TUTORIAL: How to make a BeamNG Mod.

Discussion in 'Content Creation' started by P_enta, Jul 17, 2020.

  1. P_enta

    P_enta
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    I've noticed there aren't really that many YouTube videos on how to mod for beamng.

    I thought I would make my own series!

    I'm probably gonna forget a few things, or make a few mistakes, but I'm only human, and this series will still hopefully help people with making their own mods!




    Part 1: Starting the modeling process


    This will be a very long series. Uploads are every Friday and Tuesday. Thanks!

    Hopefully, this helps some people out.
     
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  2. SOUPra

    SOUPra
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    Cool video!
     
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  3. P_enta

    P_enta
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    Thanks!
     
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  4. arquanin

    arquanin
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    Can't wait the video on my biggest nightmare : te chassis modeling !!! (great video dude, i find this is a really cool idea to help other peoples who have struggles GG !!!) <3
     
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  5. P_enta

    P_enta
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    Thanks!

    Ill be going over everything!
     
  6. Slugfest

    Slugfest
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    Thank you so much for this. I've spent many hours pouring over the wiki, only to end up learning more (and still not that much) from looking into someone's actual mod. As an aside, and it doesn't have to be immediate because I'm sure you're busy, would there be any possibility of you creating a video documenting how to make a simple car? Like this wiki page documents, but for the latest versions of blender and BeamNG? My main confusions are color and power train, so maybe you will get to those here, but either way it'd be nice to see someone who knows what they're doing do it.

    Edit: it looks like you will, but I don't know whether it will be for the whole car or for just a part, so I will eagerly wait and see! :D
     
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  7. P_enta

    P_enta
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    This series is basically teaching everyone the components on how to make a car model based on a stock BeamNG car and put it into the game. Hopefully it touches on your problems eventually.

    New episodes every Friday
     
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  8. Slugfest

    Slugfest
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    I know sometimes I miss things, but I know the 24th was a Fri, so is the rest only on your youtube page? (I thought you'd update the first post)
     
  9. P_enta

    P_enta
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    It takes like a week to make these videos and i only get like 100 views so i just got sick of it very quickly
     
  10. Slugfest

    Slugfest
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    The first video is at 240 and your top video is 281, so just let the views come in - this is something people want, despite the fact that possible modders are fewer than possible mod-users. It won't be as popular as one of your better mods, but will be helpful and appreciated.
     
  11. P_enta

    P_enta
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    True but i really hate editing them with all my heart. Its such an annoyance to edit the videos for me

    If i could find someone to edit the videos for me for free it would be a life changer and i would totally be recording better content and stuff because i would have the time and energy
     
  12. Slugfest

    Slugfest
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    what editing program do you use? (realized I should DM you so as to not clog up the thread)
     
  13. atv_123

    atv_123
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    Well... once I end up finishing up the B1, I also had plans to do a full blown tutorial... I thought when I saw this thread that I might not have to do it... but looks like I am still going to do it.
     
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  14. Slugfest

    Slugfest
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    Hey, the more the merrier, right? Especially with the different types of vehicles, it will be good to have two perspectives.
     
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  15. andrzejserafin5

    andrzejserafin5
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    can you make this video but slower pls
     
  16. Sithhy™

    Sithhy™
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    Just change the video speed to 0.25 on YouTube... it's not hard
     
  17. andrzejserafin5

    andrzejserafin5
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    On 0.25 it's also too fast,i can't see what is he clicking.
     
  18. Sithhy™

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    Speed modeling videos aren't really meant as tutorials. It's P_enta's fault for labeling it like a tutorial, yet not even going "in depth" as he says he has in the video.
     
  19. andrzejserafin5

    andrzejserafin5
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    Ok
     
  20. Night_Falcon

    Night_Falcon
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    What format should the mod material have for the game to see it? DDS?
     
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