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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. Beamtannic10710

    Beamtannic10710
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    May 21, 2017
    Messages:
    43
    AAAAAAAAAAAAAAAH
    thanks for telling thats the problem
    --- Post updated ---
    whoops accidently put the image there
    the car is the covet its gauge textures are missing
     

    Attached Files:

    • upload_2019-8-31_8-21-26.png
  2. Giraffinator

    Giraffinator
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    Sep 5, 2016
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    Run the game in Safe Mode. Does the problem persist?
     
  3. Beamtannic10710

    Beamtannic10710
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    May 21, 2017
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    ok ill try but where do i enable it?
    or ill look up a tutorial nvm
     
  4. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    1,410
    I was wondering about the engine thermal logic. Thrashing my usual ETK 3000i around American Road, especially the freeways, I've got my temperatures up to 239F/115C for coolant and 261F/127C for oil and while the temperature gauge is deep in the red, I've got no warnings on the UI and the car still has full power. Is this realistic?
     
    #724 NGAP NSO Shotgun Chuck, Sep 1, 2019
    Last edited: Sep 1, 2019
  5. firestarspelt

    firestarspelt
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    Aug 4, 2013
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    99
    trailer hitch node on the bluebuck is too low
     

    Attached Files:

    • 20190901001156_1.jpg
    • 20190901001120_1.jpg
    • 20190901001124_1.jpg
    • 20190901001153_1.jpg
    • Like Like x 2
  6. Jaco Bezuidenhout

    Jaco Bezuidenhout
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    Nov 2, 2018
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    Many thanks. All is in order now! Fixed some issues of outdated mods suddenly working again as well. Odd. It just doesn't seem that traffic responds to emergency vehicles any more. So I don't know if that feature has been removed.
     
  7. RenAzuma66

    RenAzuma66
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    Apr 12, 2018
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    1,422
    when trying to raise and lower at the same time on gm and bluebuck lowriders, suspension breaks
     
    • Agree Agree x 1
  8. ARES IV

    ARES IV
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    May 6, 2019
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    115 C is quite hot but still below overheating treshold:

    90 C = thermostat opens fully, maximizing coolant flow to the radiator.
    91/92C = Coolant temp number becomes yellow as this temperature means that at least currently the engine is becoming hotter altough the cooling system is fully active.
    115 C = coolant temperature sign in the main UI becomes red. This is probably realistic as most people would prefer to be warned before the coolant actually overboils.
    120 C = The pressured system can not longer keep the coolant a liqid and it becomes vapour which increases system pressure and the safety valve - ususally integrated into the coolant tank - releases boiling coolant into the atmosphere. Part of it may hit the glowing hot engine block, further increasing steam generation. This is probably the last moment when in real life you can stop the car and the engine without lasting damage.
    Above 120 C = boiling coolant and pressure waves reduce coolant efficieny to unsustainable levels.... expect critical engine damage very shortly. Also the loss of coolant through the emergency valve means that there is less coolant in total available to dissipate the heat... even once cooled down, the tolerances of the engine for hard driving is reduced. Continuing to keep the engine running will cause major overheat to all components that are no no longer watercooled. The oil will take part of the heat and will see its temperature rise while the cylinder temperature races ahead.

    Oil begins to overheat.... head gasket may be blown. The end is near....

    Oil is overheating.... lubrication properties collapse and metal on metal friction causes immensive heat..... engine death is imminent.

    Murderous friction heat heats up the pistons to extreme levels.... the cylinder wall becomes more and more tight arround the piston further increasing metal on metal friction. This is the horrible sound you hear on cars starved of oil shortly before destruction.

    The pistons become so hot that they become welded into the cylinder wall. The brutal stop of the still running engine causes catastrophic damage to all moving parts.... you might even see connecting rods sever in half.

    Congratulations... that smoking steaming pile of metal is now all that is left of a once good engine. Should this happen while driving at speed.... the locked up engine may cause a loss of control crash as the wheels on all driven axles will lock up.
     
    • Like Like x 2
  9. 98crownvic

    98crownvic
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    Maybe mentioned before, but this is a frequent problem area for the AI on East Coast USA.
    screenshot_2019-09-01_18-47-42.png

    Also, regarding the AI, I often find that they can't quite comprehend turning around. Often what happens is they slam the car in reverse, gun it, get stuck, and just blow the motor. It seems like they apply too much throttle.
     
    #729 98crownvic, Sep 2, 2019
    Last edited: Sep 2, 2019
    • Agree Agree x 6
  10. Chompy185

    Chompy185
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    Jun 15, 2015
    Messages:
    19
    So I accidently removed the control for the node strength and I cant get it back. Any suggestions?
     
  11. 98crownvic

    98crownvic
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    Go to controls and reassign it. It’s scroll wheel by default.
     
  12. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
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    1,152
    Custom inputs are saved under Documents\BeamNG.drive\settings\inputmaps. If resetting the controls in-game doesn't work, try deleting the inputmaps directory, and the inputs should all return to default.
     
    • Like Like x 1
  13. Brickturn

    Brickturn
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    Nov 2, 2012
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    358
    I thought it would be proper to discuss it here, If not please move this bost or redirect me to the correct place as it is a Dev sided idea if you will. Will we see a Forestry service skin for the Roamer/ D-Series in the next update? Again if this the wrong section please redirect me or move this post. Thank you. and apologies if this is the wrong section
     
  14. _Diamond_Coal_

    _Diamond_Coal_
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    Apr 5, 2019
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    534
    Russian text doesn't fit the buttons.


    Russian text isn't in the center of button.
     
    • Informative Informative x 1
  15. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    Ugh... I think the 'Mountain Race' scenario description has something left in :rolleyes:

    upload_2019-9-2_21-27-28.png
     
    • Like Like x 1
    • Informative Informative x 1
  16. Chat's7

    Chat's7
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    May 21, 2014
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    No tires in configuration, but tire can "burst", the rim ^^

    Message displayed and on the app. (Not just since 0.17 I think)

    20190902222245_1.jpg

    And another with "low rider" configuration, the spring does not rest on the bar

    20190902194209_1.jpg
     
  17. A Sawblade Dude

    A Sawblade Dude
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    Jul 12, 2016
    Messages:
    418
    I don't know why but for whatever reason I can't use hydraulics. My keys are binded correctly but they just won't work. I've cleared my cache and gone through my mods already as well.
    --- Post updated ---
    Disregard my complaint, I seem to have fixed it :p
     
  18. robert357

    robert357
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    Mar 15, 2016
    Messages:
    573
    Comparing to other cars wheels in Grand Marshals tend to fell of way too easy. I even lost a wheel by "wall riding".

    Also there is one spot on this unmarked road on Hirochi Raceway that grabbing and sometimes eating tyres.
    20190903114023_1.jpg
     
    • Agree Agree x 1
    • Informative Informative x 1
  19. Copunit12

    Copunit12
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    Jan 13, 2015
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    483
    Continuing on from my previous post on Italy (since it don'st have it's own official content discussion) the dock? in Fastello is too shallow and needs to be dredge a little more.
    upload_2019-9-3_15-50-24.png
     
  20. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
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    1,343
    a thing with lower importance but thought id mention it anyway :

    When using winds app, the winds wont affect newly spawned traffic cars
     
    • Agree Agree x 1
    • Informative Informative x 1
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