**ALPHA** RELEASE ATTACHED! **ALPHA** Hello everyone. This is a alpha, it is NOT done. This is ultra basic, it's just the functional concept. Install by decompressing and dropping in your mods folder. HOW TO HITCH: Currently it doesn't have standard hitch nodes (yet), you hitch it by manually attaching the lowest node under the upper platform to a central roof node on your chosen tow car. It should fit medium to large cars under it fine, smaller SUV's and short-bed trucks should fit too. DRIVING DYNAMICS: This drives differently from every other trailer. Firstly and most obviously, most vehicles will fit under it and can pivot around 360 degrees. allowing you to maneuver the trailer however you want. To balance it around it's center of mass properly, I stuck it's wheels at about the 3/4 position under the rear platform. That way smaller heavy objects can be placed near the center of mass/axles. This has the drawback not there's a car-sized overhang behind it that I can't do much about. The back edge of the trailer scrapes a lot as well from it's awful departure angle. The wheels being at the midpoint though makes it crazy maneuverable. Even with it's size it can move around the Italy map without much issue. The trailer attach point being so high DOES cause some obvious issues. Weight transfer is highly exaggerated from a normal trailer. If you abruptly change direction, it may start bouncing on you or start sliding.... or both. Driven aggressively though it seems to perform much better than a standard trailer does. MISSING THINGS: Currently, there's no 'landing' gear. I'm still not sure how I'm going to do that with the tow car being where you'd usually find it. Also, there are no ramps attached. You can get cars and other things onto it with the stock beam adjustable ramp. No lights yet. All these things will get here eventually. Comments and (constructive) criticism welcome! Take it for a spin and tell me what I should probably change. **Alpha 2 update, centered 'tie down' nodes, I've lowered the bars to allow the bumper to hang over, moving the cargo car forward a foot or so and that's allowed me to shorten the back slightly. I moved the wheels forward a tiny bit, improving the balance, i also removed some unneeded nodes from the front. Also, the brakes work now.** **Original post** Pics or it didn't happen: VW camper trailer incase your not familliar:
Nice to see something new popping up, I never saw such 360 trailer before Apparently the Beetle is using a ball hitch to operate its trailer. The amount pressure that (Beetle) trailer puts on the roof is not coming close to what to expect from yours once you put a complete car on it. The use of a fifth wheel would only result is wasting load capacity because a fifth wheel is used to bare a lot more weight than possible cars sitting on your trailer. So if you use a fifth wheel you might as well use a ball hitch. First thing that comes up to me is make an enforcement brace using the chassis of the car. And make the brace pass at least the front doors of the car, for accessibility.
It is fairly obscure concept. Part of the reason i wanted to make it. The idea isn't necessarily to carry cars (although the thought crossed my mind ) just to give a proper ramp to get things to the top. I also wanted to be able to test how this position effects driving. I did some crude experiments in Space Engineers but the physics system there is..... Interesting. I might have to devise some way to adjust the height so it can fit over a regular pickup as well. I hadn't even thought about modifying the stock camper to make it work, I'll add it to the list of things to consider. Yes, the Piccolina will be #2 or 3 to roof hitch. There's also probably gonna be a regular camper version of this. --- Post updated --- Hmmm. I could shift the trailer wheels forward. I'm not totally sure how best to go about it... I was thinking putting more weight over the car would causeless adverse trailer-y behavior but, there is the issue a ball hitch probably isn't designed to handle anywhere near that much.
I've seen that before but managed to forget about it entirely. I think as far as weight loading goes, i'll stick another axle under the front edge of the lower part. One axle is probably insufficient for heavy loads anyway. via one adjustable axle and load placement it should be possible to sufficiently adjust tongue weight.
I saw that in Just A Car Guy's blog some time ago. Then forgot to post it to The Cemetery aka vehicle suggestions thread. Any 360 trailer would be fun to drive in Beam. Good luck with the project!
So, apparently, a few of these actually exist: I think i'm gonna stick with two wheels for the time being. with 4 wheels offset the trailer probably won't pivot right...
I would leave out the ramp as well and reserve that part of the trailer to be free of extra weight as much possible and focus the payload on the axle(s).
But i already made it. This trailer is basically a physics test anyway so..... load as you wish at your own risk.
Does anyone happen to have a link to a newer tutorial? i tried importing just the mesh on top of something else, and i tried following this one yesterday, and haven't had any luck getting it into the game. Also, textures:
i think this was a pretty great idea i think the camper trailer fit really well to the piccolina but can you make the 360 car hauler to the pessima