If I'm not mistaken, BeamNG relies more on cores than threads... The fact that CPU manufacturers are focusing on more threads than cores could be problematic for BeamNG's future :/ Though... what we could look forward to is BeamNG introducing more thread utilization for this game. Maybe then will we have something to be excited about! --- Post updated --- Simply put: AI can't work on maps without AI Pathing. Traffic is basically multiple AI cars that respawn quickly. Generic city I presume? That map has no AI Pathing.
It would be much appreciated, actually I've been watching that map for some time now, and just want it to have AI already :|
Excuse me, but whenever I use the Traffic Tool in Altitude, actually, Every time I spawn the cars and press "Go", it works but the camera will not move and/or follow the car I am driving, can you fix this?
This is a fun mod to use, and I have an idea; What about having vehicles spawn in "waves", as if you spawn 4-5 vehicles that drives in "traffic" as usual for, let's say 10 or 15 minutes and then another group of randomly selected vehicles (from one of the randomizing presets) spawn in automatically, replacing the first wave/group, and repeating this cycle on and on.
I've been trying to get this to work for the past three days like "WHY DOES MY UI LOOK SO DIFFERENT TO EVERYONE ELSE'S?! WAAAAAHHHH!" I'm such an idiot. I was attempting to use the AI Control app and not the Traffic Control app. Derp! App works great now that I'm not being silly!
Interesting. Do you have the latest version of Altitude? I'll look into this. There would be some loading lag while the game loads the new group, but it's a great idea. I know that a few people have mentioned having the game spawn extra vehicles in "sleep mode" so that they could be hot swapped in (without loading delays or max CPU usage), and I would love to have that happen. Only time will tell! We all get those moments sometimes .
Press shift-alt-U to bring up the UI app editor and add the Navigation app, this will show you if there are AI roads or not as they only show up if they are.
I kinda fail to understand how to set up the "custom" traffic. Do I have to unpack the mod then create a custom txt file somewhere? --- Post updated --- Oh, and is it just my game or do you guys have an issue with the Top Down camera? It seems to be broken on my game. Only with LC and Traffic Tool enabled though.
Hi, i wanted to describe a problem: so i've spawned 9 (except mine) vehicles manually and when i press "GO" they don't move. Yesterday i used the mod and it worked, but i've spawned vehicles with the mod function and not manually. What could be the problem? Thanks for helping
Are you holding the clutch and/or brakes while spawning cars? The AI doesn't know if those are pressed and will not move or shift up. It is a bad habit of mine and it gets me sometimes when spawning cars like you do... Otherwise try reinstalling the mod or clearing the game's cache?
No, not holding anything; let me trying spawning cars with AI tool spawner and then replace them manually instead of directly spawning them. Let see if it works. --- Post updated --- Oh well...both cleaned cache and reinstalled the mod but...still don't work But it works with spawned cars with the in-mod tool Do not work for custom manually replaced or directly spawned cars
Interesting. I think it's happening because my script grabs every vehicle's .json data (to check if it's a vehicle, trailer, or prop; plus other things), and it either can't find the .json needed, or there's an internal error somewhere. Specifically, which mod vehicle isn't working? I'd like to check so I can proof against this.
uhm..i directly spawned only an official game covet, and it works, it starts before i spawned 3 trucks with a trailer, but i used the recent mod that make them spawn with the trailer already attached Then i spawned a tractor, a camper and some vehicles So, testing which vehicle it's making the problem: first i tried with only 1 truck with the trailer and it works, then the same 3 trucks that i've spawned; the trucks are fine Now a modded police ETK 800 series, it's fine Then i made a strange thing, there are now 5 vehicles, i spawned even a tractor The strange thing is: i deleted the UI app and put it in-game again so it resets Than i changed "AI mode" to "normal" and the vehicles started to go, then i put "disabled" and they stopped...THEN i pressed "normal" again and they didn't move, so i pressed "GO" but nothing...doesn't work: tried deleting the tractor and it worked. So i spawned the tractor only for the proof and yes, it's tractor fault
Hi Gamergull. I Downloaded Traffic Tool. My BeamNG.Drive Version is 0.14.0.2, But when I click Spawn, is not appear cars. How to fix it? Best regards