Released Dm-Crane

Discussion in 'Props' started by Dummiesman, Nov 9, 2014.

  1. Dummiesman

    Dummiesman
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    This was just a test in the first place of something else. Then it just turned into a crane thingy

    CONTROLS:
    T - Open/close claw
    Left/Right - First arm in/out
    Up/down - Second arm in/out

    CREDITS
    Me - Jbeam,Mesh, Lua
    CarlosAir - Textures

    NOTES
    Special thanks to CarlosAir for editing materials, and doing up a texture for me!
    Special thanks to DrowsySam for explaining things, Blender help, some flexbody explanation, and not raging at me for being annoying :p

    LATEST VERSION:

    (imported from here)
    (imported from here)


    (imported from here)

    (imported from here)
     

    Attached Files:

    #1 Dummiesman, Nov 9, 2014
    Last edited: Jul 28, 2019
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  2. 3r1cFPS

    3r1cFPS
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    Looks awesome! Great job! :)
     
  3. Dummiesman

    Dummiesman
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    Another Update.

    -Fixed clipping issues with the claw (Again thanks to DrowsySam haha)
     
  4. CarlosAir

    CarlosAir
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    Some texturing (even if very simple), would improve this by a lot.
     
  5. Dummiesman

    Dummiesman
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    I wish I could texture it =c. I suck at that.

    UPDATED :
    -Added AO bake with some simple little warning labels
    -Moved external camera
    -More collision fixes
     
  6. XManic1995

    XManic1995
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    Hahahaha!!! Good job! ;)

    2014-11-09_00007.jpg 2014-11-09_00008.jpg
     
  7. Kinect

    Kinect
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    Finally, The First-ever Crane, Thanks for the mods. Does it work in stable version? Thanks.
     
  8. Dummiesman

    Dummiesman
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    Uh it should but I don't know. Try it! :)

    - - - Updated - - -

    UPDATE!

    Added a texture. Made by CarlosAir! :D

    NOTE : PLEASE DELETE YOUR CACHE IF YOU ARE USING EXPARIMENTAL. IF TEXTURE PROBLEMS STILL PRESIST ONLY THEN MAKE A POST
    DELETE : \Documents\BeamNG.drive\cache\vehicles\claw
     
    #8 Dummiesman, Nov 10, 2014
    Last edited by a moderator: Nov 10, 2014
  9. logoster

    logoster
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    is this based on what i think it's based on

    if it is then HA, i KNEW someone would make it

    if it wasn't then we all knew this would be a thing sooner or later
     
  10. Dummiesman

    Dummiesman
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    No clue what you're talking about there :p. I was thinking of making something else and it just came out like this.
     
  11. logoster

    logoster
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    That crush the car facebook game, with the robotic hand

    Sent from the 3rd galaxy via the talks of tapping
     
  12. Vertigo

    Vertigo
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    This is really fun and well done, but I think the grabber needs to be redone as the shape tends to make it clip into stuff instead of grabbing it. I would prefer a claw shape so stuff could slide off if clipped inside and it would improve grip. Otherwise this is almost perfect. I was playing with the B-25 and grabbed it on the wing. The grabber got clipped into it, so I turned the B-25 engines to max (bad idea) and twisted the whole thing until it stopped working. I also grabbed a Cessna too hard and crushed it. :(

    Edit:

    crane_thumbnail-400x210.jpg
    Something like this would be nice. You should make two sizes, a small one the size of a normal cars width and a big one that is as big as the current grabber. It should be sharp so it pierces through vehicles when extracted and does not let them slide off when contracted.
     
    #12 Vertigo, Nov 10, 2014
    Last edited: Nov 10, 2014
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  13. Dummiesman

    Dummiesman
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    Tahnk you :). I plan to add interchangable end-pieces to it. Such as one that fits car tires and one that is an actual wrecking claw like you pictured.

    - - - Updated - - -

    Released a small update that addresses some minor issues, and makes the claw even further open for larger vehicles (wider) :)

    Note : If you are running 0.3.6.6 there is a LUA bug that causes this not to work. Here is how to fix it and keep force feedback:

    Open lua\vehicles\hydros.lua
    Go to Line 177 ("end")
    Make a new line and type "if FFBHydro ~= nil then" without quotes
    Go to line 193 ("end")
    Make a new line and type "end" without quotes

    >This will also fix all the "Large X" props from not working<

    End result :


    (imported from here)

    Alternatively though you could just download the newest version of exparimental with the issue fixed.
     
    #13 Dummiesman, Nov 11, 2014
    Last edited by a moderator: Nov 11, 2014
  14. Dummiesman

    Dummiesman
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    Updated to fix a ton of backwards collision triangles. Vehicles won't stick to the claw part anymore .-.


     
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  15. snousure

    snousure
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    hey man, I love your mod, but after the update(0.5 I think), it no longer works. is there any way you could update it so it works in the most current version, because now that it doesn't work i really miss having it due to the general lack of crane/grabber mods like this one
     
  16. Nissan Skyline

    Nissan Skyline
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    Yeah, this is an old mod, those generally don't work correctly. Bumping old threads won't change that.
     
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  17. M1N3CR4FT2738012

    M1N3CR4FT2738012
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    When I spawn the crane, I don't see anything... Can you fix this?
     
  18. RobertGracie

    RobertGracie
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    The last post was 1 year ago, the last update was 2 years ago, nice bump by the way...
     
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  19. Dummiesman

    Dummiesman
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    Updated!
     
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  20. TheShipMaster

    TheShipMaster
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    wowie
     
    • Agree Agree x 1
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