it almost looks like it belongs in Arma 3 great job if you need any ideas for new mods i would love to help
yay then we get to paul walker our cars into a tree down a mountain jkjkjkjk trees in it would be nice tho
I must confess, this is my fave track to play on so far! you did a wonderful job with it! Many thanks from me!
One of my favourite things with theese events is to turn off the decay of skid-marks. Most challenges it does get so bad. But corner #2 this time around. The one on the fiar riight in the pic. actually would make my PC lag as i rendered all the decals. http://i.imgur.com/tNUSrRI.jpg
Aw I wanted to do the d series with log trailer towing challange.... edit it I did try both versions to.
This is an amazing map! I love it - I've posted some times over on the other thread! Thanks for this map and keep up the awesome work!
Thanks for the feedback ! You can submit your times at the official website I made too. - - - Updated - - - To the guys experiencing loading problems, I can't help you because I don't know what's causing that. I test my releases on a bare bone installation of BeamNG Drive ( nothing but the menu map in it ), so I don't know why you guys would be having file issues if the files are in the correct directory path.
I love this map, it's really fun and tricky to drive downhill, and the real challenge comes when you take the brakes off. It's also interesting to see the car roll downhill when you missed a corner ! I got a map crash when my covet splashed down ( the car resets himself and froze 2 meters above the water ), but I think it's a game bug, it doesn't handle well falling in water at high speeds. I think you should maybe add more trees at the bottom, and also make the terrain more interesting (dirt paths as shortcuts, more bumps under the grass to prevent peoples from cutting edges ...) Anyway, good job mike22 !
I love it. it's better than cliff as i can both drive down it and throw it off a cliff. i haven't made it to the bottom yet, but i've made a game of loosing it and trying to get back on road.
Delete your lua folder and have steam verify cache will fix it, something with his custom lua timer thing breaks it for steam users.
when are you going to add the timer in the pre-race because I want to post some times and just see how fast I really am
For some reason, my game sits at it's usual in ground load, then after 20-30 seconds my game crashes and does not give me an error message.
Buyer beware - blindly dumping the beamng.lua file into your lua folder will most likely break your game. There have been several updates to the game since OP posted that file, and it is pretty out of date. Running a diff on the file, it looks like OP only changed two lines. In the beamng.lua file as of today, find line 2814: Code: ::endspawn:: and paste below: Code: require("dumpVehicleDir") table.save( v.vehicles, "lua/vName.data" ) Two lines of code seems to be causing several people some agony as of recently And just for enumerating our vehicles? As far as I can tell, the reason for this is to just save the vehicle's name with the player's time? There has to be a more efficient way of doing this. EDIT: Doing the above does not seem to get it completely working - several errors still appear in the console. On the other side though, this is an awesome map. Bravo, OP!
This is true. Don't bother trying to use the included LUA code for times and such because it was for a much older version of the game. Have the developers made a way to time your runs / laps yet ??? That's right. It was the only way I could get the vehicle name to the be logged and coordinate with the time of the run. It's all broken now though. Thank you
Thank you Mike22, Amazing map well done! I made a youtube video on how to drift on your map I credited you and put a download link in!