The engine in my '56 Willys is completely stock. As far as a modified engine goes, it would typically idle at a higher RPM than a stock engine due to increased fuel and air consumption. You Aussies must need to learn how to properly tune a carb.
Nah you Americans need to learn how to tune a carb, theres no oil flowing in those engines that low down in the rpm range
Yes, there certainly is. RPM doesn't affect oil pressure too much, it more so affects the volume of oil moved throughout the engine. At idle you'll typically have lower oil pressure than at cruising RPM, but with parts moving at a slower speed/RPM when idling, the lubrication from oil pressure and volume seen at cruising RPM isn't needed at idle. You can create oil pressure from spinning an engine over a few times by hand with a breaker bar on the crank bolt, so sustaining oil pressure when the engine is rotating at even a 500 RPM idle speed is just fine.
yeah, I meant it somewhat jokingly though, I just use the choke to get the oil really flowing when I start it up, I hate a cold engine idling, kills about all the moving parts extra quick and when you consider my engine has done 280 000 km's (and that its the factory original from 1976) I don't like it one bit. Once its all warmed up I got no quarrels with the oil flow and volume but when cold I always keep it far running at about 1700~ rpm (I don't have a tachometer but ive had one hooked up briefly before tearing it out, it looked tachy and cheap)
Is it just me or does the Bolide have metallic paint all of a sudden? Edit: seems like every car has metallic paint now
I noticed this too, seems like every car has just a bit more of a metallic shine to it in the light. Possibility of official metallic paint in the future?
not sure if this was mentioned yet, but on the topic of pickup bedliners... and what it looks like in game:
the empty parts thing must be a glitch, because now on the fr17 (which has had no updates since 0.20) has a left radiator and front sway bar and the only options are empty was it in the files?
At one time you had to attach trailers through the parts selector rather than spawn them as a separate vehicle.
Guess that might be one thing we get in the final D Series Remaster. I hope for a remodeled interior as it's the oldest in game dating back to 2012.
yeah, considering the roamer dash will likely be in the gen 3 d series, it would make sense for them to give it slightly older hvac/radio controls for is to be suitable in the 85 (if maybe a tad futuristic). I wonder if they'll standardise and give the H-series the roamer dash as well?
H-Series might get its own dash based off of the Roamer dash but not literally the roamer dash will be on it.
Great that they will finally add the rest of the bed liner, as we had just the tailgate thing since the (pre)last update
I hope that the new pickup isn't just a facelift, as it would be really weird to have a truck from the 80s still being produced on the same platform in the 2000s.
I agree. What I hope they end up doing is using the Roamer's windshield and doors for a next gen D-Series. It wouldn't be too hard as the Roamer is already modeled and ingame.
So, I've decided to make a list of where each car would be in career mode, and how far you could take each into career mode. These are approximations based on vehicle performance and current official content - this is where I think each vehicle would be strongest. This list is also meant to gauge where BeamNG's vehicle roster is fine, and where more vehicles are needed. I was judging these vehicles on how far they can get into career mode from their "starting position". This list also assumes that selectable careers will be made available, that used trims will not be available in career mode, and that the player starts off with $5,000 in career mode. This is why the I-Series, despite being very fast and competitive in a lot of venues, isn't a full-game car - it currently starts off too high for a regular player. Full-Game Vehicles: *D-Series *Roamer *'88 Pessima *Hopper Early-Game Vehicles: *Pigeon Early-Mid-Game Vehicles: *LeGran *'96 Pessima *Covet *H-Series *Miramar Early-Late/End-Game Vehicles: *Autobello *Moonhawk *Grand Marshal *I-Series *200BX Mid-Late/End-Game Vehicles: *Barstow *Bluebuck *Vivace *Sunburst *T-Series *Wentward Late-End-Game Vehicles *800 Series *SBR4 End-Game/Reward Vehicles: *Bolide *K-Series ??? *Burnside For those wondering why I put the Burnside outside of the main list: The Burnside isn't cheap enough for a starter player, fast enough for the mid-game, or impressive enough as an end-game reward car. I don't know who would use it for career mode, outside of maybe drag racing. (Even then, the Moonhawk's faster, the Grand Marshal's cheaper and more stable, and the Barstow and Bluebuck aren't that much slower). Overall, it's a...fairly strong list for only 26 cars. You could make a game off of this, and it could be a good one, but the high-end vehicles really suffer. With only four "high-end" cars in the game (K/800, SBR, Bolide), there's...likely not much incentive to complete career mode. The average player will start off with a Pessima/D-Series/Roamer/Hopper, and likely end with a Pessima/D-Series/Roamer/Hopper. Or maybe a Vivace/I-Series/Sunburst/Grand Marshal. Thoughts?
I suspect that cars in career mode will be all over the place cost and performance-wise thanks to the various conditions they will be in. You could very well find a Barstow or a Bluebuck in a scrap yard with no wheels and no engine for cheap and keep working on it while you drive other cars like your "Full-game" car, but you won't ever find these cars new. Plus a beater Covet is only $200 more than a pigeon, so that would be more of a meaningful decision on part of the player. "Do I want utility or performance early?". Players might constantly have to shop at a scrapyard or buy new. Immediately buying a D-series truck would be ideal since you can make all the money back and some very quickly. I would rule out Pigeons entirely unless you are doing a specific event or fuel-conscious. you also could use it to haul parts, but the D-series would be better, that and a trailer. (Caravan as a place to sleep?). If "A Rocky Start" is to be taken as a prologue to the career mode, then it would seem to be based on various disciplines with a focus on racing. Events such as "Classic Vehicle Shows" would be a good place for the Burnside to shine or even be a reward car. If you are doing jobs for a company or a service, they might supply you with a work vehicle that you use instead of your own. I would also say that the Vivace would be closer to an "End-Game" car since it is a brand new car and is good all around. Special editions of cars would also be good reward cars.