1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,122
    I would thank this. Stupid Thanks limitation :p
     
  2. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782

    Aight then, here's another 6x8 that's already been done about a thous... Oh, nvm...

    Ermm...

    Here's another APC that's already been done a... Oh.... Wait... :p

    But yeah:
    9aRYb.png

    Still figuring out the first 2 axles... They're designed in a super overcomplicated way :p
     
    • Like Like x 1
  3. juju

    juju
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    76
    Very nice, Myth :D

    Still working on my car, having problems. But it's progressing overall...
    Remade the suspension JBeam. I remember someone saying a suspension JBeam should be made exactly how a real one should work.
    I did that and it works like a charm, no more bouncing, wheels are no more loose etc...

    New Suspension.jpg

    There are 2 missing suspension components in those pictures :

    - The trailing arms, the flexbody won't show up in the right position because of some kind of "flexbody can't find node VY". JBeam is done tho.
    - Shocks, modeled them, but they're not in the right place. They should be in the same place as the moonhawk's. So that's why they are not shown at the right place.

    It got new temporary new wheels :D (Made by myself, poorly of course since I can't do wheels properly)
    new shoes.jpg

    I know it's not much to show but since i'm working very slowly on it and things get inbetween (school, homework etc...) but I hope no one will consider this as "spam" :(
     
    #1843 juju, Jun 1, 2014
    Last edited: Jun 2, 2014
  4. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Scheise, thought this holland stuff was finished three pages ago...

    Oh well, guess what time it is!
    gta_v_abandon_thread-12110.gif
     
  5. nathanoregan

    nathanoregan
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    11
    Something is most definitely RIGHT here.
    Trains, for crying out loud!
     
  6. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    The VY thing happens when there's not a big enough angle between the nodes you're assigning it to. What I usually do is put a small group of frame nodes on the opposite side of the car in a seperate node-group, and assign that to the flexbody mesh... So in your case, the front of the frame. It won't make the flexbody deform any differently cause it's so far away, but it will make it show up, usually. If not, it still needs nodes in a bigger XYZ angle, basically...

    And nah dude, how would that be spam lol xD It's dev screens, and you showed a dev screen! :p
     
    #1846 Mythbuster, Jun 2, 2014
    Last edited: Jun 2, 2014
  7. juju

    juju
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    76
    Thanks, the solution you gave me kinda fixed it, but it somehow deformed with those nodes.. (what the heck?)
    Completely fixed the problem, there was 2 sets of the same nodes in the JBeam :/

    Hurrdurr.PNG

    Silly me...

    Better now, also added driveshaft

    2dda796204.png

    EDIT :

    And shocks :D (Of course I will update the frame too :p )

    15ad910f97.png

    Overall view :

    f2bca259bd.png
     
    #1847 juju, Jun 2, 2014
    Last edited: Feb 1, 2015
  8. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    ibdXhHV51F7NCP.gif DONT STEAL MAH GIF BRO! ;)
     
  9. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Found it on google, so I stole it from the internet ;)
     
  10. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    Ill let you off with a warning this time, but next time. You're loosing an eye
     
  11. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    Like the lights?


    (imported from here)
     
  12. ThingThing62

    ThingThing62
    Expand Collapse

    Joined:
    Dec 2, 2012
    Messages:
    119
  13. chris_lucas

    chris_lucas
    Expand Collapse

    Joined:
    Dec 12, 2012
    Messages:
    1,445
  14. TechnicolorDalek

    TechnicolorDalek
    Expand Collapse

    Joined:
    Dec 6, 2013
    Messages:
    1,026
  15. chris_lucas

    chris_lucas
    Expand Collapse

    Joined:
    Dec 12, 2012
    Messages:
    1,445
  16. Holland

    Holland
    Expand Collapse

    Joined:
    May 23, 2013
    Messages:
    982
    Looking good Chris. I've always to to fly a train.
     
  17. Autofan

    Autofan
    Expand Collapse

    Joined:
    Jun 26, 2013
    Messages:
    470
    Wait... trains fly? I'm confused :confused: lol It's looking great, Trains in this game will be epic. :D
     
  18. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Of course trains can fly... :rolleyes:
    levitating-plane-train.jpg

    Looking good though, that should be fun to derp around with :p
     
  19. FilsFilms

    FilsFilms
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    575
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice