Cancelled Revamped CRD Monster Truck [Deleted]

Discussion in 'Land' started by Deleted member 160369, Jun 7, 2018.

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  1. Shelby 427

    Shelby 427
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    I may be eyeballing this because I don't have the newest beta, but watching Gameboy's video I noticed every time the wheel came off the spindle came off with it, my guess is it has something to do with the steering being redone, as I'm running the last beta that was distributed in the beta program before its closure and don't have that issue, I do lose wheels but that's usually from me trying to keep a steady, fast pace on a map with a couple sharp angles, (MegaFSofDoom isn't a good map if you want smooth ramps but I love the layout so I run it anyway) and I only lose wheels on those transitions or from landing sideways/crashing which is all reasonable to me, may have been resolved by now but I'll leave this here anyway
     
  2. Deleted member 160369

    Deleted member 160369
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    I'm looking into it, something is triggering the breakGroup for the knuckle - as you noticed, it stays attached to the wheel, so it's the knuckle itself failing.

    Could be caused by the reworked geometry - steering axis is now right on the ball joint, so knuckle attachments are a little more exposed - , by some oversight in the grouping logic... or worse, a mix of various factors.
     
    • Informative Informative x 1
  3. cassieroush13

    cassieroush13
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    I need help with adding skin packs to beamNG drive i alreday have the base mod and the addon pack working i just dont know where the skins go
     
  4. GraveDigger35

    GraveDigger35
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    in the Mods folder as well :)
     
    • Agree Agree x 1
  5. Deleted member 160369

    Deleted member 160369
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    Ok, new steering was thoroughly reworked and it's apparently fixed now...

    Yet, 0.18 game update broke all materials in a single sweep. Yay me... :(
     
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  6. tangles

    tangles
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    Oof. Hang in there.

    I just want to tell you good luck. We're all counting on you
     
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  7. Deleted member 160369

    Deleted member 160369
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    Most skins now look like this... :rolleyes:

    Way too shiny, even at the lowest intensity setting for cubemaps... :(
     

    Attached Files:

    • fuxed_materials.png
  8. Deleted member 160369

    Deleted member 160369
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    Status update: materials are slowly getting fixed (many thanks to @synsol for the help).

    Not perfect yet, but it's a start... :)
     

    Attached Files:

    • materials.png
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  9. IAchievedBacon

    IAchievedBacon
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    We will get out of this materials situation soon. We all just need to have a little bit of patience.:)
     
  10. Shelby 427

    Shelby 427
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    Guns N' Roses intensifies, also turning dynamic reflection on seems makes it look decent enough to me for now so there's that at least
     
  11. Deleted member 160369

    Deleted member 160369
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    It looks ok on dark levels with multiple, artificial light sources, like most arenas and dedicated maps.

    It looks awfully glossy - see previous pic - on most levels with natural light, like official maps.
     
  12. GraveDigger35

    GraveDigger35
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    Sees that this now says outdated
    Me: Huh wonder if Beam got an update
    Checks steam
    Me: yep winter update is here, now i wonder what broke on the truck
     
  13. vtsoldier75

    vtsoldier75
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    wait is the new crd update out now or what
     
  14. tangles

    tangles
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    No, a new BeamNG.drive version was released.
     
  15. IAchievedBacon

    IAchievedBacon
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    The lighting changes screwed up the materials. This post should explain why.
    So basically we have to go through around 1200 materials and fix them all. Yeah it hurts but we will get through it.:)
     
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  16. Crunch_5003

    Crunch_5003
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    When you look at the CRD and see its been put as "Outdated":

    "This my boys, this is want we don't want to see."
     
  17. Shelby 427

    Shelby 427
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    oh oof, didn't know there were that many textures on this truck
     
  18. IAchievedBacon

    IAchievedBacon
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    It still drives ok, it’s just the textures that are messed up.
     
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  19. GraveDigger35

    GraveDigger35
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    i can deal with the bodies being extra shiny for a bit, it just makes it feel like it rolled fresh off the assembly line with not a spec of dirt or scratches at all......only for us to destroy it seconds later lol
     
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  20. Nadeox1

    Nadeox1
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    BeamNG Team

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    This should help you tune your materials:
    https://www.beamng.com/threads/0-18s-lighting-knowledge-base.67042/

    In short, you more likely need to check the alpha of the colormap, in order to compensate the fixed dynamic reflections which are now brighter.

    Also the specular settings, which was previously completely broken, but now fixed and rightfully visible.
     
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