FAQ says: Do all parts that can break off [like that mirror] have to be predefined? Or could you effectively cut the truck in half with enough crashing? No, the parts are not predefined, and yes, you can cut the truck in half.
Long story shot Torque 3D is way way better than Cry Engine and has a lot more possibilites ad features that can be used for the game.
Also iirc it costs money to release the game with CryEngine 3. So that would be a hindrance to BeamNG.
It only costs if you charge for the title. Then it only comes into effect when you bring in aprox 500,000 USD.
Well, Gabester said it is not implemented yet. Anyway I prefer if they focus on the important things to make the release as soon as possible and add this things later on as updates.
are you kidding me ?? this is one of the most important things !! if beams can not break, then you will get extreme streched parts if crashing into something. then it looks like this. its soo very important to implement this into beamng.
No, no it is not. They could just limit beams from extending... That's how it works in real life too, metal generally doesn't extend or shrink, it just folds or shears... Limiting certain beams from extending too far will fix the stretched parts issue as well. I know it's not impossible to break a car in half in real life, but it generally doesn't happen *that* often... I think they got more important things to focus on at the moment...
I agree with you, though I think more tearing might happen it cars caught on obstacles more, which does happen a lot if only nodes can collide. An most importantedly, it would be perfect for brittle parts. On the other hand, I have an old cpu and if this meant serious fps drop, I'd be fine with not having tearable materials
Tearing something in half cleanly requires duplicating nodes, which has all sorts of problems associated with it. The big one is conservation of mass - you'd need to halve the weight of any split nodes, which could easily cause instability. What is possible (and what we had in CryEngine) is simply deleting the parts of a mesh that are associated with broken beams. So brittle parts like a plastic grille could have chunks missing. The ideal solution would be to replace the deleted part with... something, maybe particles, or a short-lived rigid body version of the polygons that falls to the ground. We can't promise realistic car-tearing-in-half at this point.
Which is why I was telling this guy, that posted the same spam in 3 threads, that it's not something simple.
Ok I understand that, and people are going to freak out. But is it possible at all to get realistic tearing. Even if it would take a while, is it possible? And it's all italics, it won't stop lolol. And bold Even when I refreshed my page. Bug report here, using IE9