AI Physics Computing

Discussion in 'Ideas and Suggestions' started by MB_4091, Nov 21, 2020.

  1. MB_4091

    MB_4091
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    Hello dear developers and mods of BeamNG.Drive

    I suggest AI Computing method to compute physics in game, this will increase overall performance of simulation up to 300x and increase stability
    I still have problems with game physics, instability and such issues
    Here's the test video :

    Sincerely MB
     
  2. MB_4091

    MB_4091
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    Nice, very nice.
    The physics in Beamng.Drive became worse and nobody wants to do something
    System reqirements is increasing, the game becomes fatter, better quality, but main thing - physics are not changing at all, It became worse by some points.
     
  3. fivedollarlamp

    fivedollarlamp
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    How?
     
  4. MB_4091

    MB_4091
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    Sometimes when you driving, the wheels can destabilize physics and even crash the game
    This is happening not only with wheels, sometimes with coupling beams and mostly with mods
     
  5. fivedollarlamp

    fivedollarlamp
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    Well, there's your problem.
     
    • Agree Agree x 7
    • Like Like x 1
  6. Sithhy™

    Sithhy™
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    I wouldn't count it as a game issue if it happens only with mods... That's like saying that the fuel pump in your car broke after installing new tires
     
    • Agree Agree x 1
  7. LucasBE

    LucasBE
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    Useless and too much time-consuming for a game in early access
    If you have performance issues then chances are that your computer just isn't good/good enough.
    And I personally never had any issues with the game's physics
     
    • Agree Agree x 1
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