those details, and it's not nearly done with the signs, road markings, etc yet. I didn't even begin the parking lot area yet and that'll take about 3 days or less itself.
    The roof is also a little plain...

    Overview showing the large open space (bottom of shot) where the parking area(s) will be (also to the far side of the highway will be some more parking).
    Again, concourses will go where the far runway is in that pair, the close runway will stay, and a larger, longer jumbo-jet-friendly runway pair will be on the outside of the map there, made of mesh objects and such, as it gives me plenty of freedom when going so with placement and such.
    Trying to leave room for a 'plane train' type subway for the airport (for future expansion, won't be in soon!) to get to the concourses, not sure 100% it will work out but we shall see.

    EDIT: The name of it will be the California Regional Air Port. Only so I can name it a certain word for short on all the vehicles / buildings :)
     
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  19. NOCARGO

    NOCARGO
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    I love all your work, @bob.blunderton but forgive me for sharing I would under no circumstance
    put that c r a p - word as a 'mark' on all that magnificent work you have put in this map, I would
    go for something really stylish :)
     
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  20. bob.blunderton

    bob.blunderton
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    AWWWWWWW!!! *cries and has hopes/dreams crushed* I'll consider it. I don't know though.
    If the moderators take issue on that I'll change it, but a chance for puns or a play-on-words shouldn't be passed up, really.


    So on to building my concourse building, of which there will be a few iterations of...
    But I had a stumbling block of sorts, only for a few moments, but here goes: Today's "BOB'S BIT OF INFO"
    What are those things you walk in from the plane to the concourse and vice-versa, those little telescoping / bending hallways?
    Why, it's a JET BRIDGE, JET WAY, PORTAL, GANGWAR, FINGER, AIR TUBE (or TUBE for short), or it's official name Passenger Boarding Bridge (PBB).
    No, really, that's exactly what it is. It has many names (about a dozen) and, Now you know! I didn't even know this one - I always called it a Gangway...
    Cited for names and picture: Wikipedia of-course! https://en.wikipedia.org/wiki/Jet_bridge
     

    Attached Files:

    • Jet_Bridge.png
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