On Hold 1994/1995 Indy Car

Discussion in 'Land' started by Dummiesman, Dec 10, 2018.

  1. Dummiesman

    Dummiesman
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    update:
    So it looks like I dont have to remove triangles, and can just set them to drag 0
    While this isn't exactly realistic , it's much better than just not having lots of coltris.

    Hopefully once I re tweak aero, this thing won't fly through the air weirdly, willsee.
     
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  2. Mellz

    Mellz
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    any chance youd release a beta version until its complete so we dont have to wait? edit: didnt see the most recent message so just ignore this unless you are still waiting. (idk how to delete a commet)
     
  3. DevinXXL

    DevinXXL
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    A public beta won't happen, but the plan is to finish up every single chassis from the two seasons, then add all engines excluding the Ilmor-Mercedes, tweak all aero, unless something happens on the game side to fix this aero issue we'll write custom code for drag, then a few more minor tweaks left and right. Oh also the car needs to be ported to BeamNG's new sound engine. Yes, it really started that long ago, qutie remarkable.
    After that is all done we'll send this pack to a team of drivers (esports team and real) for testing and once they give us green light that physics are good enough we can consider release.

    Now, the thing about custom code for drag is, it will technically be some sort of hack. Hard to tweak, probably not gonna feel all that great, some other issues. So I'd preferrably wait for a response about the game's own drag simulation before releasing it that way.

    But yeah, definitely no public beta planned.
     
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  4. RobertGracie

    RobertGracie
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    That’s harsh man truly harsh
     
  5. Dummiesman

    Dummiesman
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    Here's an example of one of the issues we are having no luck wtih fixing.
    upload_2019-7-18_18-44-46.png

    See those blue lines? That's lift.
    The liftCoef for the nodes emitting lift is.. ZERO!!

    Not just that, it's these 2 specific nodes emitting waaaaaaaaaay too much lift as well, even IF they had a liftCoef. The coltris are almost flat, yet they're making more lift than the damn rear wing.

    @estama Any idea? There's multiple nodes that appear to be acting very weird like this.
     
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  6. crashintime

    crashintime
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    Been watching this for a while cant wait for this to have even anyway to use it now i just hope someone will work on a modern indycar or even just like indianapolis speedway to race the fr17 and these on keep up the amazin work
     
  7. DevinXXL

    DevinXXL
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    Gfycat Video - Click to Play - Direct Link

    Physics wise we're getting there, quite a handful to drive, just like the real thing :cool:
     
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  8. crashintime

    crashintime
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    like fr17 no esc hard or harder lol
    --- Post updated ---
    like fr17 no esc or harder lol
     
  9. Flipdo3

    Flipdo3
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    can't wait to be flinging this around indy.
     
  10. Tsutarja495

    Tsutarja495
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    Much harder. The FR17 is actually rather unrealistically built. It has way too much downforce, so as soon as it hits a bump, it enters low-earth orbit. Not what you want when setting a fast lap.
     
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  11. Cool12345

    Cool12345
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    Probably not, because the FR17 can hit speeds of 200+ mph and take a take off and soar like a plane at Ate-ona speedway if at high enough speed and you tear off the wings while it's at a high speed.
    --- Post updated ---
    Exaggerated* Do not try this at home. Professional Driver in Closed Course.
     
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  12. C747

    C747
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    This one would be perfectly capable of pulling a Gordon Smiley
     
  13. Ictoan

    Ictoan
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    This does raise the very morbid question of whether the damage model will accommodate for the monocoque splitting from the engine/gearbox, because that's still not something we've seen from an open-wheel car mod.
     
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  14. Dummiesman

    Dummiesman
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    Attached Files:

    • upload_2019-8-11_14-37-35.png
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  15. Ictoan

    Ictoan
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  16. Cool12345

    Cool12345
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    Oh.
     
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  17. Dummiesman

    Dummiesman
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    Previously the indycar had modern formula car style suspension, which involved 3 springs. This wasn't correct. Additionally, the way it was done previously did not allow for an ARB to be installed.

    Today is redo time!
    upload_2019-8-14_20-25-44.png upload_2019-8-14_20-26-42.png
     
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  18. Dummiesman

    Dummiesman
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    Rear suspension now done too, complete with ARB (thanks to @Blijo for ELI5'ing that to me)

    One more major step closer to releasing
     

    Attached Files:

    • upload_2019-8-15_14-2-8.png
    #98 Dummiesman, Aug 15, 2019
    Last edited: Aug 15, 2019
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  19. ohslime

    ohslime
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    this is like a giant christmas present waiting to be opened
     
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  20. Shelby 427

    Shelby 427
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    can't wait for this, not often do we get mods with this much detail, most of them just die out
    EDIT: removed stupid comment I posted while I was tired
     
    #100 Shelby 427, Aug 22, 2019
    Last edited: Aug 22, 2019
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