I just believe that they need to finish their first project before taking on additional work, especially given how long said first project has been in development.
Lets just hope that the Console beggars don't see this, or it might just become a stupid excuse for a console port.
I know I'm maybe a bit late to put my 2 cents into this, but to me, JRI is more like a mix of Vietnam & some other similiar country instead of the supposed Hawaii. The thing that says it's Vietnam for me, is the amount of trees, bushes & the overall greenery on the map, which makes it very reminiscent of the more "wild" parts of Vietnam Doesn't this just make you think "JRI"?
It looks like the devs are doing some research on porting the game to other supports... even if it's not sure that this position is about doing research on beamng.drive but maybe on another product, it's still pretty interesting
I still think that southern Japan is the ideal option as we have a lot of Japanese content, and JDM cars are already in the game. Vietnam has a very different car culture than Japan from what I can tell, thus requiring even more work, and I personally believe that Japan is a location the game has needed to feature for years. https://www.tsunagujapan.com/8-attractive-southern-islands-in-japan/ This picture of the Amami Oshima Islands looks more like JRI than anything else. That position has been open for over a year now, and I doubt it will be filled anytime soon. https://twitter.com/beamng/status/1098231985061982214
I did some more research on Amami Ōshima, and I could totally see a JRI remake taking inspiration from there. It has a number of peninsulas and mountains, beaches, and of course, jungle. The island also has a number of towns and villages, national parks, alongside an airport and ports. But most importantly, it also was under both Japanese Imperial Army and U.S. Military control during WWII, much like the current JRI. Wikipedia Google Maps Long story short, a JRI remake set in Japan makes far more sense than many other locations, given both these considerations and the massive amount of Japanese vehicles in BeamNG.
Well if that's the case I could have learned to be a UI developer in that time and gotten hired. I wonder why it's not getting filled.
It depends, as the next-gen of consoles are coming up and they could be powerful enough to run this game (BeamNG is close to 10 years old). probably worth developing some sort of text build. The biggest issue Is with button mapping and UI since this game is developed for PC Keyboard layouts.
Hopefully based of the the Fmod microblog we can get full Fmod support with the release of the new vehicle in the next big update! Thats my hopes at least!
Roamer XLT w/3rd row D10 Carro --- Post updated --- Time to speculate what is coming in 0.19: green: confirmed yellow: very likely red: very unlikely Cherrier Vivace AWD improvements body colour Dreid RallyPro wheels lighting improvements wheelspin improvements D15/Roamer/Vanster phase 2 updates shifting improvements AWD rollers Motion blur Soliad Wendover V12 ETK engines D15 tow truck. let me know if i'm missing anything
I know this has probably been asked before, but whatever happened to the articulated Wentward DT40L? Is it still in the plans? Because I haven't heard a word about it in a while. I would really like to know.
Figured I'd toss a comparison photo in... Just a 5 second screen shot, I'm no photographer... One with headlights on and one with them off... Big difference between the dev build and public build there. I guess an XL Roamer is the thing I never knew I needed until now... The D-Series and Roamer both got/are getting lengthened versions, hopefully the H-Series will as well. And I just noticed I had the wrong trim selected... Meh...
They mentioned in the list of bugs being fixed that the light flares are doing odd things. I'd assume they improved it. Also the flares get smaller when the FOV gets smaller.