Grid Map has now an "end". The ground texture is missing after some kilometers of driving (not that many).
no, definetely not. It never did this before. Maybe its a new "feature" added within the last 3 months, but if not, you were perfectly able to drive 10 minutes straight at 300 km/h if you like on grid map, never seeing even an end of the map.
I've got no idea how it happened but the ECS/TCS started doing some really funky things. Also engine sounds seem to just stop at a certain distance, backfires continue to be heard.
A little bit off topic: The roll cage on the sunburst seems far too strong for how little cross bracing it has, especially when compared to the Vivace's relatively heavily supported cage that seems weaker (but more realistic) when hit on the roof. Could the sunburst's cage be weakened slightly to a more realistic level in the upcoming hot fix?
no, definetely not. It never did this before. Maybe its a new "feature" added within the last 3 months, but if not, you were perfectly able to drive 10 minutes straight at 300 km/h if you like on grid map, never seeing even an end of the map. thats really strange. I could have sworn that the endless map has not only existed in the "Grid, small" called map, but also in the "Grid map" containing the bumbers, loops and co. Is it possible that "Grid, small" and "Grid map" were one map back in 2013? As I said, I could have sworn that despite heavy testing I never reached the end of the "Grid map". Even when planes and cars with thrusters were an often modded thing for this game in 2013/2014, I've never encountered no ground texture in Grid map. Since one can perfeclty drive on the blue ground too, why shouldn't it be textured?
The Vivace 2.5L I5 engine combined as Stage 3 Longblock and equipped with Stage 3 Turbocharger does overheat when combined with Race ECU. This will happen even when the Ultra High Performance Radiator is mounted.
I can't for whatever reason get the new Wheel Roller Tilt Ramp to work in the normal game, I've tried clearing my cache, disabling all mods, and verifying integrity. I've tried safe mode, however and it works fine. However, in the normal version, I keep getting this error: And when I press T or G, nothing happens, although I've verified that those keys are assigned to it. Obviously this isn't a big deal to me, but I'm just curious as to why it's doing this.
Since in was possible in my opinion in earlier versions of BeamNG (0.3.8, etc) to do this in the Grid map too, it should be still possible On "Gridmap" its possible to combine high speed testing on plain ground with other things like bumbers, different ground consistency (ice, mud, asphalt, etc) and some stunting/crashing, while in "Grid, small" regularly its only possible to do driving on an endless ground
I've seen quite a few things about ESC/TCS having issues already but something I don't think anyone has pointed out yet is on the Cherrier Vivace and Tograc, keys for going to the previous or next ESC mode do not work. I have to click the button on the screen rather than just pressing the keyboard keys. I've tried other vehicles and going through ESC modes with both clicking the screen and using keyboard keys work.
It seems that breaking a props breakGroup, and then pressing R will not bring the prop back. A full (CTR+R) reload seems to be needed.
The AI is broken.... If you set the speed at 100 KMH , no matter you use "set" or "limit" mode.......the car will only go 69 KMH top. (Tried safe mode...it's the same.(And I forgot to take pic) I just think SSRB as a better map to take a pic....as it's straight.)