1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    This is why we love you Chris :D
     
  2. chris_lucas

    chris_lucas
    Expand Collapse

    Joined:
    Dec 12, 2012
    Messages:
    1,445
    Crash
    BeamNG.drive.x86 2014-05-12 21-33-38-331.png

    - - - Updated - - -

    I got a long way to go I don't know how the frame should look and where the engine needs to be.
     
  3. Bisofication

    Bisofication
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    287
    ALERT , ALERT ! A teaser :p
     
    #1523 Bisofication, May 13, 2014
    Last edited by a moderator: Oct 21, 2015
  4. chris_lucas

    chris_lucas
    Expand Collapse

    Joined:
    Dec 12, 2012
    Messages:
    1,445
    Nice can it crash.
    (99 post for you 2000 visitors for me.)
     
  5. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    It's beautiful... *sniffle*
     
  6. Bisofication

    Bisofication
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    287
  7. Brett

    Brett
    Expand Collapse

    Joined:
    Jul 27, 2013
    Messages:
    301
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    I changed a bunch of things, redoing others.
    Wheels: Remade them (Also mapped them, not textured yet).
    Frame was redone for a bit of realism.
    The NB is still coming along, nothing worth showing yet :)
    WHYFISHES.jpg
    FishWheel3.jpg
     
  9. Rokzy rules

    Rokzy rules
    Expand Collapse

    Joined:
    Dec 31, 2013
    Messages:
    379
    Looks good any plans for the bed if not I have a few suggestions;


    Maybe just a flat(ish) bed like this : oshkosh-hemtt.jpg

    Or a box like this : M977A2_HEMTT_Oshkosh_truck_mobility_tactical_cargo_truck_United_states_US-army_002.jpg

    Or a fuel truck variant : id_hemtt_m978_700_06.jpg

    If possible maybe a gun truck : The_Battleship1.jpg

    or even a wrecker : 5061948287_771e648868_z.jpg

    It'll be cool when it's finished good luck !
     
  10. Kona61

    Kona61
    Expand Collapse

    Joined:
    Aug 12, 2012
    Messages:
    214
  11. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Bro 2jz is inline 6. He should put the 4.0 v6 from the new Tacoma. It's a pretty bad ass motor. My step dad has a 2013 and it will haul ass.

    Sent through the stars by my Galaxy with a Note for you!
     
  12. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    Still working on it...

    BeamNG 2014-05-14 14-26-36-24.jpg BeamNG 2014-05-14 14-25-40-75.jpg BeamNG 2014-05-14 14-26-57-53.jpg BeamNG 2014-05-14 14-26-18-81.jpg
     
  13. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
  14. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    Ehm... I think i have to disappoint you :p

    Look at my medium specs, i play the game on full settings and get something around 26-34 FPS on my map. Sure its not mutch....
    Maybe you can play it with low settings. Also i don´t know when i release it. Still mutch todo, like improve things adding new features etc.

    Since i found out how to add grass (ground cover) the map looks much better.
    Anyway hope you Guys enjoy when i release it, thats why i´m building it :)
    But i still need light improvements, im unhappy with the brightness and lightcolor, anyone can help?
    BeamNG 2014-05-14 19-06-10-45.jpg BeamNG 2014-05-14 19-07-34-58.jpg
     
  15. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    409
    sure, what do you have in mind?
     
  16. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    Bit darker more contrast (but that you can see the dark parts correctly, so not to dark) darker horizon but it have too look good at the end.

    Already experimented abit and i was unhappier than before :/
     
  17. Holland

    Holland
    Expand Collapse

    Joined:
    May 23, 2013
    Messages:
    982
    Some small things done...

    (imported from here)

    Tires, engine are not mine....using as an idea.
     
  18. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    Well i go now with those light settings :)
    Thanks to Ghost187 who helped me abit.
    Looks pretty realistic to me, what do you guys think? Maybe add some clouds :confused::rolleyes:

    BeamNG 2014-05-15 06-34-16-03.jpg BeamNG 2014-05-15 06-34-26-74.jpg BeamNG 2014-05-15 06-34-38-67.jpg BeamNG 2014-05-15 06-34-52-78.jpg
     
  19. Holland

    Holland
    Expand Collapse

    Joined:
    May 23, 2013
    Messages:
    982
    #1539 Holland, May 15, 2014
    Last edited: May 15, 2014
  20. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    Holden HK Monaro coming along nicely :)

    ty.PNG
     
    #1540 Calais, May 15, 2014
    Last edited: May 15, 2014
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice