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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Peter Beamo

    Peter Beamo
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    • Agree Agree x 13
    • Like Like x 3
  2. AgentMooshroom5

    AgentMooshroom5
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    qa
    BeamNG Team

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    • Like Like x 17
  3. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    lol.png bl.png
     
    • Like Like x 2
  4. Peter Beamo

    Peter Beamo
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    Dont forget a screenshot mate. Just saying. rule is rule :D

    OT:
    screenshot_2020-05-01_17-24-29.png
     
    • Agree Agree x 4
    • Like Like x 1
  5. alexmen2001

    alexmen2001
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    screenshot_2020-05-01_14-47-58.png screenshot_2020-05-01_14-48-14.png screenshot_2020-05-01_14-48-39.png screenshot_2020-05-01_14-48-59.png
     
    • Like Like x 7
  6. NOCARGO

    NOCARGO
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    • Like Like x 6
  7. iwabi

    iwabi
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    • Agree Agree x 3
  8. JsZ

    JsZ
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    Banned

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    Your normals are screwed up look at the last picture
    A normal car doesn’t look like that

    Ot idk
    92225D65-7D90-4785-8796-58AD6DF76042.jpeg
     
    #90248 JsZ, May 1, 2020
    Last edited: May 1, 2020
    • Agree Agree x 1
  9. Est

    Est
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    how do you not know

    ok here's a definition from wiki:
    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.

    Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

    OT
    screenshot_2020-02-15_20-29-59.png
     
    • Agree Agree x 2
    • Informative Informative x 2
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  10. Inertia

    Inertia
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    Honestly I think it looks pretty awful and you should spend more time on it than the 20 minutes it took to shove a model with screwed up normals ingame and actually make something decent before posting, then you will actually feel good about making it as well as not hurting my eyeballs

    OT:
    screenshot_2020-04-25_23-48-13.png screenshot_2020-04-25_23-48-24.png
     
    • Agree Agree x 18
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  11. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    well yes, i worked on it like 30 mins thats it the normals getting fixed now...but the porsche actually looks good.
    bl.png
     
  12. iwabi

    iwabi
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    There is a button to fix it in blender lmao
    screenshot_2020-05-01_08-49-22.png screenshot_2020-05-01_08-49-54.png
     
    • Informative Informative x 2
  13. JsZ

    JsZ
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    Banned

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    6381EE64-2350-4B00-8BD8-152C700B106D.png
     
    • Like Like x 3
  14. karzrkool

    karzrkool
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    nice sunburst


    ot BeamNGdrive-019009934-RELEASE-x645_1_20208_20_58AM.png

    halp
     
  15. Srockzz

    Srockzz
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    screenshot_2020-05-01_09-42-25.png
    The SSR team here at Autokronnen has been hard at work making their lastest products, the Skytrack SSR and the Proton SSR, each with redeveloped platforms for maximum performance, sometimes cutting performance figures of the original models in half.
     
    • Like Like x 1
  16. Quattrovalvole

    Quattrovalvole
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    BeamNGdrivex642020-05-0121-42-32.png
     
    • Like Like x 5
  17. Nathan24™

    Nathan24™
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    Deleted because I was dumb
     
  18. Peter Beamo

    Peter Beamo
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    check out his thread

    OT:
    screenshot_2020-05-01_17-32-10.png
     
    • Like Like x 1
    • Agree Agree x 1
  19. MrCin

    MrCin
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    20200409161849_1.jpg
    facelift
     
    • Agree Agree x 1
  20. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    • Informative Informative x 1
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