On Hold 1967 Ford Mustang Shelby G.T.500

Discussion in 'Land' started by SoHigh00, Jan 3, 2014.

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  1. The_Man94

    The_Man94
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    Any updates? Just like to say this thing looks awesome, can't wait!
     
  2. SoHigh00

    SoHigh00
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    No, I am sorry. School started again and I don't have the time or motivation to learn jbeam after school. :/ Maybe on some rainy weekends.
    Edit: If you are wondering, I've found out that I'll have another two free weeks after the 6th of June where I can focus again on the car.
     
    #142 SoHigh00, May 6, 2014
    Last edited: May 7, 2014
  3. Captian Kumquat

    Captian Kumquat
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    This looks AWESOME!!!!!!!! Keep up the good work
     
  4. Bakasan

    Bakasan
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    Here is the scaling model which you can use to scale the model to exactly that of the real car:)
     

    Attached Files:

  5. SoHigh00

    SoHigh00
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    Thanks! I wasn't that far off ;) But perfect is better.
     
  6. SoHigh00

    SoHigh00
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    Well, I think the progress I've made is worthy of posting.
    The most significant change is the rear quarter panel and the behind of the car. Thank god Bakasan pushed me to redo the rear quarter panel :D Looks almost like the real car now and not like a dented something. Even though I see something wrong with the wheelarch. I'll fix that later.
    Also nothice the new air-intake scoop and the better looking lines.

    1.JPG 2.JPG
    Next on was the front of the car. I've fixed the headlight area and modeled new headlights with proper chrome details. Still not 100% happy with it though.
    I am not sure if I should model the grille or normal map it....If I manage to get it under 600 polys I'll model it.
    3.JPG
    New windows and chrome details. They look quite rough now though.
    4.JPG
    And interior with steering wheel. The gauges look dead wrong from this angle lol....I'll have to take a closer look at those.
    5.JPG
    And finnaly for those who are interested a wireframe:
    6.JPG

    Thanks for reading and make sure to point mistakes out!

    About the jbeam: Bakasan was willing to help me by doing the most and hardest part of it. So again thanks to him! He really contribuited much to this car!
    Oh yeah..poly count 47k :)
     
  7. SoHigh00

    SoHigh00
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    Who else loves UV unwraping? I don't..
    2.JPG !.JPG
    Anyways, I am quite happy with my tetris skills. The 2nd half of the UV map will probably be filled by the interior. This if there is enough room to paint some detailed textures. If not, I'll make a new one for the interior and scale some of the engine uvs up to fill the whole map...Do more UVmaps affect the performance of the game or is it only for organizational purposes and only the final total resolution is what counts ?

    I am thinking about unwraping the body next. But I am not sure if the car is finished or not... Don't quite know how to feel about it since it's my first car..hmm..if somebody has the free time to take a quick look at the car in their 3d modeling software and tell me if they are content with the mesh just PM me. (something like an pre alpha test...maybe).
    Here is the latest version of the car:
    1.JPG 3.JPG 5.JPG

    But that's all in the future...first I have to learn how to bake an AO map, since I've never done that before.

    Thanks for reading and sorry for the wall of text.
     
    #147 SoHigh00, Jun 13, 2014
    Last edited: Jun 13, 2014
  8. Calais

    Calais
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    From what I see its a pretty solid car. Smooth where necessary and your verts etc are good. Oh man this car looks amazing!
     
  9. synsol

    synsol
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    Hello , if i can help you , i have an original GT 500 '67 , green with all the docs and papers from the origin , i can take all picture you want . Good luck and thank you for your job .
     
  10. Nadeox1

    Nadeox1
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    When I say this car looks extremely nice :)


    (imported from here)

    (imported from here)

    (imported from here)

    How would it look in different colours?
    [webm=autoplay]http://zippy.gfycat.com/FavorableFineCrab.webm[/webm]
     
  11. SoHigh00

    SoHigh00
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    673081.jpg
    Amazing job with the renders! I literary can't belive it.
    Thank you!
     
  12. arsika1999

    arsika1999
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    LOVE it!! :D:eek:
     
  13. msurf15

    msurf15
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    my dream car...

    - - - Updated - - -

    if i may ask.... have you thought of any colour schemes your going to make it... (i know your far from done)
     
  14. row_2saints

    row_2saints
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    i would say it should be red, but at the same time, the blue looks really good on it also.

    - - - Updated - - -

    i would say it should be red, but at the same time, the blue looks really good on it also.
     
  15. Ninja 5tyl3

    Ninja 5tyl3
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    I would like it in any colour as long as it's black.

    Sent from my SCL22 using Tapatalk
     
  16. SoHigh00

    SoHigh00
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    I think I will go for this color scheme:
    car modification7.jpg
    I also like this one:
    21.JPG
    It probably won't be pure black since black tends to lower the detail of the mesh especially in darker places and for people who play without reflections. But like you said @msurf15, I am still pretty far from that ^^
     
    #156 SoHigh00, Jun 18, 2014
    Last edited: Jun 19, 2014
  17. 14ramosr

    14ramosr
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    Im diggin this color scheme. Maybe a *slightly* more vibrant red, and darker silver and its perfect (i guess i like contrast)
     
  18. BD78738

    BD78738
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    Will you make it possible to remove the stripe on it?
     
  19. SoHigh00

    SoHigh00
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    Sure I could make a variant without the stripes :)
     
  20. Nish01

    Nish01
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    Wow, that looks amazing (@Nadeox's post). Awesome progress so far man, loved following along with this and seeing how far youve came since your OP
     
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