Released Labrador Beaver 8x8 1.2

Amphibious 8x8

  1. TrackpadUser

    TrackpadUser
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    Yeah, I prefer to use the node/beam debug UI personally, since it shows the weight as soon as I spawn the car (and uses the node weights, instead of a calculation based on the deformation of beams).

    I've found a fairly wide range of weights depend on the variants, mostly in the high 500s and low 700s, depending on features and other things.

    The single bench base version is 680kg, which is "close enough" I think.

    Making it lighter w/o explosions has proven to be fairly difficult, due to the large number of wheels on the thing.
     
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  2. FlippyJimJams

    FlippyJimJams
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    Yeah steering is still shot
     
  3. TrackpadUser

    TrackpadUser
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    So, I've done some investigating.

    Seems like the asphalt on some maps is gripier than on the map I mostly used for testing (ECUSA)

    I've done some adjustements to the gearbox ratios, and made the brakes a tad stronger, and it seems to have fixed it. I've also deactivated oil starvation damage while I'm at it.


    Keep in mind that this is not meant to be a fast vehicle, and mainly meant to get you anywhere as long as the tires have enough traction. I do not plan on adding more engines.

    @Inn0centJok3r has climbed cliff map with the current repo version, so the power it currently has is plenty enough for what it's meant to do.
     
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  4. Slugfest

    Slugfest
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    yeah, I heard about Inn0centJok3r's climb and went to do it myself, which I think started people noticing the oil starvation because I asked what the max inclines were... sorry about that...
     
  5. C4BB4G3

    C4BB4G3
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    does it have jbeams?
     
  6. TrackpadUser

    TrackpadUser
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    What?
     
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  7. C4BB4G3

    C4BB4G3
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    nevermind
     
  8. TrackpadUser

    TrackpadUser
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  9. TrackpadUser

    TrackpadUser
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  10. Alex_Farmer557

    Alex_Farmer557
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    have you considered adding a tow hook for this?
     
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  11. den_chik

    den_chik
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    With new iteration of the vehicle I find it starts overheating instead of starving. Also I finally find that for more convenient of handling have set the Angle of steering to more high value: for my 900 degrees wheel I set 2000 value for feel ok with steering behavior.

    And the question: why steering has no FFB while it even exists into config settings? I have to set Spring FFB at driver's options to partially resolve this kind of lacking.
     
  12. Dummiesman

    Dummiesman
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    Steering relies on hydros, which are beams that change their length depending on an input. Since there are no hydros here, and it instead uses breaks , there's no FFB.
     
  13. den_chik

    den_chik
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    But in config of the vehicle FFB has. Is that bug? Anyway it's not great without FFB yet (at least light spring force).
     
  14. TrackpadUser

    TrackpadUser
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    Might happen at some point, although I'd probably need to make a custom trailer as well.

    Vanilla trailers have a tendency to sink when you put them in water.

    I'll see if I can cheat the game with a hydro that just tries (and fails) to pull the chassis together, which should give you some sort of self-centering force.

    Main issue is that due to my wheel set-up it's a pain to do FFB testing.
     
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  15. YellowRusty

    YellowRusty
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    I've been hoping you would say this. And as luck would have it, I have ready access to an official ARGO trailer. If you need measurements, or reference pictures of a component, hit me up.
     
  16. Eskim

    Eskim
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    **This is not an attempt to self advertise**

    Please note that im trying to point something out, this is a bug report. I apologize on my behalf for the editing, i would have uploaded the raw footage if i could. In this short video, one of the tires falls off, and from what i can tell the bottom of the vehicle appears to completely lift and shoot up into the air nonstop. I did manage to recreate this myself, there's something utterly wrong with the weight of it and it seems to defy gravity.

     
  17. TrackpadUser

    TrackpadUser
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    Yeah, someone else reported that earlier, and it popped out in testing as well.

    For a TL: DR, flotation in beamNG works by using pressure groups, which is a defined group of colTris that form an enclosed box.

    They are known for being quite finicky, resulting in "ghost forces".

    I suspect it doesn't like the flared front and rear, or when the flotation box gets deformed too much, which would cause the downward force and with the flying.
     
  18. racerwill86

    racerwill86
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    great mod

    maybe a side by side thing could be based off this with some heavy modifications
    something like this
     
  19. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    "Heavy modifications" would be an understatement. Maybe a downsized trackfab unlimited would be a little bit closer, perhaps with the engine of this thing.
     
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  20. racerwill86

    racerwill86
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    good point
     
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