1. This section is for official content brought to you by BeamNG. Please keep the discussion civil and posts constructive to avoid spam. Posts disregarding these guidelines may be removed without any notice.
    Dismiss Notice

Gavril D15

Discussion in 'Official Content' started by gabester, Aug 6, 2012.

  1. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    I'll jump back on board with the Racerback/Razorback/Cab Spoiler again:

    Apparently they made these things for stepsides too.
     
    • Like Like x 6
    • Agree Agree x 2
    • Informative Informative x 1
  2. btcb48

    btcb48
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    On the engine part, some ideas for the 6-cylinders, mesh wise:
    • Grab the higher detail model/textures from the '60s Gavrils and combine with the more modern intakes seen on the pre and post-facelift V8 D-series. (BTW, the Hopper is still carb-only for some reason, and its 4-cyl is suspiciously similar to the 6-cyl)
    • As a wild card option, seeing the early adoption of the SOHC V8 design, introduce a fuel-injected OHV or SOHC V6. The OHV V6 mesh for the block could be derived from the LeGran/Wendy while a new SOHC V6 mesh could be justified as being useful in future content.
    • Super insane platinum gold star 500% wild card option, remodel and modernise the straight 6 to a fuel-injected, SOHC design with the door left open to turbocharge and convert to DOHC in future models. Later reuse it in a certain RHD-developed large size RWD passenger car (and maybe even scale down and further reuse the mesh of the SOHC block with the old ETKs). :p
    The SOHC V8s still don't have a accurate torque curve; they need at least 10% more peak torque for their displacement, and have a bit too much around max RPM, which is itself set too high. The 2-valves are notorious for not breathing particularly well after peak torque RPM, especially the older versions.

    Think the SOHC mesh should be a little wider too, and there are visible gaps between the intake plenum and intake, and also below the plenum around the accessory belt.
    Note that the higher width of OHC V8s is partly why V8 swaps with their pushrod rivals are more popular IRL.

    Sidetracking here:
    I'm guessing that the SOHC was redone with animated parts partly because the IRL SOHC '90s counterpart of the Marshal outlived its '90s OHV rival by a very great margin; triple the lifespan if not counting the 1998 re-body and the various separate chassis updates... (edit for clarification) ...as a separate model.

    In other words, from the '90s onward, a lot more separate-frame, OHC V8 cop cars and taxis should exist compared to OHV.

    The OHC could be expanded upon with newer major internals/sub-parts, e.g. a 3-valve or a DOHC 4-valve head conversion.

    I won't mention further vehicle possibilities with the OHC V8 here ("coughs" Barstow, but newer), but I will say that 2020 WCUSA/Belasco using a 20+ year old cop car doesn't quite make sense.

    An evolution of the '60s Gavril V8 would be a good candidate for the pre-facelift when combined with the modern intakes, and frankly the post-facelift too if wanting to distance this generation of D-Series from the Roamer.

    I will mention that 1 nitpick I have with the current D/Roamer/Van/Cab lineup is the combination of a SOHC V8 drivetrain strategy from 1 IRL automaker, and the (light duty) SLA suspension design and tire sizing from a rival.
    (In the Roamer's case, ignore the suspension design part, but the tire part stands.)

    That, and the need to embrace the "slow" and remove the 6-Speed auto from showroom standard variants...
     
    #722 btcb48, Apr 18, 2020
    Last edited: Apr 18, 2020
    • Like Like x 3
    • Agree Agree x 1
  3. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    for engine options, I would love some love for the i6. maybe add the 4.9l in-game. TONS of low-end torque but kind of falls flat on the higher RPMs
     
    • Agree Agree x 2
  4. pippoose14 2

    pippoose14 2
    Expand Collapse
    Banned

    Joined:
    Dec 24, 2016
    Messages:
    170
    I'd be fine with a 6 cylinder that doesn't look like it was from RoR
     
    • Agree Agree x 7
  5. default0.0player

    default0.0player
    Expand Collapse

    Joined:
    Nov 30, 2018
    Messages:
    1,925
    The D10 Zeta, being an off-road vehicle with off-road suspension, shoudn't use both open differentials
     
    • Like Like x 2
  6. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,192
    D-Series straight-six's gonna get an update Soon(tm).

    Honestly, I really hope to see a lot more tuning parts for the six, perhaps even a bigger ~5.0-liter version (a la Ford 300 L6) for more torque. Maybe even a diesel version? It seems really underutilized compared to the V8s, and that's a bit of a shame.
     
    • Agree Agree x 8
  7. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    actually, it's 4.9l while the Ford 302 is a 5.0, weird but that's how it is. the 300 was BUILT for low end torque and LIFETIME reliability. most 300s that went into the Cash for Clunkers scam did NOT want to die. they would sputter and maybe backfire but they would keep going and going and going. there is a reason Ford stopped making them, they were too reliable, and maybe didn't sell as well in it's later life.
     
    • Informative Informative x 1
  8. CTJacob

    CTJacob
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    419
    Techinically, the Ford 302 is also a 4.9L. Just marketed as a 5.0L to avoid confusion apparently.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  9. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    201
    Hi all,

    Wasn't their a gooseneck option at some point? I can't seem to find it anymore.
     
  10. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    That's part of @AR162B 's Trailerpack mod. You can find it here.

    It goes well with AR162B's Gavril D-series Addon mod. You can find that here.
     
    #730 YellowRusty, May 18, 2020
    Last edited: May 18, 2020
  11. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    201
    Thank you!!!
     
    • Like Like x 1
  12. HeadlightsThePerson

    HeadlightsThePerson
    Expand Collapse

    Joined:
    Dec 14, 2019
    Messages:
    955
    Would it be possible to add All-Terrain tires for the duallies? Its strange just having AT tires in the front and HD tires in the back.
     
    • Agree Agree x 6
  13. HeadlightsThePerson

    HeadlightsThePerson
    Expand Collapse

    Joined:
    Dec 14, 2019
    Messages:
    955
    Also, is it possible to add the dirty skin back in game? I do believe that was the veteran skin of the D-Series.
     
  14. Chrisoffer

    Chrisoffer
    Expand Collapse

    Joined:
    Aug 6, 2017
    Messages:
    27
    yeah and different size tires for the rear wheels
     
    • Like Like x 1
  15. Ploper25

    Ploper25
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    5
    new IFS update works great now! no more steering snappage on tiny bumps and jumps when offroading through deserts!!
     
  16. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    864
    You can get it here (shameless plug, I know)
     
    • Like Like x 2
  17. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    Well, honestly. I think a D-series towtruck would be nice, but I don't see it happening anytime soon.
     
    • Agree Agree x 2
  18. SquarebodyChevy

    SquarebodyChevy
    Expand Collapse

    Joined:
    Oct 25, 2018
    Messages:
    179
    There was one being made, but not much has been said about it recently. I think the problem is that proper rope physics are not yet implemented. There was a picture of it floating around here, but I can’t seem to find it right now.
     
    • Like Like x 2
  19. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,273
    Here is a screenshot of it. The push bumper for it has been in game for ages and recently used in a config. At some point it was given to the Roamer as well (or maybe it was always available and I just never noticed...), not sure about the H-Series... It could be useful for a police H35 or something like that...

    Personally I would've just went for a wheel lift and/or rollback and/or ramp truck since those don't need ropeables. Not a big deal though, I'm in no rush and we got the T-Series rollback in the meantime.
     
    • Like Like x 3
  20. 95Crash

    95Crash
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    1,893
    Yeah, I hear about proper rope physics not being implemented yet and that's probably why the devs aren't doing it.
    Good point, it would be cool if the devs implemented AR162B's D-Series addon, but I'm not expecting them to, at least not anytime soon.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice