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A few bugs in PreRace update

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Damorr, Jun 23, 2014.

  1. Damorr

    Damorr
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    Joined:
    Aug 5, 2013
    Messages:
    1
    Here are a couple of things I've experienced with my game thus far:

    2% Slow motion freezes and kills the game.

    In the in-cab view of any car, I noticed that the audio tracking for the engine is a little weird. It flickers between left and right ear audio output.

    And I'm not sure how you track the speed, but using the built in spedometer it shows speeds that are obviously incorrect. The best example of this is in the Gavrill Drift Missile van setup, it shows ~150 mph nearly as soon as you lay on the accelerator.

    Sand on the beach-sand group type still pop tires.

    You good folks are probably already aware of all of these, I'm just trying to provide a larger experience base haha
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    the audio tracks between left and right as a side effect of the node/beam structure flexing so your camera is genuinely moving left/right from the sound source (which I think is under the camera anyway)
     
  3. Davidbc

    Davidbc
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    Joined:
    Mar 20, 2013
    Messages:
    1,332
    That is not a bug, it's supposed to be like that. Real life cars measure speed by measuring how fast the wheels are spinning. If you accelerate with the drift missile the wheels will spin really fast, hence giving a high speed measure.
     
  4. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    Is there an official list of known bugs for the pre race update anywhere? It would be nice to see what is known about to stop me and others asking about stuff unnecessarily.
     
  5. KennyWah

    KennyWah
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    Jan 16, 2013
    Messages:
    2,659
    in the Ibishu Pigeon I found it to say "Warning do not make a steering sharply at the high speed"
     

    Attached Files:

    • 5efb377804.png
    • ca8cf67e4d.png
  6. SixSixSevenSeven

    SixSixSevenSeven
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    that is not a bug. Its an easter egg, alot of japanese goods used to have poor english translations.
     
  7. randomshortguy

    randomshortguy
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    Aug 9, 2013
    Messages:
    1,562
    That's a joke, Gabe is speaking engrish

    I have noticed the Bolide 390GTR wheels wobble like crazy on acceleration and burnouts
     
  8. KennyWah

    KennyWah
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    Jan 16, 2013
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    That was an assumption but I just wanted to make sure..:p
     
  9. tyguy108

    tyguy108
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    Joined:
    Feb 22, 2014
    Messages:
    19
    Im not sure if its considered a bug or if theres an easy fix but on the maps like industrial, dry rock island, and small island the environment sound ( like at the menu) is veeerrry loud and i cant even hear the engine. This may or may not be a bug but its pretty annoying for me :p is there any way to change it in the audio settings??
     
  10. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Set your sound to DirectAudio in the options; there seems to be something wrong with the other options (doing some testing with that now).
     
  11. xKryptx

    xKryptx
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    Joined:
    Aug 28, 2013
    Messages:
    102
    Should really read any .bat file before executing it, a name of the file simply does not explain what it can do entirely.
    Code:
    @ECHO off
    
    :: Delete procedural shaders
    echo shaders
    del /q /a:-R shaders\procedural\*.*
    :: Delete dumped shader disassembly files
    for /R %%a IN (*._dis.txt) do IF EXIST "%%a._dis.txt" del "%%a._dis.txt"
    
    :: Delete fonts
    echo fonts
    del /q /a:-R core\fonts\*.*
    
    :: CEF cache
    echo browser cache
    del /s /q cache
    
    
    :: the cached meshes and alike
    echo meshes and alike
    for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"
    for /R %%a IN (*.imposter*.dds) do del "%%a"
    
    :: the torque script compilations
    echo compiled script
    for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
    for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
    for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
    for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
    for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
    for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"
    
    :: the user settings and alike
    echo settings
    IF EXIST "prefs.cs" del /s prefs.cs
    IF EXIST "core\prefs.cs" del /s core\prefs.cs
    ::IF EXIST "scripts\client\prefs.cs" del /s scripts\client\prefs.cs
    IF EXIST "scripts\server\banlist.cs" del /s scripts\server\banlist.cs
    IF EXIST "scripts\server\prefs.cs" del /s scripts\server\prefs.cs
    IF EXIST "client\config.cs" del /s client\config.cs
    IF EXIST "config.cs" del /s config.cs
    IF EXIST "tools\settings.xml" del /s tools\settings.xml
    IF EXIST "banlist.cs" del /s banlist.cs
    
    :: logs
    echo logs
    IF EXIST "beamng.log" del /s beamng.log
    IF EXIST "torque3d.log" del /s torque3d.log
    echo DONE!
    Basically it deletes everything :p
    so yeah it really does **cleanup**


    I presume the updater calls this at some point to do its housework duties
     
  12. hexagramme

    hexagramme
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    Joined:
    Aug 4, 2013
    Messages:
    48
    The fact that slo-mo is crashing the game is really a deal breaker for me. Such a shame!
     
  13. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,084

    2% slow-mo, which would be moving at snail pace, making it pointless anyway, 3% -6% slow-mo is plenty of slowmo :/
     
  14. hexagramme

    hexagramme
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    Joined:
    Aug 4, 2013
    Messages:
    48
    The game crashes at 5 percent slo-mo every time I crash and use slo-mo at the same time.
     
  15. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,084
    strange, i shall go test this (i generally am fine with default, but i shall now go test the 5% part of things)

    ok tested, and it must be a rare bug? or beamng really really likes me because i got to 2% just fine:

    6b409cd63e.jpg
     
  16. hexagramme

    hexagramme
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    Joined:
    Aug 4, 2013
    Messages:
    48
    Hmm that's funky... Well, I can get the slo-mo down to 20 percent without crashing the game, so that's okay for now.
     
  17. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    i can go to 12, 2 is hit and miss on whether it crashes instantly or not but it always crashes when I speed up from 2
     
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