The latest update has broken a lot of the textures in my map. I cleared the cache and the issue is now bigger than I thought. I am really not sure why this is the case as everything ran fine before. Would anyone have any idea on how I should fix this? I have looked around in the files and they are all intact and reference the correct textures. The trees are copied from East Coast USA. In this first example, the trunk does not show: Here it is in the map editor (yes it is the old one because I still haven't learnt all the functionality of the new one). Note that the textures do display here in the preview. The file (main.materials.json) The textures as seen in their file location: It gets more complicated. The further LOD for the tree does not display leaves: I tried to load the .dae files for the trees into Blender, and the broken trees do not work. Blender cannot read them: I wanted to know what the trees were compsed of - what materials and imposters were used, but I cannot confirm it this way.