I don't use that ui app (I use the minimal brake thermals), but I think that when you refer to no longer transition gradually, you are experiencing the new brake glazing simulation that was implementented in the 0.20 update (on the powertrain part of the patch notes), before the hotfixes, when the glazing happend you get a super high pitch noise too but with the hotfixes got broken. Probably the same here, because of the glazing simulation the brake effectiveness drops at about the same effectiveness (or maybe even lower) of the cold full race pads and the car doesn't stop shit (like on real life when you overheat the brakes + you get like a fluffy feeling on the pedal). So I don't think it's a bug or something like that Of course it has room for improvement and as feedback, I personally love the glazing simulation (with the sound too) but I think it's a little bit too agressive, as an improvement I would like to see a kinda logaritmic or a non linear progression of the sound and the brake effectiveness, so it starts glazing slowly, and If you continue braking it starts glazing agressivier (I mean like in a y=2^x graphic curve, not like a y=1 kind of curve who is what I feel it's doing now).
Here are some pics: tire pressure in psi but units in metric? Tried in safe mod as well, still the same problem, so i take it as a bug!
is it me or has the Cherrier in 350Q have the wrong Radiator? Because it has the normal radiator and the other Performance models have the High Performance Radiator.
I did. Still same issue. Specs are as follows Intel I7-8700k core CPU 2060 RTX Graphics card and Windows 10 64 bit processing.
Loving the remaster/merge of Industrial and Port. It's very diverse and expansive with endless sources of entertainment. It's clear a lot of work went into it. I especially enjoy drifting over this ramp in the tank farm.
Has anyone had trouble running 1080p resolution at 120hz. Use to run fine on .19 and now i change resolution to anything other then 4k (4k tv as monitor) and press apply and screen goes black and tv just registers a no signal from pc until i alt tab to another program and screen turns back on as beamng goes into window mode
uh the burnside special is broken. it wont load at all and just tells me about safe mode and clean install. i used safe mode and it loaded properly that time.
Additional bugs since 0.20.1.2.10547 update Hey everyone. Not sure if this is just me or everyone but since the last update, I cannot use controls for the stock Dry Van Trailers: Dry Van Trailer (Empty) Dry Van Trailer (Loading Ramp) Dry Van Trailer (12900kg Tasticola) Dry Van Trailer (25800kg Tasticola) To be more specific, the controls window briefly appears, showing the trailer controls, then disappears. Usually, you are left with the chevron icon to re-open the window but now this disappears as well. Keyboard shortcuts don't work either (i.e. "O" to open cargo doors, "G" to raise/lower the trailer legs etc.) CJD Special Tunes MOD I think this is MOD-related so not sure if it should be in this thread but I read somewhere in this thread that you would like to know about any MOD issues. Since the 0.20 update, some of the vehicles that the CJD Special Tunes MOD adds have either no tires (tyres) and/or no wheel hubs. An example would be the "Gavril D-Series / D35 Hauler (Cummins 24V)". Hats off to the BeamNG Dev Team Just a note to the dev team.... I absolutely LOVE this game/simulator. To be honest, I have never bothered contacting a game dev team before... I don't think I cared that But BeamNG is not only AMAZING, but you can really see the love and dedication the dev team have, and still do, put into BeamNG. A huge thank you to all of you...!
Hi Guys ! Amazing job for this update. It's also very appreciable you're working so hard fixing backward compatibility on older mod. I just tested 0.20.1.2 and as you asked for links to mods that are broken, my Oldsfullsize mod still crashes because of the lua scripts : I asked help to Thomatoes50 and he'll look at it when he can, but if you're interested in testing it and maybe make it work again as there is a popular demand to see it back, here are the links : https://beamng.com/threads/american-80s-fullsize-series.44514/ I fixed the broken front suspension myself so i give you in attachment the files to make them work again without any kind of investigation. oldsfullsize_codename_suspension_F.jbeam goes to the repo version and oldsfullsize_suspension_F.jbeam goes to the addon pack common/chassisparts/ folder. This files can allow community to make the mod temporarly work again by unpacking the two mods zip files, deleting all the custom lua scripts and replacing those suspension files. Some presets will still be broken. Thank you for reading me, have a great day and thank you again for the huge progresses on the game EDIT : Custom Lua were fixed by Thomatoes50, huge thank you to him
Additional bugs since 0.20.1.2.10547 update - PART 2 I've just noticed that I cannot board one vehicle onto another. EXAMPLE: I cannot drive a stock vehicle onto the Gavril T-Series - T65 Car Hauler. The stock car just passes through the Car Hauler...! I also cannot board the Dry Van Trailer (Loading Ramp) as I cannot open the cargo doors (as per my previous post).
Always get Unresponsive UI Process, deactivated Antivirus, made a exclusion for the firewall for the BeamNG.drive.ui.exe keeps on crashing since the update. Reinstalled a clean Beamng, still..
The only issues i have with new update is when i'm trying to customize a vehicle the sub tree keeps closing every time i select a new part which is bit annoying when there is lot of customization to go through and when crashing a vehicle the impact and crashes effect audio sounds are really quiet it makes the crashes feel soft and weak
Another problem is introduced in the 0.20 update, after each changing vehicle parts, all extended "folders" get folded again, making changing multiple parts very lengthy.
The SBR4 has a beam that remains attached to the tailgate when broken and the brake light on the tailgate works even if it's broken. The brakelight on the 200bx's trunk stays functonal when the trunk is detached, but only if the light is not broken.
Ok is there a way i can fix this? In the new world editor the red circle is at 25 and when i do anything such as paint, or terrain it only edits the center is there a way i can fix it to be like the old world editor where it edits the size of the circle or square?