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BeamNG doesn't work properly with Notebooks with INTEL+Geforce combo

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by fox1986, May 22, 2014.

  1. fox1986

    fox1986
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    I have a Acer Notebook running Intel 4000 HD + Nvidia Geforce 750M. While the BeamNG Demo worked fine with acceptable Framerates,
    the Alpha is not even producing acceptable FPS on Lowest settings, with Effects off and 800x600. It seems that unlike the demo,
    the Geforce is not used, and the weaker Intel Chipset is too slow of course.

    All hints in FAQ and Forum about forcing the BeamNG to use the Geforce GPU failed and have no effect. It only worked with the Demo.

    Hope this bug is fixed soons, since my Notebook is fast enough, it just can't use its power due to this serious bug.
     
  2. daveywaveyHD

    daveywaveyHD
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    Realized you are the same guy, nvm, ignore this.
     
  3. fox1986

    fox1986
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    PROBLEM SOLVED:
    I figured out that the energy-management option in the Win8 System settings seem to have a unusual huge impact on BeamNGs performance (never seen that effect with other demanding games so far). Setting them to "Standard Balanced" caused a +40FPS boost now. *YAY*.
    Maybe something you can add to the FAQ.
     
  4. tdev

    tdev
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    BeamNG Team

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    oh, that's good to know that the power management enforces the usage of the other graphics card. Thanks for letting us know! :)
     
  5. BlackVenom

    BlackVenom
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    Although it's already solved I'm going to add that if you have Optimus (integrated-dedicated gpu switching) that you may, and should, enforce dedicated gpu for beamng in the nvidia control panel.
     
  6. fox1986

    fox1986
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    @venom.

    As I said, Optimus settings did not have any effect on that matter.
    It rather seems that some Win8 powermanagement default presets
    cause a radical perfomance drop in beaming that makes the game unplayable.

    Once you switch to balanced mode it runs smooth like charm.
     
  7. TechnicolorDalek

    TechnicolorDalek
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    Is it possible, perhaps, that your CPU was being throttled by the power settings?
     
  8. SixSixSevenSeven

    SixSixSevenSeven
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    low power mode downclocks the CPU significantly, even watching 720p video in VLC starts to play up a little on my laptop :/
     
  9. fox1986

    fox1986
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    Nope, I don't think it was due CPU limitation. The setting in the power settings on my system was set to 100% CPU Power.
    There must be another option in the profile that had such a huge impact on BeamNG. I never had this problem with any other Games I have.
    So it must be a certain constellation between BeamNGs code and that power profile of Win8.

    I will do some further test to figure out which option caused the problem.
     
  10. TechnicolorDalek

    TechnicolorDalek
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    If it never happens with any other game, it's almost certainly the CPU... BeamNG is far more CPU intensive than any other game.
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    the GPU may have also been underclocking.

    But BeamNG hammers the CPU big time whereas most games barely even skim the surface of what its required to do.

    Otherwise there is absolutely nothing BeamNG can do to make itself specifically incompatible with the power profiles, that sort of functionality is not exposed in win32. Whatever it is doing just simply seems to have a bigger impact on BeamNG (itself CPU demanding and alpha software) than other software.
     
  12. fox1986

    fox1986
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    There are other demanding games out there too. Arma 2 for example. Or X-Plane. But no problems here.
    BeamNG had 5 fps at 320x240 all details lowest, after I switched to balanced mode,
    I had more than 30fps at 720p and medium details. That is enormous. Too enormous for not
    being a bug I think.
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Neither of those are very CPU demanding at all in comparison to BeamNG.


    And yes. That is very normal considering you will be simultaneously CPU and GPU throttled on a demanding game. Especially when there is absolutely no possibility for BeamNG devs to optimise for the windows power profiles through the functionality the actual windows API exposes itself.
     
  14. logoster

    logoster
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    not a bug, arma does not use as much cpu as beamng, in fact, no game does, it's not a bug with anything, its the power plan limiting your cpu
     
  15. fox1986

    fox1986
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    From what I know about Arma II and it's engine, I highly doubt that. Arma II is a sandbox simulation. Sure alot of GPU is used. But once you have 20 or 30 Tanks + A.I. your CPU is gonna dance ;-)
    Anyhow, if this behaviour is not a thing that can be influenced in the BeamNG Engine, it would be at least a good idea to add that "trick" to the FAQ. It was pretty frustrating to figure out what the problem was, and since the number of Laptop users grows and grows, and Power Management settings getting more complex and complex wich each CPU Generation, it would be a good advise for all future BeamNG users.
     
  16. logoster

    logoster
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    nope, beamng is still FAR more intensive, even if you have 20+ tanks or whatever spawned in arma 3
     
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