[TUTORIAL]: How to do Engine Swaps (with pictures)

Discussion in 'Content Creation' started by workclock1©, Jul 13, 2018.

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Useful?

  1. Yes!

    99 vote(s)
    55.9%
  2. Already knew how to do it :D

    6 vote(s)
    3.4%
  3. I don't understand jbeaming and blender enough.. still confused.

    72 vote(s)
    40.7%
  1. ReeceXB

    ReeceXB
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    When i turn the car, the engine circles the exterior of the car shown here: engineswapglitch.gif
    please help thanks
     
  2. Kueso

    Kueso
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    you didnt apply location rotation and scale
    --- Post updated ---
    also i have already done something like that lol
    screenshot_2019-08-11_17-58-44.png
     
  3. ReeceXB

    ReeceXB
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    where can i apply the rotation and scale? lmao i was just bored and threw this mod together anyway
     
  4. Kueso

    Kueso
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    check op
     
  5. ReeceXB

    ReeceXB
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    wdym
     
  6. Kueso

    Kueso
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    original post
     
  7. umustbeloggedintododat

    umustbeloggedintododat
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    i tried by putting a bmw engine in a etk i series but it says error loading vehicle please verify installstion and it says unable to autoplace error getting node positions
    --- Post updated ---
    the etk i series works now but it's not in the part selector
    --- Post updated ---
    wait it appears now but the engine is invisible and the whole car is no material
     
  8. ReeceXB

    ReeceXB
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    With some engine swaps you also want to include the cars materials.cs file shown here:
    https://i.imgur.com/kh7ThdG.png
    and
    https://i.imgur.com/JTHFhza.png
     
  9. Can-06

    Can-06
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    Bumping it but I've added 1.9 Miramar engine to Piccolina but it scrapes for no reason and engine turns itself around, and no, I didn't use blender since I just want it drive it with no problem.

    20191016150011_1.jpg 20191016150103_1.jpg
     
  10. Alex_Farmer557

    Alex_Farmer557
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    probably cause the engine's in the wrong end of the car
     
  11. Leon_Rot

    Leon_Rot
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    Sry for bumping, but is there a way to like import the a model from an Engine Mod???, i have the 200BX RB26 Mod but i wanna import it to another cars too :D
     
  12. SuperAusten64

    SuperAusten64
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    Yes, the process is exactly the same.
     
  13. umustbeloggedintododat

    umustbeloggedintododat
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    I don't get step 22.
     
  14. Fret Fella

    Fret Fella
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    So i'm working on a swap, and for immersiveness and my personal sanity i'm making engine mounts, routing charge pipes, and clearancing things, can I keep all the modified parts in one .dae file like the stock models, and what about textures, will the textures for parts that I morph and change need to be remade?
     
  15. Kueso

    Kueso
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    if you delete and re make any part of the mesh, then yes
    if ur taking parts from other meshes then no
    to fix the new meshes you make go to the UV editor part of Blender, import the proper specular map for the parts you making (assuming they are based on ingame parts) and go into edit mode on ur model, select the meshes u wanna re-map, and find a suitable part in the UV editor (basically 2d blender)
     
  16. #JUSTAGAMER

    #JUSTAGAMER
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    hi! i have encountered a little problem in blender. i find the engine in blender but there's a model but all the body parts are together except the suspension and engine.... i hope you can help me! thanks!
     

    Attached Files:

    • Blender7_11_20209_18_45PM.png
  17. Sithhy™

    Sithhy™
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    Right click on the model you want to hide & press H
     
  18. LionsTheBoss

    LionsTheBoss
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    screenshot_2020-07-20_13-05-47.png
    Half my engine is missing and it's transparent? I put the textures and dds files in the same folder as the .dae?
     
  19. Sithhy™

    Sithhy™
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    Did you use the Mirror modifier or something?
     
  20. LionsTheBoss

    LionsTheBoss
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    Nothing, just translated the SBR engine over to the Sunburst engine.

    Am I supposed to change anything in the materials or dds files?
     
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