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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. YellowRusty

    YellowRusty
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    Further to what Manfred already touched on, here's a link to that info on the H-series, straight from a dev:
    https://www.beamng.com/threads/gavril-h15-vanster.241/page-9#post-1131923

    As for JRI's history, I don't think that there's anything official. What me and @DriftinCovet1987 came up with for Green Ghost of Selva Rocosa was that it once belonged to the Spanish during the Hispanic Monarchy , who constructed the fort and gave the island its modern name of Selva Rocosa (Rocky Jungle in Spanish). It was seized by the Japanese early on in the Second World War, who constructed the pillboxes, and fell into the hands of Allied forces later on.

    What I can tell you from looking at the structure of the buildings (as they are in-game currently, they are subject to change with the rework) is that at least some are likely post-war. While the runway itself is constructed of metal mats as was common during the war, the airport control tower is of brick construction instead of the usual exposed steel skeleton. The observatory (of the same brick construction) is of the type designed solely for astronomy, and while it could perhaps be used to spot ships if need be, it's terribly exposed.

    In the port, the type of container cranes used in the port weren't even developed until 1959, and the shipping containers themselves are of a relatively modern (post-1975), corrugated-steel construction instead of the old style with riveted panels.
     
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  2. Falkrum

    Falkrum
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    BeamNG Team

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    sure it was taken
     
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  3. Alex [ITA]

    Alex [ITA]
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    Done something better than first time
    4.jpg
    I'll wait the release and see if I like the rear of the car from a 3D view and not only with photos.
     
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  4. CaptainZoll

    CaptainZoll
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    is it just me, or does the paint look more metallic in this?
     
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  5. LJ74

    LJ74
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    I was thinking the same thing
    Mostly around this part
    upload_2020-3-30_20-49-59.png
     
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  6. Toddolius

    Toddolius
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    Realistic light flare :D
     
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  7. MrAnnoyingDude

    MrAnnoyingDude
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    The update will be at exactly 4:20 PM on April 20, and will feature marijuana leaf skins for all vehicles.

    Source: Ab Rectum research institute.
     
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  8. RadeS

    RadeS
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    How?!
     
  9. Davazz

    Davazz
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    Implementation of geese confirmed for the next update. Pictures are from Nadeox1's imgur page.
    ItcHmna.jpg
    0J9rkYF.jpg
     
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  10. Addicti0nToB00st

    Addicti0nToB00st
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    Screw Cherrier and D series revision, geese are what we need!
     
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  11. Alex [ITA]

    Alex [ITA]
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    Nah it's just another bird trying to sneak in a group of geese
     
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  12. Cilria

    Cilria
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    Yes this is what we need goose!
    Goose added is epic!
     
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  13. RadeS

    RadeS
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    I think how to find out realese date.
    Travel to the Future and ask someone. ;):p
     
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  14. Cilria

    Cilria
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    Did steps wrong i end in 2013
     
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  15. crazikyle

    crazikyle
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    I beg to differ. The last two maps released, west cost and Italy had in depth build threads. We were walked through just about every step of the process and got detailed looks at what was going on in those maps development. We've never had anything like that for vehicles, except maybe for the dev blog on the vivace development. We've always gotten plenty of teasers from the map team on the revamps ahead of time as well.
     
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  16. Cilria

    Cilria
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    No we had only two teasers so far and plus we had vehicle dev blogs way in back in 2013-2015 and do i need to explain that small island USA is not going anytime soon that would fuck up everything
     
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  17. Brother_Dave

    Brother_Dave
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    honestly metallic paint would be awesome, it obviously possible and has been in the files for some time but now it does seem closer
     
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  18. ManfredE3

    ManfredE3
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    For two maps. That isn't a trend. We had no idea a Utah remaster was even on the table until shortly before that update. Little to no word on what's going on with the other maps. I don't think we knew about the ETK map until release day. We have no idea what their plans are after these remasters, I don't think we've ever gotten a roadmap outside of those two maps. Compare that to the vehicle team, where we've always known more or less what the roadmap is and see a lot of interaction with the community from multiple members. When was the last time we even saw anyone from the map team even make a post on the forums?

    I'm not saying it's overall a good or bad thing; it's just a different approach. And a bit weird compared to the very active vehicle team, sound guys, and fairly active everyone else. I would like a rough roadmap though... Will the ETK center ever become a full map? Will more maps get underground feaures? Will we ever see another Italy sized map or a normal sized map or more tracks like Hirochi and Automation? Is the team currently split between new content and remasters?

    At least we know more about maps than we do the UI...
     
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  19. EruptionTyphlosion

    EruptionTyphlosion
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    As long as they keep all original roads backwards compatibility be preserved, much like they did with all previous map remakes. Adding additional roads/locations shouldn't cause any issues with scenarios. This is what has happened with all previous remakes, original roads have been preserved and new roads have been added.

    I've gone over the map numerous times lately, and there is in fact a lot of free real estate. As of now the jungle is like the old East Coast, where it's in fact very empty and surrounded like a tree wall. We all saw what happened to East Coast, so I would not be surprised if the jungle is opened up for better drivability, similar to what happened in East Coast's remake. There are a number of open coastal areas for points of interest, and one could easily cut the jungle back in places to access more land and add more locations.

    Yes it is, much like all the other abandoned industrial maps (Port, Derby Arenas, Industrial Site, Small Island) it doesn't make a lot of sense. I would not be surprised if the points of interest/lore/etc change in an inevitable remake.

    Since when has a level remake managed to "fuck up everything"? They've always done a pretty good job at maintaining backwards compatibility.

    A couple topics I would like to discuss:
    1. Level remaster announcements: As stated earlier, the level team has been relatively quiet about level remasters in general. I would not be surprised if they're being even quieter now as to prevent additional hype seeing as the Vivace created an excess of it. There are definitely some in production, see the official Instagram for example. Due to the small size of Small Island and the last few remaining maps, I wouldn't be surprised if they are packaged together, possibly alongside JRI as a "flagship" map like 0.17's ECA.
    2. Abandoned Industrial Maps: As of now, there are way too many maps that are completely filled with abandoned industrial areas (Small Island, Port, Derby Arenas, Industrial Site, JRI). Abandoned industrial is fine in places, but having so many maps completely abandoned is a giant waste of potential, not to mention how similar it all looks. For example, Port and JRI both have large abandoned ports that mostly use the same assets. JRI and Industrial Site also have large abandoned industrial sites. I'm not sure why certain people seem to want completely abandoned maps, as they feel lifeless and empty.
     
  20. ManfredE3

    ManfredE3
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    For the remasters we've seen there hasn't been much reason to change the layouts. JRI may or may not be too bad depending on where they take it. There's a lot of small paths to worry about, and any major changes may need changes to the roadway. Small Island probably won't be a problem, but Port and Industrial may be a disaster... How do you improve Industrial without changing the layout when half the map is just random racetracks in a field? As for Port, it's just a maze of shipping containers. Any changes to what's already there is going to change the roadway.

    I haven't been over the map, but I imagine it would be difficult to develop a lot of the map since the center is a lot of cliffs. There's enough room for small structures, but it's difficult to put any large landmarks in it since it could quickly turn into a WCUSA situation where the two defining features (city and motorsport park) crowd out everything else (film studio, drift track, suburbs, forest, etc...). Yet larger landmarks are what JRI needs, since right now there's nothing tying the map together, residences for example.

    Personally I love abandoned infrastructure in general, but I don't think it's overdone in game. Looking at the major maps:

    Hirochi and Automation are active maps with hints of historic infrastructure.
    ETK Center, Italy, ECUSA, and WCUSA don't have any that I can think of.
    Utah is a park in the desert; it has about just enough to make sense (abandoned mines and the refinery) but active everything else.
    Derby is just a collection of derby arenas and one track, it doesn't really count for this conversation.
    That just leaves Port/Industrial, Small Island, and JRI. All of which are scheduled for remasters and we have minimal idea what the plans are for any of them are. So that's three or four maps depending on how you count Port and Industrial, and none of these are particularly large maps. Further, there's plenty of variety that the abandoned genre could go. For example, Port/Industrial could go for an abandoned industrial center like the gymkhana map in Dirt Showdown, and JRI could emphasize a creepy overgrown former military theme, and Small Island could just become a camp ground or something. Just throwing examples out to show the possible diversity in the genre, not speculating anything.
     
    #22320 ManfredE3, Mar 30, 2020
    Last edited: Mar 30, 2020
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