This is a thread about a tractor that im making,i've finished the body and textures,except the fenders wheels axles and the engine,this mod is going to only have 1 configuration,if you have any questions about the mod let me know
You could maybe take the code and functions for the 3 point linkage from a tractor from farming pack by @MRcrash (ask him first)
--- Post updated --- well i'll tell you what happens,when ever i reply to someone and make another reply,it shows the text of the comment i wrote.
Automation is a game where you build your own cars and engines, so if you built a tractor engine in a random body, then export it to Beamng and take the engine out of it and use it the model and the physics in your mod, It would save a lot of time...
ohhhh,i guess your right,how stupid of me,well i guess ill give it a try after all anythings possible --- Post updated --- but i'm working on the axles,then i'll try it
The only thing is though, the engine might not look like a tractor engine or not fit in you model, but I suppose it would be quite easy to change or re-scale the engine model in Blender or whatever program you use.
You can always use a T-Series engine, that would probably be quite close to a tractor. Also, how many vertices does it have?
You mean invisible right, not invincible? Never heard of an invincible engine Anyway, you could still use the sounds from the T-Series, its engine is probably quite close to a tractor. Also I think you should probably make the model more detailed, because it looks like its pretty low-poly, so you might as well give it as many little details as possible, like vents on the side or side steps and other features that are on tractors, just to make it look good and realistic.