how do you not know ok here's a definition from wiki: In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal. OT
Honestly I think it looks pretty awful and you should spend more time on it than the 20 minutes it took to shove a model with screwed up normals ingame and actually make something decent before posting, then you will actually feel good about making it as well as not hurting my eyeballs OT:
well yes, i worked on it like 30 mins thats it the normals getting fixed now...but the porsche actually looks good.
The SSR team here at Autokronnen has been hard at work making their lastest products, the Skytrack SSR and the Proton SSR, each with redeveloped platforms for maximum performance, sometimes cutting performance figures of the original models in half.