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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Bakasan

    Bakasan
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  2. Stormdrain

    Stormdrain
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    Pigeon with tracks on the back. This has to be done.
     
  3. pulley999

    pulley999
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    rugged-robin.jpg
    yes
    sorry it's not a development picture please don't kill meeeeeeeee~
     
  4. SHOme1289

    SHOme1289
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    Is that not an insane amount of nodes/beams though? Fps issues?
     
  5. JDMClark

    JDMClark
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    Omg I already started modeling tracks for Pigeon and told Sam about it. #claimec

    Sent through the stars by my Galaxy with a Note for you!
     
  6. Mythbuster

    Mythbuster
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    Runs fine here man :)
     
  7. DrowsySam

    DrowsySam
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    Now that I figured slidenodes out, I think it's forklift time. ;)

    f6bc786afa.jpg
     
  8. Insanegaz

    Insanegaz
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    Come in handy for moving my wrecks out the way :p
     
  9. Nickorator

    Nickorator
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    This looks awesome :3 I can't wait for more slidenode stuff. Also, if you made a rollback towtruck I'd play this game for hours.. lol
     
  10. direct_UA

    direct_UA
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    This is... AMAZING!:D
     
  11. chris_lucas

    chris_lucas
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  12. DrowsySam

    DrowsySam
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    Just got it working, here's the first actual test. ;)

    a38511efd4.jpg

    EDIT: Here's a good laugh... Covet is quite fat, it's balanced perfectly like this..

    0727d15f5b.jpg
     
    #2252 DrowsySam, Jun 25, 2014
    Last edited: Jun 25, 2014
  13. direct_UA

    direct_UA
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    Pretty nice:D
     
  14. K3lp_Boy

    K3lp_Boy
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    That's gonna be great for loading cars onto AR162B's flatbed pickup.
     
  15. DrowsySam

    DrowsySam
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    Little more weight and tweaking added, now it can lift the D15 :)

    ce2843be5c.jpg

    (Just, literally, it's on the point of tipping.)
     
    #2255 DrowsySam, Jun 25, 2014
    Last edited: Jun 25, 2014
  16. JDMClark

    JDMClark
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    Thats awesome man how much does the forklift weigh?
     
  17. DrowsySam

    DrowsySam
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    3.5 Tonne, I think I could lower that if I play around with the weight distribution. ;)
     
  18. SixSixSevenSeven

    SixSixSevenSeven
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    Can the mast be angled back on that? Doesn't look like its angled back as far as many real ones can anyway, really helps load stability.

    Usually those trucks are designed with the entire drivetrain over the rear axle as a counterbalance against the mass of the load (centre of mass itself approaching the rear axle is good, obvious reasons you never want it past the rear axle), with real heavy loads on some trucks they even add additional masses to the rear. The trucks themselves apparently weigh less than a ton.
     
  19. DrowsySam

    DrowsySam
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    Sure can, here's a comparison from normal to pulled back.

    21b01078ee.jpg b0bb237032.jpg

    The weight distribution on this thing is completely off, it was more just a test to practise slidenodes(Never used em', nor in RoR). So basically I made it overweight to account for it. Seems to be working alright. :)
     
  20. SixSixSevenSeven

    SixSixSevenSeven
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    I made a really bad one in sketchup and had it working with the sketchyphysics plugin many moons ago
     
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