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0.20 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Aug 6, 2020.

  1. SuchSneak

    SuchSneak
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    Joined:
    Nov 23, 2017
    Messages:
    126
    Audio feedback time!

    I think I may have said this before but please oh pretty please can you make the ground tire audio effects louder. At first, I thought the vehicle's engine audio was overpowering the tire effects audio but even with an electric silent engine, the tire audio is very quiet. Even if you don't agree, could we at the very minimum get more audio group sliders so that each user could adjust it to their personal preferences?
     
    • Like Like x 1
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,682
    The wheels/tires got proper and organized names, as well their sizes fixed (some of them where off previously).
    The worst that can happen if some old configuration mods to load without tires, as they would be trying to reference the old wheel/tires names. The mods need to be updated.

    Corrupt install, or broken mods
    https://documentation.beamng.com/support/support_tools/safe_mode.html

    https://documentation.beamng.com/world_editor/overview.html

    Documentation is work in progress. Some pages are missing, others are referring to previous versions of some tools.
    All/Most the feature from the old editor should be available in the new editor, plus new features.
     
    • Like Like x 1
  3. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,531
    This issue happens in certain situations and afaik it's not related to one vehicle, you can press "ctrl + r" as workaround to fix broken glass.
     
    • Like Like x 1
  4. YellowRusty

    YellowRusty
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    Joined:
    Nov 9, 2016
    Messages:
    1,202
    So... about the Port.

    screenshot_2020-08-06_23-57-44.png screenshot_2020-08-07_00-03-56.png screenshot_2020-08-07_00-06-54.png

    While it's very much now possible to get a T-series and trailer down underneath the cranes (and believe me, I'm thrilled by that fact), it's still not quite possible to get the same truck out of the port. There simply isn't enough clearance on either of the remaining two corners, and that Nodeoline container will ensure that any attempts to remove a container from the port will end in disaster. Turning around and leaving the way you came isn't an option either - there really isn't any place down there big enough to turn around. I suppose it might be possible to back out (around a corner and uphill - not the easiest thing to do), but I really do want some sort of through-flow.

    Could we possibly get that red container in the center picture moved over about ten feet, and the Nodeoline container raised up by either another level of containers, or something smaller like stacks of discarded pallets?
     
    • Agree Agree x 7
    • Like Like x 3
  5. Ryo13silvia

    Ryo13silvia
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    Joined:
    Dec 24, 2019
    Messages:
    177
    This happens to me as well. The shader files are loaded properly when used in safe mode (in Temp) but are somehow not in usual boot. I have tried deleting all files in /documents, doing a clean install and such, but nothing has helped. It would be much appreciated if this was addressed, and not "do safe mode and clean reinstall". I have tried those. It infuriates me that safe mode works fine but when I void the user folder it does not work at all.
     
    • Agree Agree x 2
    • Like Like x 1
  6. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,319
    I think I found the map loading problem cause and fix - If anyone has the '"LookAhead" Interior Camera' installed then please try deleting it. It sadly broke with 0.20.
    @Neo
     
    • Agree Agree x 1
  7. carsmin

    carsmin
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    Joined:
    Jan 7, 2018
    Messages:
    2,049
    But id suggest to go back to it because not every modder is active ¯\_(ツ)_/¯
     
  8. KenKen911

    KenKen911
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    Joined:
    Nov 9, 2017
    Messages:
    182



    I don't use beat Defender. I tried changing the installation folder according to the instructions, but it didn't work. (on Administrator window account)
    I've tried all c,d,e,f drives. Both SSDs and both HDDs failed to map load.

    This is the list of things I've tried.

    Clean game cache
    Safety mode
    Steam integrity check
    Reinstall Game (Change Storage)
    Direct X Shader Cache has been deleted.
    Direct X Re install
    Delete an antivirus program (Kaspersky)
    Reinstall Windows Service Pack
    Use a different computer
    Reinstall Windows in English ver

    All failed........

    What should I do?
     
  9. Ryo13silvia

    Ryo13silvia
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    Joined:
    Dec 24, 2019
    Messages:
    177
    Dear people who have had the same "everything is invisible" problem, I have managed to solve it.
    I had my user files in /documents - which was written in JAPANESE. Although this may or may not be the problem, I found that if you move the user folder destination to somewhere else (for me, C:/ BeamNG.drive) it works. The shader files are generated.
    For info on how to move the user folder : https://documentation.beamng.com/support/compatibility.html < See section for Windows Defender.
     
    • Like Like x 1
  10. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    605
    I dont agree with the wheel sounds being to quiet but I would also love to have individual sliders for engine sounds. Playing on a laptop with loud fans make it impossible to hear electric motors over the sound of everything else.
     
    • Agree Agree x 1
  11. RadeS

    RadeS
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    Joined:
    Aug 6, 2019
    Messages:
    446
    the miramar´s 1.9 SOHC engine doesnt have an intake
     

    Attached Files:

    • upload_2020-8-7_11-6-15.png
    • upload_2020-8-7_11-6-38.png
    • Agree Agree x 1
  12. TechMechanic

    TechMechanic
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    Joined:
    Nov 22, 2017
    Messages:
    636
    I just found a funny bug, not sure if it was here before, but rolling an empty barrel in water creates perpetual motion, might need to get that fixed to obey the laws of physics.
     
    • Agree Agree x 1
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    The issue with mod cars missing wheels is not related to the wheels being changed - it's another thing, basically after the update if a Jbeam file has {"coreSlot":true} in it, it won't work properly, and a lot of old mods had this thing used for wheels. I have no idea what it does, but removing it fixes the mods for me, I guess it's some old thing that hasn't worked for a long time. I know it's an old thing but it would still be nice if it wasn't breaking all the cool mods.
     
  14. QUTER[6PuGADA™] 2

    QUTER[6PuGADA™] 2
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    Joined:
    Mar 17, 2016
    Messages:
    50
    Yes! I have the same thing! I suppose that it's because of some mod, in safe mode, everything is fine. I will cut all mods from repo to other folder, and check, if something is different.
    --- Post updated ---
    I have this things sometimes. But when I restart, it works fine. Maybe it's just bugged textures ir something like that.
     
  15. Jimmy John

    Jimmy John
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    Joined:
    Jun 7, 2020
    Messages:
    18
    wait how did that invisible problem even happen? i didnt have any problem except the d series hood and muffler dont load in properly
     
  16. QUTER[6PuGADA™] 2

    QUTER[6PuGADA™] 2
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    Joined:
    Mar 17, 2016
    Messages:
    50
    It's good that I'm not the only one who has invisible map problems. We shall wait for some patches, and hope, that it'll work.

    I was wondering if it's localization problem, like, idk, maybe game translation causing it.
     
  17. Bifdro

    Bifdro
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    Joined:
    Sep 29, 2017
    Messages:
    399
    I agree, the mud's sound could be louder. Btw, thanks for the amazing update! Keep up the good work! ;)
     
  18. QUTER[6PuGADA™] 2

    QUTER[6PuGADA™] 2
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    Joined:
    Mar 17, 2016
    Messages:
    50
  19. JowoHD

    JowoHD
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    Oct 27, 2016
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    1,105
    coreslot:true removes the "empty" option from the part which is supposed to stop you being able to remove parts that shouldnt be removable iirc
     
  20. QUTER[6PuGADA™] 2

    QUTER[6PuGADA™] 2
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    Joined:
    Mar 17, 2016
    Messages:
    50
    Oh, nice. I'll try.
     
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