"Yay, another WIP thread with content that would never be released!" Yes, I know, this is probably what you think. If it fails, then true. I'm new to modeling, so the risk is there. Anyways: I am trying to model this Citroën C4 Coupe, I will release it when I'm done, no beta release (Closed Beta only). Anyways, I was wondering if I am doing everything correctly. Poly flow isn't looking too good in my opinion, and the thing on the edge is terribly made. Some advice on how to keep poly flow smooth would be great I've been working 8-9 hours on it now. The hood itself seems to be smooth enough, but the little thing by the light is ugly. I'll try smoothing it as much as I can. It seems like it's a little bit bulky too. Also: I can't stand the car, I am modeling it because it had a good blueprint. I don't like new cars NOTE: I am restarting, I'll upload pictures when I get progress again. Update: I'll return to the project after learning myself how to get a perfect poly flow, as of the fact that I seemingly can't manage to do that yet. Update 24/5: I found a tool named Subsurf, seems like a really nifty tool to keep poly flow! Is it a good idea to use it?
Your polygon density is quite high for the stage your mesh is at. I'd advise starting again with simpler geometry, adding finer details as you complete more of the car. Maintaining consistent polygon density and polyflow is mucho easier when working with fewer polygons. As for your current polyflow, it's a little messy, but quite good for a beginner. Kudos for keeping all your polygons as quads. Gorgeous car, would absolutely buy one if I could deal with finnicky French engineering
Alright, I tried again. Hopefully it has turned out better this time. Not fully finished with the hood though. (imported from here)The thin lines are the small "steeps" in the hood, look at this one: (imported from here) Please tell me if I am doing anything wrong.
I'd say - do not create one single part, it's better to create rough shape of whole body first and then gradually increase number of polys and go into details.
There's nothing wrong with modelling part by part. I find it easier to manage my topology when modelling separate meshes over modelling the bodyshell as one piece. If you have good control of your geometry and edgeloops, (or at least better control than me) you could model the body as one piece, since polyflow is better maintained with this method. For now, stick with whatever works for you.
I'm terrible at keeping edgeloops, so I'll go trough some tutorials before I continue. I'll take a little break, because I had to sit 3-4 days in a row modeling on a school project, I have a terrible headache and not in the mood to make anything at the moment. I'll return to the project when I'm ready for it again (a couple of days?). Sorry about this.