It's 100% working and we have servers with up to 7 people online. I couldn't join them, my PC is quite slow for playing with more than 3 ppl sadly( We've achived a pretty good synchronization, including full electrics and input sync. It'll get even better in todays hotfix btw(If I will finish it, have some issues with player spawns still). The performance is great too, that's what allows us to have servers with so many players We have no videos or any other kind of showcase yet, so just try it yourself, mod doesn't modify your game installation or anything.
The only thing I would do to prevent any sort of stuttering is putting a limit on how often to can spawn a vehicle. Like once every 60 seconds. I said this in the discord as well but that would seriously help.
Thank you for your answer , i will try it out later , one last question , how did you got it that smooth? I mean i played beam mp and its laggy . I also talked to titch and he said its hard to create the mp?
BeamMP uses JSON based networking architecture, because of that, it requires fast internet connection to run smoothly. We use binary encoding and messagepack, so we use a lot less traffic(Maybe 50 times or so). Otherwise, transforms sync is similar(Even worse on our side because of the bugs that we'll get fixed in upcoming hotfix)
Ah that’s smart. you are not kidding when you say you need fast internet. On my normal speeds it’s fine (300 mb/s) but if it drops down to 100 mb/s it basically freezes beammp.
On the question on how I've managed to create it in 2 months, I have a 4 years of experience in game engine development, and 5 years in hacking(And by hacking I mean not creating cheats or anything, just playing with game engines and trying to make stuff that looks impossible by using math and all kinds of tricks) various games. So I knew how to get things right from the start of the development. Also, you can look at our git history, we were working really hard, up to 8 hours/day with up to 15 commits/day. BeamMP devs at the other hand seem to have a lot less experience, so they needed a lot more time to figure things out, which is understandable, I don't want to say anything bad about them, tbh I'm quite impressed with how BMP works considering how it looked at the beginning, devs clearly invested a lot of time into it.
I can't say much about them, other than they decided to initiate neutral relationship between us. So that's says something good about them
okay , but why dont you make a Presentation video or a showcase of your mod ? I think it would be nice
Yeah, though this mod is really cool, it needs some sort of youtube video on the first post displaying how it's different from beammp and the pros/cons of using it. Along with a short tutorial for the people that cannot read instructions for whatever reason. edit: fuck, ninja'd
Let's face it, it's only been out for 27 hours so I guess soon there will be a YouTube video on KissMP popping up
Really impressive mod, I have been trying it for 30 min on US servers (despite the fact that im in EU), and it works really well even with 100ms of ping. The collisions are really clean (I think better than on BeamMP), the UI is incredibly well done and the mod isn't really heavy on performance (exactly the same performances as traffic). This mod is a really good surprise, I didn't expected someone to create another MP mod but im pretty happy as BeamMP has still imperfection that aren't being removed/improved.