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0.17 Discussion thread

Discussion in 'General Discussion' started by synsol, Aug 16, 2019.

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  1. Im_a_Lefty

    Im_a_Lefty
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    Jul 11, 2018
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    That is because you need to change the long block.
     
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  2. /Kobi

    /Kobi
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    Dec 25, 2018
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    52
    Oh, thank you. Somehow I didn’t think about this.
     
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  3. Confused_Deer43

    Confused_Deer43
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    The AI sometimes fails to properly line up at the drag strip, and when they do, sometimes they begin to reverse during the countdown and crash into walls
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Does this occurs with some specific vehicle and configuration? Perhaps the brakes does not allow them to stop earlier.
     
  5. Confused_Deer43

    Confused_Deer43
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    It's been kind of random, sometimes they stop before both amber lights are on, sometimes they line up but begin to reverse away rapidly turning left and right eventually crashing into a wall. (that last one I remember happened with the SBR4)
    no mods running etc, i'll try catch it on video and post it here if needed.
    This is sort of rare, after a few races it will likely happen at least once, bus has highest chance of failing to properly line up i'd say
     
  6. default0.0player

    default0.0player
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    I found a simple solution, please consider doing it, thanks.
    In the "combustionEngineThermals.lua"
    In line 523
    Code:
      local coolantEfficiency = useRegularCoolantLogic and (coolantMass * invInitialCoolantMass * max(min((constants.maxCoolantTemperature - M.coolantTemperature) * 0.1, 1), 0)) or 0.01
    Change the number 0 to 0.001, as shown
    Code:
      local coolantEfficiency = useRegularCoolantLogic and (coolantMass * invInitialCoolantMass * max(min((constants.maxCoolantTemperature - M.coolantTemperature) * 0.1, 1), 0.001)) or 0.01
    The 0.001 is low enough to fully damage the engine after overheating, and high enough to prevent temp jumping after cooling down.
     
    #966 default0.0player, Oct 12, 2019
    Last edited: Oct 12, 2019
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  7. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    1,957
    Oh I guess I never let you know that this has been fixed?
    But yea, it's been fixed for a while now :)
     
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  8. lioneljohndeere

    lioneljohndeere
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    we need cold air so we can do cold starts!!!!!!!!!
     
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  9. Copunit12

    Copunit12
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    Even just as a slider would be great.
     
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  10. EruptionTyphlosion

    EruptionTyphlosion
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    Automation Test Track is 0 degrees Celsius in certain parts of the map.
     
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  11. Confused_Deer43

    Confused_Deer43
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    technically if you modified a map to have below zero temperature and disabled engine preheating in the settings, you could get cold engines, i dont know if this would make starting up the engine take any longer though
     
    • Agree Agree x 1
  12. lioneljohndeere

    lioneljohndeere
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    yes
    --- Post updated ---
    i know that if you go up it gets cold and down is hot
     
  13. SimplyGaming

    SimplyGaming
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    AI still tries to avoid other cars even when simplified collision physics are enabled (where inter-vehicle collisions are disabled so there's no reason they should react)
     
  14. 98crownvic

    98crownvic
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    Is this really a glitch, or am I just misunderstanding you? If I were driving with simplified collisions, I wouldn't want traffic just phasing through each other.
     
  15. SimplyGaming

    SimplyGaming
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    Feb 21, 2016
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    762
    If it's not a glitch it should at least be toggleable, because I like to use it to compare lap times and I can't really do that when they're trying to avoid hitting each other despite it being impossible for that to happen.
     
    • Informative Informative x 1
  16. Can-06

    Can-06
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    Aug 7, 2013
    Messages:
    563
    Any ideas about this black thing?
    20191014150635_1.jpg
     
  17. lioneljohndeere

    lioneljohndeere
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    Apr 12, 2018
    Messages:
    48
    the van diesel engine does not have a adjust bar on the stage 3 turbo fix needed
     
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  18. Sithhy™

    Sithhy™
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    I may be wrong, but isn't such turbo from a mod?
     
  19. default0.0player

    default0.0player
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    Nov 30, 2018
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    This is a bug, not mod-related. In the
    X:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles\van.zip\vehicles\van\van_engine_v8_diesel.jbeam
    I found this
    Code:
    "van_intake_v8_diesel_stage3": {
        "information":{
            "authors":"BeamNG",
            "name":"Stage 3 Variable Boost Turbocharger",
            "value":2850,
        }
        "slotType" : "van_intake_v8_diesel",
        "turbocharger": {
            "bovSoundFileName":"event:>Vehicle>Forced_Induction>turbo_semi_01>turbo_bov"
            "hissLoopEvent":"event:>Vehicle>Forced_Induction>turbo_semi_01>turbo_hiss"
            "whineLoopEvent":"event:>Vehicle>Forced_Induction>turbo_semi_01>turbo_spin"
            "bovEnabled":false,
            "bovSoundPressureCoef": 0.0,
            "bovSoundVolumeCoef": 0.0
            "hissVolumePerPSI": 0.03,
            "whineVolumePer10kRPM": 0.04,
            "whinePitchPer10kRPM": 0.05,
            "wastegateStart":"$wastegateStart",
            "wastegateLimit":"$=$wastegateStart+1",
            "maxExhaustPower": 55000,
            "backPressureCoef": 0.00008,
            "frictionCoef": 80,
            "inertia":14,
            "damageThresholdTemperature": 750,
            "pressurePSI":[
                //turbineRPM, pressure(PSI)
                [0,          0],
                [25000,      5],
                [50000,     10],
                [100000,    16],
                [150000,    24],
                [200000,    33],
                [250000,    43],
            ],
            "engineDef":[
                //engineRPM, efficiency, exhaustFactor
                [0,     0.01,  0.01],
                [250,   0.10   0.10],
                [500,   0.20,  0.20],
                [800,   0.30,  0.30],
                [1100,  0.40,  0.40],
                [1400,  0.50,  0.50],
                [2000,  0.60,  0.60],
                [2500,  0.70,  0.70],
                [3000,  0.80,  0.80],
                [3500,  0.88,  0.88],
                [4000,  0.90,  0.90],
                [5000,  0.90,  0.90],
            ],
        },
        "mainEngine": {
            //turbocharger name
            "turbocharger":"turbocharger",
            "$+particulates":0.4,
        },
    No "Variable" section, but it has "$wastegateStart"
     
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  20. lioneljohndeere

    lioneljohndeere
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    Apr 12, 2018
    Messages:
    48
    i will see if mods vs no mods works thx
     
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