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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. EruptionTyphlosion

    EruptionTyphlosion
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    "Fixed loading proper vehicle colors when double-clicking on vehicle in selector".

    Finally!
    --- Post updated ---

    Pretty big terrain spike by the ECA bridge. This was after a clean reinstall.

    Also, I'm sorry if I sound like a broken record here, ECA has good street sign placement for the most part, but the town is almost completely absent of road signs.
     

    Attached Files:

    • spike.jpg
  2. default0.0player

    default0.0player
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    The Roamer V8(A) and V8(M) have the V8 4WD lettering on them.
    The SBR4 AWD TTS2(DCT) has eSBR Retractable spoiler, and the eSBR 300 has SBR4 Retractable spoiler.
     
    • Agree Agree x 1
  3. EruptionTyphlosion

    EruptionTyphlosion
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    I clean reinstalled BeamNG, and am running the hotfix.

    The traffic system is completely and utterly broken with the 0.17.1.1 hotfix.
    • The police no longer chase you whatsoever and just act like traffic cars.
    • The AI is no longer aware of other cars and just plows right into you/other cars.
    • The AI does not react to being hit.
    • The AI no longer uses turn signals.
    • Random speeding AIs no longer appear when you are driving a police car.
    Essentially, the traffic system seems to be properly spawning/teleporting vehicles, but it just sets them to "random" AI and does nothing else.
    --- Post updated ---
    Another bug, most bridges on ECA do not have road lines.
     
    • Agree Agree x 4
    • Like Like x 1
  4. /Kobi

    /Kobi
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    It looks like the problem might be somewhere deep in the code, as all cars are set to "Traffic", not to "Random" and they stop and turn on hazard lights when they are damaged.
     
    • Like Like x 1
  5. Pzabor

    Pzabor
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    This is running a clean install of the game, no mods, no steam cloud synchronization.
     
    • Agree Agree x 2
  6. EruptionTyphlosion

    EruptionTyphlosion
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    Audio seems to be completely and totally broken after removing traffic. You still hear cars driving around and crashing.
     
    • Agree Agree x 1
  7. Alex [ITA]

    Alex [ITA]
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    Agreed. Traffic is broken now even for me... They no longer brake nor recognise other cars on the road. They just go as fast as they possibly can, bumping into others.
    I caused this mayhem just by braking in front of a car.
    mayhem.png

    Also, the Covet rear windows seems to be very strong.
    strong.png
     
    #807 Alex [ITA], Sep 11, 2019
    Last edited: Sep 11, 2019
    • Agree Agree x 5
  8. Rewzu

    Rewzu
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    There is an issue with Zones and Portals:
    Ambient light color is not being applied and the occlusion culling is not working at all.
    However, the sound ambience in Zones seems to be working.

    OcclusionVolumes also have problem with occlusion culling:
    It is working for the terrain and MeshRoads but not for TSStatic objects.

    Traffic is not working correctly for me either. The only features that work for me are spawning, stopping after crash and turning on hazard lights.

    I don't know if it is intended, but when I manually set AI mode to "Traffic" through the UI app it does not respawn/relocate.
     
    #808 Rewzu, Sep 11, 2019
    Last edited: Sep 11, 2019
    • Like Like x 1
  9. Copunit12

    Copunit12
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    Yeah traffic is broken on my end as well. Even with the UI traffic control its not working properly.

    Edit: But chaos traffic is now in the game so there's that.
     
    • Agree Agree x 2
  10. crashmaster

    crashmaster
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    Just out of curiosity, since some of the cars are getting remodeled, are you guys going to update the scenario pictures?
    Some of the old scenarios still has the old model of the covet in the thumbnail.
     
    • Agree Agree x 6
  11. Spec Racer Z

    Spec Racer Z
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    I noticed something strange with the Sunburst RS. If you launch in Drift ESC mode, then reset the car and switch to ESC off, now the car is capable of launching in 4th gear without bogging down and maybe even some wheelspin and it can drive noticeably faster. Any idea why this is happening? Is it a physics glitch of some kind?
     
  12. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Video please? Especially the part about it being faster.
     
  13. Spec Racer Z

    Spec Racer Z
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    @Diamondback Of course, here's a video. I showed my process for recreating the effect. It's able to reach the first checkpoint around 3-4 tenths faster, but over the whole scenario I was able to go about 2 seconds faster.

     
    #813 Spec Racer Z, Sep 11, 2019
    Last edited: Sep 11, 2019
  14. Cutlass

    Cutlass
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    traffic doesn't work after the new update, the ai works, but the police do not chase you no matter what
     
    • Agree Agree x 2
  15. NoDakSmack

    NoDakSmack
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    bluebuck exhaust jbeam has misspellings of "afterFireVisuarCoef" instead of what I think should be visual
     
    • Agree Agree x 4
    • Informative Informative x 1
  16. Kueso

    Kueso
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    is the rear glass panel supposed to be called "backlight" on the GM?
     
  17. 98crownvic

    98crownvic
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    It is on the rest of the cars, so I assume so. Simply “rear windshield” would make more sense to me than “backlight”, but whatever.
     
    • Agree Agree x 1
    • Informative Informative x 1
  18. Unster

    Unster
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    I'm adding my voice to bringing AI awareness back. It was a mistake to remove it completely. It definitely had its use in traffic mode. Even in the other modes, it's useful when the AI tries to go around other vehicles instead of just plowing into them. AI awareness needs to be on at all times, but modified depending on the mode. In traffic mode, it should brake and slow down for other cars. In other modes, it should go fast but pass other cars instead of slowing down or crashing into them (except occasionally by accident).
     
    • Agree Agree x 4
  19. Copunit12

    Copunit12
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    Apparently something broke to everyone besides the devs.
     
    • Agree Agree x 2
  20. ltntai

    ltntai
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    Mar 18, 2017
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    Floating forest and many mutant trees on this hillside north of Fastello.
    floaters.png

    Can you make the location jump with these Alt+O links? I can, but the preview doesn't look promising for you.


     
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