split into

Discussion in 'Ideas and Suggestions' started by Sam2012, Jun 1, 2013.

  1. Sam2012

    Sam2012
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    58
    it would be cool if uou could split tge cars inhalf.
     
  2. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,332
    wut? they already said this is possible
     
  3. pulley999

    pulley999
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    824
    FAQ says:

    Do all parts that can break off [like that mirror] have to be predefined? Or could you effectively cut the truck in half with enough crashing?

    No, the parts are not predefined, and yes, you can cut the truck in half.
     
  4. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    While we had this sort of working in CryEngine, it's not been reimplemented yet.
     
  5. eletricmano

    eletricmano
    Expand Collapse

    Joined:
    Mar 30, 2013
    Messages:
    408
    Why exactly did you guys changed from CryEngine 3 to Torque 3D?
     
  6. B3AST1YCAK3S

    B3AST1YCAK3S
    Expand Collapse

    Joined:
    May 27, 2013
    Messages:
    47
    Long story shot Torque 3D is way way better than Cry Engine and has a lot more possibilites ad features that can be used for the game.
     
  7. .Alpha

    .Alpha
    Expand Collapse

    Joined:
    Mar 18, 2013
    Messages:
    89
    Also iirc it costs money to release the game with CryEngine 3. So that would be a hindrance to BeamNG.
     
  8. tuningfreak1

    tuningfreak1
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    230
    then PLEASE implement it into it now .... this would be AMAZING !!
     
  9. David Fortsc

    David Fortsc
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    193
    It only costs if you charge for the title. Then it only comes into effect when you bring in aprox 500,000 USD.
     
  10. Gabe Ster

    Gabe Ster
    Expand Collapse
    Guest

    you guys should probably update the faq
     
  11. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    I am very happy that this feature is confirmed. :D
     
  12. Kamil_

    Kamil_
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    691
    It seems like a bit of work to know whether the mesh is stretched or actually break, to me.
     
  13. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,332
    Well, Gabester said it is not implemented yet. Anyway I prefer if they focus on the important things to make the release as soon as possible and add this things later on as updates.
     
  14. tuningfreak1

    tuningfreak1
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    230
    are you kidding me ?? this is one of the most important things !! if beams can not break, then you will get extreme streched parts if crashing into something.
    then it looks like this.

    its soo very important to implement this into beamng.

     
  15. Kamil_

    Kamil_
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    691
    AFAIK beams do break, but the meshes don't, I might be wrong though
     
  16. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782

    No, no it is not. They could just limit beams from extending... That's how it works in real life too, metal generally doesn't extend or shrink, it just folds or shears... Limiting certain beams from extending too far will fix the stretched parts issue as well. I know it's not impossible to break a car in half in real life, but it generally doesn't happen *that* often... I think they got more important things to focus on at the moment...
     
  17. Gouranga

    Gouranga
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    67
    I agree with you, though I think more tearing might happen it cars caught on obstacles more, which does happen a lot if only nodes can collide. An most importantedly, it would be perfect for brittle parts.
    On the other hand, I have an old cpu and if this meant serious fps drop, I'd be fine with not having tearable materials :)
     
  18. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Tearing something in half cleanly requires duplicating nodes, which has all sorts of problems associated with it. The big one is conservation of mass - you'd need to halve the weight of any split nodes, which could easily cause instability. What is possible (and what we had in CryEngine) is simply deleting the parts of a mesh that are associated with broken beams. So brittle parts like a plastic grille could have chunks missing. The ideal solution would be to replace the deleted part with... something, maybe particles, or a short-lived rigid body version of the polygons that falls to the ground. We can't promise realistic car-tearing-in-half at this point.
     
  19. Kamil_

    Kamil_
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    691
    Which is why I was telling this guy, that posted the same spam in 3 threads, that it's not something simple.
     
  20. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,887
    Ok I understand that, and people are going to freak out. But is it possible at all to get realistic tearing. Even if it would take a while, is it possible? And it's all italics, it won't stop lolol. And bold Even when I refreshed my page. Bug report here, using IE9 :(
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice