Released Atlanto 1.02.3.4

A fictional island in the North Atlantic ocean featuring three towns and some infamous myths.

  1. arnok19

    arnok19
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    Got my hands today on skin tutorial and here is the result after following it properly:
    screenshot_2019-07-24_21-36-09.png
    These are very basic skins, obviously. But, the impression is exposed by a simple "grey" color and the APD badge design on the hood. Atlanto Police Department ready to serve. Available for three vehicles only. What do you think? Made available from next final update..
     
  2. jerrie

    jerrie
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    nice, should i maybe make some skins to?
     
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  3. arnok19

    arnok19
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    you can use the same theme like i did on those three cars and make skins for rest of the cars. that'll be better.
    --- Post updated ---
    I forgot to tell. These will be available as configs so you know..don't need to mess with the files and all. For Sunburst and Autobello some components and parts are changed (you can also notice in the pic)
     
  4. jerrie

    jerrie
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    what cars would you like it on? also, can you maybe send me the .dds file for the grand marshal?
     
  5. arnok19

    arnok19
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    if possible, make the police skin for hopper, roamer, etk 800, civetta bolide and bruckell moonhawk. which .dds file you need?o_O there are several .dds in the fullsize folder.
     
  6. jerrie

    jerrie
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    ahhok, some dont have lightbars, and i want the dds file of the skin so i can work with that
     
  7. Cooldriver10

    Cooldriver10
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    How about this for a Myth... A van that has No Texture, but when it crashed, the crashed car gets Infection with No texture.
    The No Texture Infection
    Yes... I admin, it sounds dumb, if you accept or not... that fine for me.
    --- Post updated ---
    Forgot to post a picture of it.
     

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    • screenshot_2019-07-21_11-14-12.png
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  8. arnok19

    arnok19
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    I liked it.. but the myth described that it gets infected with "no texture" doesn't cooperate with the story that much. This sounds more promising and effective for the car zombie storyline mods.. thanks for the idea, though:D
     
  9. Cooldriver10

    Cooldriver10
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    No problem...
     
  10. arnok19

    arnok19
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    The third minor update is currently awaiting approval. This officially ends the update process for Atlanto. Thank you each and every guys on this thread for showing your support. Now, I have to leave BeamNG modding for a while and focus on my future goals. Don't worry I will make "Book Of Atlanto" available soon as possible. Cheers;)
     
  11. arnok19

    arnok19
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    Update finally released. Check it out!
     
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  12. Cop

    Cop
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    Looking forward to it! Silly question, but what building would suit as the police station? And I find it amusing you gave an italian car the police skin, due to the fact it's a US city
     
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  13. arnok19

    arnok19
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    The police station is present in Harleem. Yeah, now that I got the skin making part; I couldn't control myself and made skin for Autobello too..
     
  14. Cop

    Cop
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    Thanks! Given the terrain, you could have made a police skin for the roamer or hopper too. Now that I think of it, I wonder how the fire department and paramedic/ambulance of atlanto could look like.

    Anyway, a small question. Since the ghost car uses the same horn as the car wreck, does the latter now no longer sound its horn? and it might be nothing, but when I went free cam to go to the wreck, I could have sworn the sound comes from the woods next to the wreck, rather than the wreck itself.
     
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  15. arnok19

    arnok19
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    The second part I think you're talking about the ghost car horn which was in the most recent updates when ghost car didn't exist and yeah I literally forgot to make skin for Roamer and other vehicles...maybe someone else will work on Atlanto paramedic and police skin part as for now, I am taking a break from BeamNG modding.
     
  16. Cop

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    That's okay. With the horn, I meant when you first crated the map, there was an oldsmobile like wreck inthe middle of the woods who the horn sound came from. Now it's on top of the mason.

    And just to be sure, which building is the station exactly and are the skin in the cars or have I to do change them in the vehilce configurations? Also, I love how the car spawns in the garage in Harleem and the details in it.
     
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  17. arnok19

    arnok19
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    You don't need to do anything with the skins. I already mentioned that they are available as configurations. Just select for ex: Grand Marshal and go in vehicle config and in then go in save & load and from there load the config.
    There is no connection of the car which is on the top of mansion with the one which used to keep honking in the woods.
    The garages in Harleem are assets borrowed from Garfield Heights.
    The police station is on the left side of the main road
     
  18. Cop

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    Ah, okay. I just tried it out and you really have humor with the "Don't ram" and "Don't bribe us! Respect us!" on the police cars. Had the APD really so many problem in the past?

    As for the Mason, the new sounds are good, give more of an alien vibe, the former had a more Halloween like vibe. But I got quite a fright when it violently launched the car away, I expexted it would lift you you like before, but from further away
     
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  19. arnok19

    arnok19
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    You can relate the haunted manor case with an horror-genre animated movie which was "Monster House". If you enter the house's vicinity then it will scare you or if he finds you annoying then it will try to kill you or else it'll stay quiet. Same applies here just a minor edit is...the house now hates everybody.
     
  20. Cop

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    I see, makes sense. The ghost car seems a bit...disoriented at times. Today, it ramed me and just stopped moving. It only vanished as I tried to ram it. And sometimes, it behaves like a fleeing car before vanishing it tried to turn around
     
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