GTA 3 Liberty City [Removed]

Discussion in 'Terrains, Levels, Maps' started by swift502, Jun 14, 2019.

  1. loba04

    loba04
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    lovely, thanks
     
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  2. falefee

    falefee
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    #102 falefee, Jul 23, 2019
    Last edited: Jul 24, 2019
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  3. umustbeloggedintododat

    umustbeloggedintododat
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    aw man no ai support
     
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  4. DAYTONAAAAA

    DAYTONAAAAA
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    Amazing map!

    Can't wait until AI is introduced. The recent Traffic Tool mod for BeamNG and this would be the perfect combination!
     
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  5. STICH666

    STICH666
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    So far this is amazing. The only complaint I have which isn't even really a complaint is the lack of AI paths but you've already addressed that. Aside from that, nice touch making the traffic barrels spawned items instead of solid objects. I just wish we had some properly jbeamed GTA cars. Looking forward to Vice City!
     
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  6. SKB

    SKB
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    It takes quite a lot of time for me to load the map.. @swift502 what r ur pc specs? I've got an intel i3, 4gb ram and 1gb graphics.. yes it is an old laptop
     
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  7. swift502

    swift502
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    Yeah it'll probably be the memory. With the HD textures the map takes 2-4 Gigs of RAM, and fills up my 3gb graphics cards memory and then some.

    You could apply the original textures to get a true GTA 3 feel :D , and reduce the memory consumption. But then it will look terrible.

    My goal was for it to run smoother than the official maps. I suppose you're having the same issues loading maps like Italy...?
     
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  8. Confused_Deer43

    Confused_Deer43
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    This map is awesome! A real trip of nostalgia driving through it, and its really well done!
     
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  9. Spython

    Spython
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    I know what I'll be doing once Brutus get released.
     

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  10. Honest Nick

    Honest Nick
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    I have some problem with AI:
    1. When i activate AI - cam broke and freeze at one point.
    2. Traffic don't work.

    BTW, finally some NYC-themed map in BeamNG. Thank you.
     
  11. swift502

    swift502
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    I might support traffic in future, but it might take months before I get around to do it. I invite anyone to do it themselves, I'll happily merge it into this mod and properly credit the person responsible.
    As for AI, not sure... I'm not very familiar with how it works...
     
  12. Honest Nick

    Honest Nick
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    I'd like to see a PS4 Spiderman or Prototype Manhattan in BeamNG. It bigger than GTA III Staunton, but i don't sure about convertable of it...
     
  13. swift502

    swift502
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    Btw we're featured on @Neilogical_'s youtube channel. Awesome stuff.

    I was hoping people would spread the word like this, just so any GTA fans knows it exists, since it'll never be in the in-game mod browser.



    Here's how it boosted my trailer for the mod. Pretty funny.

    upload_2019-7-24_11-45-35.png
     
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  14. SKB

    SKB
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    well. i know the pc wont even load italy let alone wc usa :p
     
  15. loba04

    loba04
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    i just saw the message at the liberty tree building. it's my favorite mod ever :)
     
  16. swift502

    swift502
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    Yeah the message from the creator of the HD mod, pretty cool. :)
     
  17. aeoe

    aeoe
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    Can you fix floating walls in airport in next update please? Its really frustrating for me :/
    --- Post updated ---
    but tbh, this map is really well made, i always wanted to ride in gta 3 with beamng physics! :D
     

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    • screenshot_2019-07-24_15-45-05.jpg
  18. crashmaster

    crashmaster
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    Damn this new gta 3 update is weird.
    It broke the pedestrian stuff :p
     
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  19. umustbeloggedintododat

    umustbeloggedintododat
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    U
    what do you mean by pedestrian stuff
     
  20. loba04

    loba04
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    the rails in the little lake with the island in the middle in be in belleville park grab your vehicle and, when a tyre is in them the FPS drops hard.
     
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