Hello, I am wondering why some cars still use the cached.dts file format. Cached.dts is inferior to dae. Cached.dts can't be edited like daes. There is no way to edit them or convert them. I know it is a cached file format, but for some reason some old car mods still use this crappy file format. And don't blame me for using old mods.
The problem is, there isn't really a way that can reverse engineer cached.dts to be imported. Cached.DTS is the older named variant of what is now known as Cdae. It is a cached version of the model allowing quicker loading. It is unusable for model editing. The only way to do so would to have the original dae.
.DTS is not used since about a bunch of years already. It's no more supported or relevant. That was an old format that the game engine used to speed up the loading of the .DAE files. Was not meant to be used by modders as a replacement for DAE files. Some mods did replace their .DAE files with those (I guess so people wouldn't be able to open the 3D models back). It worked at that time, but it was not recommended, and I recall that those mods won't load up the 3D model anymore nowadays. .DTS has been replaced with .CDAE (cache collada), same concept behind it: To fasten the load of the .DAE files. You are not supposed to use these files, those are generated by the game, for the game itself to use.
I've noticed that some mods that use the format still work, however there is still the lack of access to the 3d model.
Does this also mean that I can just remove the CDAE when I use a new model and that the game will automatically create a new CDAE based on the new model ?