Make your mod and backend FOSS. You'll have more credibility and trust than many big corporations. And the mod itself would improve a lot faster! You can also allow for multiple login methods. Discord seems to have an API for "login with discord"-type of thing that lets you use them properly for this purpose. You didn't comment on my accusations of your system being completely insecure currently. You can't prove a negative and I can't see to the future, but any good capitalist will tell you that Discord has set themselves up to collect and have every right to sell everything about you, and make lots and lots of money! There's also the other 5 pages of problematic things about Discord. https://lmgtfy.app/?q=beamng+ui+slow
Regarding the CEF. I was talking about the ""UI failed to respond in time". I know the UI is slow, but you still haven't given any proof on the failed UI. Those are two different issues. And one of the issues you have with performance is that you are using wine to play BeamNG. Clearly stated in BRIGHT RED at the top it states that BeamNG is not supported under any OS other than Windows Requirements - BeamNG
Do I need to spoonfeed you everything? Google even autofills you these issues when you enter "beamng ui" I understand this, thus haven't bothered the devs about any of it. But, wine performance can be on par, frequently better than in Windows. With wine-tkg my framerate is higher than it is in Windows when GPU-bound. The UI process freezes and dies on me maybe once an hour. Gaming on Linux is honestly in many ways better than in Windows, but there's lots of games specifically engineered to block wine with DRM and anticheat. Another issue is hilariously bloated and terribly engineered software, this is the case with BeamNG.
My BeamNG dosnĀ“t open correctly. :: BeamNG.drive General Discussions (steamcommunity.com) Nadeox states it is nothing on the game's end. "UI failed to respond in time" error | BeamNG Unsolved and 3 years old (1) My game constantly crashes due to unresponsive ui : BeamNG (reddit.com) Game working in safe mode Anti virus deleted UI processing? | BeamNG Non-Beam related software messing with the UI process All these times, It has nothing to do with the game. Aside from one, we don't even know what the cause is. This is legitimately the only posts online I could find with the "google autofill." I'm sure if I dug around more I could find a few more sources, but the pattern shows that it has nothing to do with the game itself. --- Post updated --- You also can't really complain about the game or the mod if you're using an unsupported Operating System.
The terrible performance nor those issues would be a thing if they didn't try to shoehorn a web browser with a game. Does anyone have any standards for software these days??
You both have good points, and both have bad points. On kosshi's side, yes, it is unusual for them to include an entire web browser just for the game menu. Maybe this will be fixed with the new version, maybe not. The chromium engine is rather good at running webpages, and the devs are rather good at coding (I mean, look at all they've done in terms of car simulation). Unfortunately, these things are not designed to go together. Chromium was not built for implementation into a game, especially not one where you are having to go through files and find things. Normally, this is just given to them by the server side script of the webpage, and as I have no clue how this is done in beam, I will move on before making a fool out of myself. The devs also are not website designers, and it is most likely not their strong suit. A second on kosshi's side: discord freely gives (what seems to be) too large of a service to not take advantage of all the information flowing through them. We can wait and see on what information they have collected on bluehawk, but I'd go ahead and guess it's gonna be alot, even if not particularly personal. On bluehawk's side: yes, it is true that wine is unsupported as it is not Microsoft Windows. This is because it makes it very difficult for the devs to diagnose, as the question then becomes "is it wine or is it the game?" A second on bluehawk's side: discord does whatever they do at a very light resource toll, so it is unlikely that the additional resources will be a determining factor in whether or not Beam will run well for you. Additionally, I'm sure it is possible to create a system whereby one can block people from their own server, by IP address for example. In anticipation of the argument about VPNs and such, I will only say two things: that I can create another discord account, and that many VPN services can be blocked by creating a list of common VPN IP addresses, as most I've used are static.
300-500 megabytes for a chat is a bit laughable. The processing power it requires is negligible only on modern x86 CPUs. Keep in mind every message you've sent to that platform. You yourself are biggest leaker of personal information there is. The scary thing too is that you don't even need to worry about a person going thru everything you've ever said, we live in a world where nearly everything is analyzed by neural networks for all sorts of purposes.
Is it possible to play with only your friends? I'd like to set up a race with some of my buddies but I can't seem to get a clear answer if you can do this without going on a public server.
You are able to host your own private server, but you need to have either you, or your friends have knowledge on how to forward the ports you need, and you have to either server boost their discord server, or donate $1 USD or more on their patreon
Well several people (200+ at the time of writing) have nitro and found that helpful instead of pateron. Life is a game of give and take and if you are not happy to give then you cannot complain about what is made available freely. Do note we are working towards a public release of the server software we just want to make sure we have it working well in terms of stability and such first.
As well as stress testing. The servers run through an authentication key and if everybody and their mother made servers, it'd probably lag the site
I think our systems that are running all the services behind the scenes should be alright to handle all of it. Our main concern is around having a mad rush of people for the server files and then all the kiddies that do not know what they are doing come complaining to us and expect our help to get it all working. To put that load on our small team would not be fair. Just as we did with the client once we are happy with it and are comfortable it will work for the majority of people almost every time then we are happy to release it to the public. We do not want to be releasing things out to people just for them to complain at us shortly after. Nobody is forcing anyone else to pay or give anything to be able to play. However if you are feeling like contributing towards our work then in return we are happy to give you early access to our work given you are more likely to understand the work that has to go in or at minimum there are significantly less people so at least it is a much lesser stress on our team to help you out individually.
I love how BeamMP is basically FiveM but then for BeamNG and not GTA V, even down to the same retarded """"decisions"""" the developers made. (forcing Shitcord down our throats, paid hosting, Patreon-only bullshit)
Well hello to you too. Allow me to explain our """"decisions"""" as you put it. We chose to not allow pirate copies because we believe if you like something then you show your appreciation for it. In the case of BeamNG.drive you buy it. Also why should we spend our time making it work with all versions when we can reduce our work load and only actively support the latest version to which every user who bought the game has access to.... Remember this game is still under active development and has mod breaking changes between versions sometimes which we have to resolve. Allow me to break this down into 3 parts: "forcing Shitcord down our throats": We chose discord as our means for it because we felt that most of the community would likely be using it. Making our own from scratch would have meant all users would have to sign upto another platform to which there are various issues around. Discord being widely used seemed like a good option as a result. We did look at steam however there did not seem to be a viable way for us to hook into it very well at all so we did not go with that. Maybe in the future we can change this somehow. "paid hosting": Do you think you can just rent servers for free? Life is not all given to you. You might be able to pirate a game however it does not work like that with renting servers normally. "Patreon-only bullshit": Do you do any revision before opening your mouth? We have always had the same and consistent point with patreon (which might I add was not our idea but someone who wanted to donate towards us originally in our very early days). We use patreon as a means for people to donate. In return while we are continuing with our development we give them early access to what we are working on. This includes the server files which we have not got to a stable level that we are happy to just publicly release as of yet. We are close and hopefully the next major release will be covering just this. At which point the server files will be publicly available / from your perception, FREE.
While I agree with the "forcing Discord on us" point, DEVELOPERS NEED MONEY SOMEHOW. Both your second and third issues, which are (2) that you can only get access to the servers if you donate, and (3) the fact that BeamMP checks for a valid copy of BeamNG, are completely unreasonable complaints. The devs of BeamNG have put years of their lives into this, and the BeamMP team is currently working hard on getting server hosting working well for everyone. This work is not free and cannot be free in most cases. We should be happy that server hosting will be made public at all once it exits beta testing! Lastly, watch your language. Thank you.