Entering a car could just use the already implemented driver camera, it wouldn't be any extra work. One simple camera when getting out of a vehicle shouldn't have anything to do with the other. Take for example car mechanic simulator, there's no player model, only a camera view. The player model Jbeam if needed, could just be a simple square shape just so you cant phase through stuff
I personally don't want a person, having a person means pedestrians and etc. It will take more work and in my opinion, ruin the game's vibe ya know what I mean.
not a modelled person but just the camera outside of a vehicle being set to a height and a speed as if there was a person
What do you exactly mean by "pedestrians etc"? As stated earlier, it would literally just require a free moving camera with set speed and height. And how exactly would the ability to exit a vehicle ruin the games vibe? Never felt RoR was ruined by being able to exit vehicle.
So, I recently bought Wreckfest, which has a career mode where you buy cars, install parts, and race them. So, let's hope BeamNG's carreer mode is similar to that.
Every QA branche should contain possible bugfixes to the game. So more frequent updated branches could imply a forthcoming public game update, as more changes are made in a shorter timespan.
I know why people gets hyped when steamdb has updates in the dev branches. But trust me, it means absolutely nothing in terms of updates. Devs can update these 20 times a day and we could still not have an update within months. They test the sht out of the game before release i think. it would make sense that before release they get to fix a ton of mini bugs before the update. but dont over hype yourselfs just because some dev branch got updated. its normal and that gets updated all the time.
I'm sorry, but the devs have stated multiple times that QA branch updates do not mean anything for the release proximity. Those updates happen every day...
Normal once a day yes. Multiple times a day is noticable. And there were some snippets of new/updated content over the last few weeks. I didn't say the update will drop today, but i expect it soon™. Quite funny how some react with slight-grumpy posts if some else mentions the 'update'-issue. In the end it's just a game and this is the 'Updated Speculation thread' and this stuff belongs in here.
Yeah well, as ive said, multiple updates is normal. and we are arriving the 3 month cycle of update so its normal that people will take steamdb's updates as hype content. Ive seen it get updated way more then that and an update wasnt scheduled for months yet lol. Btw, not grumpy. just letting people know cuz this has been a heated discussion before because 12 year olds cant keep their cool and will flip sht everytime they see a steamdb update.
Yes something like that but I would like the parts to be persistent too, so you could buy brand new parts but you could buy worn parts too from scrap yards or some kind of merchant, but an online marketplace for such things with players trading with each other could be huge. Everything from doner cars and rust buckets up to show cars and race tuned engines. BeamNG.dealer. I fear that none of it would be worth it without competitive AI though.
Talking about career mode, they don't need to implement a visible driver or any form of human, simple head motion with adjustable slider of how intense you want it to be would add sooooo much immersion to the game, look at the game called BEWARE, it works great, so why BeamNG wouldn't have this? Maybe not as intense as in this game but something similiar
To any newer members of the community wondering about career mode, there is some older stuff that suggested what it will be like. Yes, plans change, but I doubt there will be any huge departures, mostly because the only thing we know is "open world racing game with an economy and shallow story told comic book style" From the "Over the Horizon" blogpost, a 2016 summary of past/present/future plans for the game. https://blog.beamng.com/something-is-still-on-the-horizon/ Campaign mode will include: -15 minutes of quickstart, then light story introduction. Story will be light and shallow, told by short comic strips and a simple dialog system. -Vehicle ownership – buy a car, upgrade it, and enter it in event -Car dealerships populated with random car configurations -Earn in-game money to buy upgrades and more cars -Experience the satisfaction of finally buying that supercar after saving up for it -start out teaching basic concepts and showing capabilities and expand into light story to prepare for the open world section. Steam Greenlight video from 2014 said "open world career mode, buy and fix up used cars" I remember a dev describing career mode as "Like SLRR but with more racing disciplines". This was way back in maybe 2014, I'm not going to dig up that quote. Various dev blog posts have shown character sketches too. As for this character discussion. I just want opening hoods/doors/trunks, which would be more useful with a limited speed and height free cam. I remember some console game allowed you to do this with their motion detecting system.