I always install mods not working in game by traditional method by that. Other mods in that folder are working fine. Like i said i cleared the cache
Dropping the unpacked folder in vehicles folder does not work in case there's some common parts, which wheels happen to be.
Thank you so much, you're very kind! So just to make sure, did you install it and does it work with all the materials? Some folks are reporting missing textures/materials so I just wanted to make sure... Hi, that's a good question! I certainly plan to make the TAZ version because it certainly belongs to the line of the vans...and the flatbed version sounds intriguing, since it's a different body type...I'll think about it!
The gearbox clutch works in this mod! it's amazing! Will there be a delivery skins? Or police skin? (it started now working).
I was thinking about making the VB - verejna bezpecnost skin. Also, I definitely have to make a hearse version, those are lit
It would be interesting to also have some simple skins that they wore during their life as transport vehicles of many companies or just like in this case, service vehicles of public transport systems. And I must say that I would love to have these winter tires for the 1203.
So the problem with skins is that they can only have a single UV map. I tried to spread out the UV map as much as possible to effectively fit a rectangle, but with those small letters, the resolution would be probably very high. Not sure how it would behave on not very high-end computers. On the other hand, skins are just alpha png's applied over some color tone, so I noticed the alpha doesn't take any space. So it might not take much space in graphical memory after all...not sure, I can try! Tires are mostly about textures. Even the texture that is there now is from some vanilla car hah. I can dig up some offroad-ish texture, tinker with a model a bit and call that winter tires.
That's a shifter controller node. When you select manual gears, the shifter moves around. For the movement to be as straight as possible, the node controlling the movement in the transversal direction should be as far as possible. Don't worry, it doesn't weigh much and has no interaction with either the car itself or the surroundings. (otherwise you'd crash at the first touch of something from the left side).