Tip: Finish a majority of the models/textures before attempting Jbeams. I feel you can get overwhelmed and frankly confused, although everyone works differently.
Well, I have done a 20% of that. For further parts addition, i'll do this. By the way, I will need some help for making a jbeam, so will you give me a help?
Thanks for the tip, and I have done model of my car as . blend file as you said. It seems unfinished bc i am porting a model of parts as one by one.
Re-Jbeaming with the comparison of vanilla car(Legran). --- Post updated --- This time, I will make a texture of brake lights with a render of blender.
I've got a question: how can I make the clutch of the manual transmission more resistant from a heat?
Okay, but I would like making a car in BeamNG, not on blender. And my presentation skill sucks, so you'd be better to watch others and utilize what you learned. --- Post updated --- Now I can make a new jbeam tree that can select parts.
Can I ask you a question? What is this, the .jbeam, .cs, .json, .dae files on beamng.drive\mods\vehicles\"car name"\ not on \mods\unpacked, and why this is created? Is that a file like a cache?