1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Civetta Drivability

Discussion in 'General Discussion' started by Kona61, Jun 24, 2014.

  1. Kona61

    Kona61
    Expand Collapse

    Joined:
    Aug 12, 2012
    Messages:
    214
    Hey guys I was wondering what you thought of the new modifications available and the added control to the car to test it I went fast. Really fast.
     

    Attached Files:

    • screenshot_00000.png
  2. deject3d

    deject3d
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    252
    going fast in a straight line does not mean the car has good driveability :)
     
  3. Kona61

    Kona61
    Expand Collapse

    Joined:
    Aug 12, 2012
    Messages:
    214
    It does mean stability, however.
     
  4. spavatch

    spavatch
    Expand Collapse

    Joined:
    Apr 19, 2014
    Messages:
    56
    Mine loses stability after going past 320 km/h (200 mph), presumably because of wheel buffeting which slows the car down cutting the speed down by a half. That's an obvious front suspension design flaw.
     
  5. Autofan

    Autofan
    Expand Collapse

    Joined:
    Jun 26, 2013
    Messages:
    470
    I really enjoy driving the Civetta now. It grips much better and is fun to drive, It can still be a handful at times but I would assume most 80's V8 mid engine super cars would handle similar to the Civetta.
     
  6. Marlboro

    Marlboro
    Expand Collapse

    Joined:
    Jan 3, 2014
    Messages:
    3
    Grips? 200 MPH? A handful?


    (imported from here)

    :D
     
  7. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,856
    The best I have done is 197mph but I had to slow the game down to 70% because I am using an Xbox 360 controller

    does that count?
     
  8. Marlboro

    Marlboro
    Expand Collapse

    Joined:
    Jan 3, 2014
    Messages:
    3
    I decided to give it a go and it didn't take more than a minute for it to hit 200MPH. Pretty damn fast car.
     
  9. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    the hell were you doing to need 70% game speed on controller? I've hit 203mph with keyboard and then it span out, reached exact same with controller.
     
  10. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,856
    Sorry this includes my second monitor on it but I did reach 202mph before I spun out after I took this screen shot

    200mph.jpg
     
  11. nophone

    nophone
    Expand Collapse
    Developer

    Joined:
    Aug 4, 2013
    Messages:
    26
    It still has the handling characteristics of a shopping cart on an ice rink. But I do appreciate that there is *slightly* less of a tendency to spear off in a random direction while driving in a perfectly straight line.
     
  12. MetalMilitia623

    MetalMilitia623
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    233
    This is beautiful. Very good explanation of this car.
     
  13. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer

    Joined:
    Aug 27, 2013
    Messages:
    274
    A shopping cart that can pull 0.95G lateral on the ice rink.


    (imported from here)
     
  14. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    It's not the easiest car to drive but definitely not awful.
     

    Attached Files:

    • BeamNG 2014-07-02 18-37-38-18.jpg
  15. mike9606

    mike9606
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    55
    The default speedometers in-game all display WHEEL speed. That means your wheels could just be spinning at 200 km/h, but your car is going 150 km/h.
     
  16. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    that much difference would imply him skidding pretty badly :p
     
  17. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    404
    It's great now at lower speeds, but you start getting up past 130/140kmh and it gets really skatey, hope you guys are able to fix up the tires a bit more so they don't get so loose at higher speeds.
     
  18. pulley999

    pulley999
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    824
    Ummm, this is how REAL speedometers work? As long as you haven't lost grip they'll be accurate. Why, how'd you think they work? Do you have an anemometer behind your grille that measures wind speed? No, that'd be susceptible to changes in ambient wind speed.

    And the car has a really nasty tendency to understeer below 60 MPH and start oversteering above that point.
     
  19. thescruffmuffin

    thescruffmuffin
    Expand Collapse

    Joined:
    Jan 30, 2014
    Messages:
    29
    I think a spoiler and/or other aerodynamic parts would be a good option to improve the driveability at higher speeds. I remember the spoiler mod for the civetta before the update greatly increased the driveability above 70 mph.
     
  20. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Yes, there are some problems with high speed stability (possibly aero related), but the car handles very well otherwise. If you think it handles like "a shopping cart on an ice rink", maybe you should play some arcade racers instead, if you think a realistic grip level is "ice."
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice