Was reminded that it could be a good idea to post updates here as well for those not using the game itself to load mods. Faster and gives user interaction what not. Mod link here: https://www.beamng.com/resources/car-motion-control-challenges.9030/ So far there are only rally stages and I still think new scenarios will be mostly of this type. Maybe there will be jumps and chase stages. The main point will still be on car control rather than speed though Current mod ver: 1.2
what is a good time for the utah run? I got 12:50.44 with flat front right tire on the last 10 checkpoints and I'm not sure if that's a good time
6:06 for small island with fricked up alignment on the way. gonna give some more tries to both of scenarios. I feel it's possible to go below 12:30 on utah
Love this. Unfortunately since the latest update to add the third scenario, as soon as i click start on the third one, both the left side tyres pop. Also, Can you also make these time attack playable?? Would love to do these against the clock in different cars. That would be sweeeeeeeet!!!
That's intentional. This mod is called car control challenge, not just about rally even though I like rally. Sure, after I figure out how to make the route map
There's no pinned discussion thread so I guess the comments go here? I really like the "Open all taps" scenario with any car you want, would be great to have more of those, maybe with different maps and more traffic? One thing that's bothering me is that if you reset the scenario at any moment - the traffic AI breaks and they just hard stop whenever they see you, making it way less interesting. To reproduce - Start the scenario, select a car, drive around having all traffic driving on full speed, then press R to reset scenario, try again and see AI just stopping whenever they see you. Restarting scenario via "Menu - Scenarios - Start" fixes it until the next time you press R or I. Thanks!